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TSAGE: R2R - Fix sound missing in scene 3500 (Flub tube maze)
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Strangerke committed Feb 9, 2014
1 parent fd576f1 commit 9a47b15
Showing 1 changed file with 1 addition and 1 deletion.
2 changes: 1 addition & 1 deletion engines/tsage/ringworld2/ringworld2_scenes3.cpp
Expand Up @@ -3955,7 +3955,7 @@ void Scene3500::dispatch() {
if ( (((cellId == 23) || (cellId == 24) || (cellId == 4)) && (newMazeY <= mazePosY) && (_mazePosition.y>= mazePosY))
|| (((cellId == 25) || (cellId == 26) || (cellId == 5) || (cellId == 14) || (cellId == 15)) && (_mazeChangeAmount >= deltaY) && (_mazeChangeAmount > 3) && (_action1._turningFl != 0)) ) {
newMazeY = mazePosY;
if ((cellId != 25) && (cellId != 26) && (cellId != 5) && (cellId != 14) && (cellId == 15))
if ((cellId != 25) && (cellId != 26) && (cellId != 5) && (cellId != 14) && (cellId != 15))
R2_GLOBALS._sound2.play(339);
_rotation->_idxChange = 0;
_speed = 0;
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