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MUTATIONOFJB: Implement UI for inventory.
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Original file line number | Original file line | Diff line number | Diff line change |
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/* ScummVM - Graphic Adventure Engine | |||
* | |||
* ScummVM is the legal property of its developers, whose names | |||
* are too numerous to list here. Please refer to the COPYRIGHT | |||
* file distributed with this source distribution. | |||
* | |||
* This program is free software; you can redistribute it and/or | |||
* modify it under the terms of the GNU General Public License | |||
* as published by the Free Software Foundation; either version 2 | |||
* of the License, or (at your option) any later version. | |||
* | |||
* This program is distributed in the hope that it will be useful, | |||
* but WITHOUT ANY WARRANTY; without even the implied warranty of | |||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the | |||
* GNU General Public License for more details. | |||
* | |||
* You should have received a copy of the GNU General Public License | |||
* along with this program; if not, write to the Free Software | |||
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. | |||
* | |||
*/ | |||
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#include "mutationofjb/gui.h" | |||
#include "mutationofjb/animationdecoder.h" | |||
#include "mutationofjb/encryptedfile.h" | |||
#include "mutationofjb/game.h" | |||
#include "mutationofjb/gamedata.h" | |||
#include "mutationofjb/inventory.h" | |||
#include "mutationofjb/util.h" | |||
#include "common/rect.h" | |||
#include "graphics/screen.h" | |||
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namespace MutationOfJB { | |||
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enum ButtonType { | |||
BUTTON_WALK, | |||
BUTTON_TALK, | |||
BUTTON_LOOK, | |||
BUTTON_USE, | |||
BUTTON_PICKUP, | |||
BUTTON_SCROLL_LEFT, | |||
BUTTON_SCROLL_RIGHT, | |||
BUTTON_SETTINGS | |||
}; | |||
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enum { | |||
INVENTORY_START_X = 88, | |||
INVENTORY_START_Y = 149, | |||
INVENTORY_ITEM_WIDTH = 34, | |||
INVENTORY_ITEM_HEIGHT = 33, | |||
INVENTORY_ITEMS_PER_LINE = 8, | |||
INVENTORY_ITEMS_LINES = 5 | |||
}; | |||
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static Common::Rect ButtonRects[] = { | |||
Common::Rect(0, 148, 67, 158), // Walk | |||
Common::Rect(0, 158, 67, 168), // Talk | |||
Common::Rect(0, 168, 67, 178), // Look | |||
Common::Rect(0, 178, 67, 188), // Use | |||
Common::Rect(0, 188, 67, 198), // PickUp | |||
Common::Rect(67, 149, 88, 174), // ScrollLeft | |||
Common::Rect(67, 174, 88, 199), // ScrollRight | |||
Common::Rect(301, 148, 320, 200) // Settings | |||
}; | |||
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Gui::Gui(Game &game, Graphics::Screen *screen) | |||
: _game(game), | |||
_screen(screen), | |||
_inventoryDirty(false) { | |||
} | |||
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bool Gui::init() { | |||
const bool result1 = loadInventoryList(); | |||
const bool result2 = loadInventoryGfx(); | |||
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_game.getGameData().getInventory().setObserver(this); | |||
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return result1 && result2; | |||
} | |||
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void Gui::markInventoryDirty() { | |||
_inventoryDirty = true; | |||
} | |||
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void Gui::update() { | |||
if (_inventoryDirty) { | |||
drawInventory(); | |||
_inventoryDirty = false; | |||
} | |||
} | |||
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class InventoryAnimationDecoderCallback : public AnimationDecoderCallback { | |||
public: | |||
InventoryAnimationDecoderCallback(Gui &gui) : _gui(gui) {} | |||
virtual void onFrame(int frameNo, Graphics::Surface &surface) override; | |||
virtual void onPaletteUpdated(byte palette[PALETTE_SIZE]) override; | |||
private: | |||
Gui &_gui; | |||
}; | |||
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void InventoryAnimationDecoderCallback::onPaletteUpdated(byte palette[PALETTE_SIZE]) { | |||
_gui._screen->setPalette(palette + 0xC0 * 3, 0xC0, 0x20); // Load only 0x20 colors. | |||
} | |||
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void InventoryAnimationDecoderCallback::onFrame(int frameNo, Graphics::Surface &surface) { | |||
if (frameNo < 3) { | |||
Graphics::Surface outSurface; | |||
outSurface.copyFrom(surface); | |||
_gui._inventorySurfaces.push_back(outSurface); | |||
} | |||
} | |||
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bool Gui::loadInventoryGfx() { | |||
AnimationDecoder decoder("icons.dat"); | |||
InventoryAnimationDecoderCallback callback(*this); | |||
return decoder.decode(&callback); | |||
} | |||
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bool Gui::loadInventoryList() { | |||
EncryptedFile file; | |||
const char *fileName = "fixitems.dat"; | |||
file.open(fileName); | |||
if (!file.isOpen()) { | |||
reportFileMissingError(fileName); | |||
return false; | |||
} | |||
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int itemIndex = 0; | |||
while (!file.eos()) { | |||
Common::String line = file.readLine(); | |||
if (line.empty() || line.hasPrefix("#")) { | |||
continue; | |||
} | |||
const char *firstSpace = strchr(line.c_str(), ' '); | |||
if (!firstSpace) { | |||
continue; | |||
} | |||
const int len = firstSpace - line.c_str(); | |||
if (!len) { | |||
continue; | |||
} | |||
Common::String item(line.c_str(), len); | |||
_inventoryItems[item] = itemIndex; | |||
itemIndex++; | |||
} | |||
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return true; | |||
} | |||
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void Gui::drawInventoryItem(const Common::String &item, int pos) { | |||
InventoryMap::iterator it = _inventoryItems.find(item); | |||
if (it == _inventoryItems.end()) { | |||
return; | |||
} | |||
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const int index = it->_value; | |||
const int surfaceNo = index / (INVENTORY_ITEMS_LINES * INVENTORY_ITEMS_PER_LINE); | |||
const int indexInSurface = index % (INVENTORY_ITEMS_LINES * INVENTORY_ITEMS_PER_LINE); | |||
const int itemX = indexInSurface % INVENTORY_ITEMS_PER_LINE; | |||
const int itemY = indexInSurface / INVENTORY_ITEMS_PER_LINE; | |||
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Common::Point destStartPos(INVENTORY_START_X + pos * INVENTORY_ITEM_WIDTH, INVENTORY_START_Y); | |||
Common::Rect sourceRect(itemX * INVENTORY_ITEM_WIDTH, itemY * INVENTORY_ITEM_HEIGHT, (itemX + 1) * INVENTORY_ITEM_WIDTH, (itemY + 1) * INVENTORY_ITEM_HEIGHT); | |||
_screen->blitFrom(_inventorySurfaces[surfaceNo], sourceRect, destStartPos); | |||
} | |||
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void Gui::drawInventory() { | |||
Inventory &inventory = _game.getGameData().getInventory(); | |||
const Inventory::Items &items = inventory.getItems(); | |||
Common::Rect fullRect(INVENTORY_START_X, INVENTORY_START_Y, INVENTORY_START_X + Inventory::VISIBLE_ITEMS * INVENTORY_ITEM_WIDTH, INVENTORY_START_Y + INVENTORY_ITEM_HEIGHT); | |||
_screen->fillRect(fullRect, 0x00); | |||
for (int i = 0; i < MIN((int) items.size(), (int) Inventory::VISIBLE_ITEMS); ++i) { | |||
drawInventoryItem(items[i], i); | |||
} | |||
} | |||
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void Gui::onInventoryChanged() { | |||
markInventoryDirty(); | |||
} | |||
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} |
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