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DM: Remove extra parenthesis
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Strangerke authored and Bendegúz Nagy committed Aug 26, 2016
1 parent af42277 commit 9c4236d
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Showing 3 changed files with 23 additions and 29 deletions.
2 changes: 1 addition & 1 deletion engines/dm/dungeonman.cpp
Expand Up @@ -1470,7 +1470,7 @@ Thing DungeonMan::f165_getDiscardTHing(uint16 thingType) {
if ((L0279_ui_MapIndex == _vm->_dungeonMan->_g309_partyMapIndex) && ((L0276_ui_MapX - _vm->_dungeonMan->_g306_partyMapX + 5) <= 10) && ((L0277_ui_MapY - _vm->_dungeonMan->_g307_partyMapY + 5) <= 10)) /* If square is too close to the party */
goto T0165029;
do {
if ((L0287_i_ThingType = (L0278_T_Thing).getType()) == k3_SensorThingType) {
if ((L0287_i_ThingType = L0278_T_Thing.getType()) == k3_SensorThingType) {
L0282_ps_Generic = (Thing*)_vm->_dungeonMan->f156_getThingData(L0278_T_Thing);
if (((Sensor*)L0282_ps_Generic)->getType()) /* If sensor is not disabled */
break;
Expand Down
48 changes: 21 additions & 27 deletions engines/dm/movesens.cpp
Expand Up @@ -220,21 +220,10 @@ bool MovesensMan::f267_getMoveResult(Thing thing, int16 mapX, int16 mapY, int16
int16 L0710_i_ThingType;
Champion* L0711_ps_Champion;
Teleporter* L0712_ps_Teleporter;
bool L0713_B_ThingLevitates;
uint16 L0714_ui_MapIndexSource = 0;
uint16 L0715_ui_MapIndexDestination = 0;
uint16 L0716_ui_Direction = 0;
uint16 L0717_ui_ThingCell = 0;
int16 L0718_i_RequiredTeleporterScope;
// Strangerke: Only present in v2.1, but it fixes a bug, so I propose to keep it
int16 L0719_i_TraversedPitCount;
uint16 L0720_ui_MoveGroupResult;
bool L0721_B_GroupOnPartyMap;
bool L0722_B_FallKilledGroup;
bool L0723_B_DrawDungeonViewWhileFalling;
bool L0724_B_DestinationIsTeleporterTarget;
bool L0725_B_PartySquare;
bool L0726_B_Audible;
uint16 L0727_ui_Multiple;
#define AL0727_ui_ThingCell L0727_ui_Multiple
#define AL0727_ui_Outcome L0727_ui_Multiple
Expand All @@ -243,18 +232,20 @@ bool MovesensMan::f267_getMoveResult(Thing thing, int16 mapX, int16 mapY, int16
uint16 L1638_ui_MovementSoundIndex;

L0710_i_ThingType = kM1_PartyThingType;
L0713_B_ThingLevitates = false;
bool L0713_B_ThingLevitates = false;
L0719_i_TraversedPitCount = 0;
L0720_ui_MoveGroupResult = 0;
L0721_B_GroupOnPartyMap = false;
L0722_B_FallKilledGroup = false;
L0723_B_DrawDungeonViewWhileFalling = false;
L0724_B_DestinationIsTeleporterTarget = false;
L0725_B_PartySquare = false;
L0726_B_Audible = false;
bool L0721_B_GroupOnPartyMap = false;
bool L0722_B_FallKilledGroup = false;
bool L0723_B_DrawDungeonViewWhileFalling = false;
bool L0724_B_DestinationIsTeleporterTarget = false;
bool L0725_B_PartySquare = false;
bool L0726_B_Audible = false;

uint16 L0717_ui_ThingCell = 0;
if (thing != Thing::_party) {
L0710_i_ThingType = (thing).getType();
L0717_ui_ThingCell = (thing).getCell();
L0710_i_ThingType = thing.getType();
L0717_ui_ThingCell = thing.getCell();
L0713_B_ThingLevitates = f264_isLevitating(thing);
}
/* If moving the party or a creature on the party map from a dungeon square then check for a projectile impact */
Expand All @@ -263,9 +254,12 @@ bool MovesensMan::f267_getMoveResult(Thing thing, int16 mapX, int16 mapY, int16
return true; /* The specified group thing cannot be moved because it was killed by a projectile impact */
}
}
uint16 L0714_ui_MapIndexSource = 0;
uint16 L0715_ui_MapIndexDestination = 0;
if (destMapX >= 0) {
L0714_ui_MapIndexSource = L0715_ui_MapIndexDestination = _vm->_dungeonMan->_g272_currMapIndex;
L0721_B_GroupOnPartyMap = (L0714_ui_MapIndexSource == _vm->_dungeonMan->_g309_partyMapIndex) && (mapX >= 0);
uint16 L0716_ui_Direction = 0;
if (thing == Thing::_party) {
_vm->_dungeonMan->_g306_partyMapX = destMapX;
_vm->_dungeonMan->_g307_partyMapY = destMapY;
Expand Down Expand Up @@ -321,7 +315,7 @@ bool MovesensMan::f267_getMoveResult(Thing thing, int16 mapX, int16 mapY, int16
thing = f263_getTeleporterRotatedProjectileThing(L0712_ps_Teleporter, thing);
} else {
if (!(L0712_ps_Teleporter->getAbsoluteRotation()) && (mapX != -2)) {
thing = M15_thingWithNewCell(thing, M21_normalizeModulo4((thing).getCell() + L0712_ps_Teleporter->getRotation()));
thing = M15_thingWithNewCell(thing, M21_normalizeModulo4(thing.getCell() + L0712_ps_Teleporter->getRotation()));
}
}
}
Expand Down Expand Up @@ -381,7 +375,7 @@ bool MovesensMan::f267_getMoveResult(Thing thing, int16 mapX, int16 mapY, int16
L0716_ui_Direction = _vm->_dungeonMan->f155_getStairsExitDirection(destMapX, destMapY);
destMapX += _vm->_dirIntoStepCountEast[L0716_ui_Direction], destMapY += _vm->_dirIntoStepCountNorth[L0716_ui_Direction];
L0716_ui_Direction = returnOppositeDir((direction)L0716_ui_Direction);
AL0727_ui_ThingCell = (thing).getCell();
AL0727_ui_ThingCell = thing.getCell();
AL0727_ui_ThingCell = M21_normalizeModulo4((((AL0727_ui_ThingCell - L0716_ui_Direction + 1) & 0x0002) >> 1) + L0716_ui_Direction);
thing = M15_thingWithNewCell(thing, AL0727_ui_ThingCell);
} else
Expand All @@ -401,7 +395,7 @@ bool MovesensMan::f267_getMoveResult(Thing thing, int16 mapX, int16 mapY, int16
_g397_moveResultMapX = destMapX;
_g398_moveResultMapY = destMapY;
_g399_moveResultMapIndex = L0715_ui_MapIndexDestination;
_g401_moveResultCell = (thing).getCell();
_g401_moveResultCell = thing.getCell();
L0725_B_PartySquare = (L0715_ui_MapIndexDestination == L0714_ui_MapIndexSource) && (destMapX == mapX) && (destMapY == mapY);
if (L0725_B_PartySquare) {
if (thing == Thing::_party) {
Expand Down Expand Up @@ -481,7 +475,7 @@ bool MovesensMan::f267_getMoveResult(Thing thing, int16 mapX, int16 mapY, int16
f265_createEvent60to61_moveGroup(thing, destMapX, destMapY, L0715_ui_MapIndexDestination, L0726_B_Audible);
return true; /* The specified group thing cannot be moved because the party or another group is on the destination square */
}
L1638_ui_MovementSoundIndex = f514_getSound(((Group *)_vm->_dungeonMan->_g284_thingData[k4_GroupThingType])[(thing).getIndex()]._type);
L1638_ui_MovementSoundIndex = f514_getSound(((Group *)_vm->_dungeonMan->_g284_thingData[k4_GroupThingType])[thing.getIndex()]._type);
if (L1638_ui_MovementSoundIndex < k34_D13_soundCount) {
warning("MISSING CODE: F0064_SOUND_RequestPlay_CPSD");
}
Expand Down Expand Up @@ -530,7 +524,7 @@ bool MovesensMan::f264_isLevitating(Thing thing) {
int16 L0695_i_ThingType;


if ((L0695_i_ThingType = (thing).getType()) == k4_GroupThingType) {
if ((L0695_i_ThingType = thing.getType()) == k4_GroupThingType) {
return getFlag(_vm->_dungeonMan->f144_getCreatureAttributes(thing), k0x0020_MaskCreatureInfo_levitation);
}
if (L0695_i_ThingType == k14_ProjectileThingType) { /* BUG0_26 An explosion may fall in a pit. If a pit is opened while there is an explosion above then the explosion falls into the pit in F0267_MOVE_GetMoveResult_CPSCE. Explosions are not considered as levitating so they are moved when the pit is opened. This function should return true for explosions */
Expand Down Expand Up @@ -767,7 +761,7 @@ void MovesensMan::f276_sensorProcessThingAdditionOrRemoval(uint16 mapX, uint16 m


if (thing != Thing::_party) {
L0767_i_ThingType = (thing).getType();
L0767_i_ThingType = thing.getType();
L0774_i_ObjectType = _vm->_objectMan->f32_getObjectType(thing);
} else {
L0767_i_ThingType = kM1_PartyThingType;
Expand All @@ -777,7 +771,7 @@ void MovesensMan::f276_sensorProcessThingAdditionOrRemoval(uint16 mapX, uint16 m
_vm->_dungeonMan->f164_unlinkThingFromList(thing, Thing(0), mapX, mapY);
}
if (Square(L0777_ui_Square = _vm->_dungeonMan->_g271_currMapData[mapX][mapY]).getType() == k0_ElementTypeWall) {
L0770_ui_SensorTriggeredCell = (thing).getCell();
L0770_ui_SensorTriggeredCell = thing.getCell();
} else {
L0770_ui_SensorTriggeredCell = (uint16)kM1_CellAny; // this will wrap around
}
Expand Down
2 changes: 1 addition & 1 deletion engines/dm/projexpl.cpp
Expand Up @@ -254,7 +254,7 @@ uint16 ProjExpl::f216_projectileGetImpactAttack(Projectile* projectile, Thing th
_g367_projectileAttackType = k3_attackType_BLUNT;

L0484_ui_KineticEnergy = projectile->_kineticEnergy;
if ((AL0483_ui_ThingType = (thing).getType()) != k15_ExplosionThingType) {
if ((AL0483_ui_ThingType = thing.getType()) != k15_ExplosionThingType) {
if (AL0483_ui_ThingType == k5_WeaponThingType) {
L0485_ps_WeaponInfo = _vm->_dungeonMan->f158_getWeaponInfo(thing);
AL0483_ui_Attack = L0485_ps_WeaponInfo->_kineticEnergy;
Expand Down

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