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TSAGE: Cleanup. For coding consistency, remove default parameters whe…
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…n calling startSound() in scene groups 8 and 10
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Strangerke committed Apr 15, 2011
1 parent 82483cb commit 9ca6562
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Showing 2 changed files with 38 additions and 38 deletions.
40 changes: 20 additions & 20 deletions engines/tsage/ringworld_scenes10.cpp
Expand Up @@ -155,7 +155,7 @@ void Scene9100::postInit(SceneObjectList *OwnerList) {
_sceneHotspot5.setup(69, 36, 121, 272, 9100, 45, 46);
_sceneHotspot6.setup(127, 0, 200, 52, 9100, 47, 48);

_globals->_soundHandler.startSound(251, 0, 127);
_globals->_soundHandler.startSound(251);
if (_globals->_sceneManager._previousScene == 9150) {
if (_globals->getFlag(20)) {
_globals->_player.disableControl();
Expand Down Expand Up @@ -240,7 +240,7 @@ void Scene9150::dispatch() {
} else {
_globals->_player.disableControl();
if (_globals->getFlag(11)) {
_globals->_soundHandler.startSound(286, 0, 127);
_globals->_soundHandler.startSound(286);
_sceneMode = 9153;
} else {
_sceneMode = 9156;
Expand Down Expand Up @@ -274,7 +274,7 @@ void Scene9150::postInit(SceneObjectList *OwnerList) {
_sceneHotspot8.setup(133, 584, 142, 640, 9150, 57, -1);
_sceneHotspot10.setup(83, 304, 103, 323, 9150, 58, 59);

_globals->_soundHandler.startSound(285, 0, 127);
_globals->_soundHandler.startSound(285);
_globals->_player.disableControl();

if (_globals->getFlag(20)) {
Expand Down Expand Up @@ -406,7 +406,7 @@ void Scene9200::postInit(SceneObjectList *OwnerList) {
_object1.animate(ANIM_MODE_2, 0);
_object1.setPosition(Common::Point(132, 114), 0);
_object1.setPriority2(140);
_soundHandler.startSound(297, 0, 127);
_soundHandler.startSound(297);
_stripManager.addSpeaker(&_speakerQText);
_stripManager.addSpeaker(&_speakerGR);
_stripManager.addSpeaker(&_speakerGText);
Expand Down Expand Up @@ -479,7 +479,7 @@ void Scene9300::signal() {
_globals->setFlag(84);
// No break on purpose
case 9303:
_globals->_soundHandler.startSound(295, 0, 127);
_globals->_soundHandler.startSound(295);
_globals->_sceneManager.changeScene(9350);
break;
case 9302:
Expand Down Expand Up @@ -509,7 +509,7 @@ void Scene9300::postInit(SceneObjectList *OwnerList) {
_globals->_player.changeZoom(-1);
_object1.postInit();
_object2.postInit();
_globals->_soundHandler.startSound(289, 0, 127);
_globals->_soundHandler.startSound(289);

_hotspot1.setup(35, 142, 76, 212, 9300, 0, 1);
_hotspot2.setup(28, 90, 81, 143, 9300, 2, 3);
Expand Down Expand Up @@ -763,7 +763,7 @@ void Scene9400::signal() {
void Scene9400::dispatch() {
if ((_object1._animateMode == 2) && (_object1._strip == 1) && (_object1._frame == 4)){
if (_field1032 == 0) {
_soundHandler.startSound(296, 0, 127);
_soundHandler.startSound(296);
_field1032 = 1;
}
} else {
Expand Down Expand Up @@ -1072,7 +1072,7 @@ void Scene9500::signal() {
switch (_sceneMode) {
case 9503:
_globals->_sceneManager.changeScene(9200);
_globals->_soundHandler.startSound(295, 0, 127);
_globals->_soundHandler.startSound(295);
break;
case 9504:
_globals->_sceneManager.changeScene(9850);
Expand Down Expand Up @@ -1128,7 +1128,7 @@ void Scene9500::postInit(SceneObjectList *OwnerList) {
setZoomPercents(110, 75, 200, 150);

_globals->_player.postInit();
_globals->_soundHandler.startSound(305, 0, 127);
_globals->_soundHandler.startSound(305);

_candle.postInit(0);
_candle.setVisage(9500);
Expand Down Expand Up @@ -1236,7 +1236,7 @@ void Scene9700::signal() {
_globals->_events.setCursor(CURSOR_USE);
break;
case 9704:
_globals->_soundHandler.startSound(323, 0, 127);
_globals->_soundHandler.startSound(323);
_globals->_sceneManager.changeScene(9750);
break;
}
Expand Down Expand Up @@ -1426,7 +1426,7 @@ void Scene9850::Hotspot17::doAction(int action) {
SceneItem::display(9850, 32, SET_Y, 20, SET_WIDTH, 200, SET_EXT_BGCOLOR, 7, LIST_END);
} else {
if (action == CURSOR_USE)
scene->_soundHandler.startSound(306, 0, 127);
scene->_soundHandler.startSound(306);
NamedHotspot::doAction(action);
}
}
Expand All @@ -1438,7 +1438,7 @@ void Scene9850::Hotspot18::doAction(int action) {
SceneItem::display(9850, 32, SET_Y, 20, SET_WIDTH, 200, SET_EXT_BGCOLOR, 7, LIST_END);
} else {
if (action == CURSOR_USE)
scene->_soundHandler.startSound(306, 0, 127);
scene->_soundHandler.startSound(306);
NamedHotspot::doAction(action);
}
}
Expand All @@ -1450,7 +1450,7 @@ void Scene9850::Hotspot19::doAction(int action) {
SceneItem::display(9850, 31, SET_Y, 20, SET_WIDTH, 200, SET_EXT_BGCOLOR, 7, LIST_END);
} else {
if (action == CURSOR_USE)
scene->_soundHandler.startSound(313, 0, 127);
scene->_soundHandler.startSound(313);
NamedHotspot::doAction(action);
}
}
Expand Down Expand Up @@ -1639,7 +1639,7 @@ void Scene9900::strAction1::signal() {

switch (_actionIndex++) {
case 0:
scene->_soundHandler.startSound(351, 0, 127);
scene->_soundHandler.startSound(351);
_object9.postInit();
_object9.setVisage(18);
_object9._frame = 1;
Expand All @@ -1658,7 +1658,7 @@ void Scene9900::strAction1::signal() {
_globals->_scenePalette.addFader(&mask2[0], 1, 5, this);
break;
case 3:
_globals->_soundHandler.startSound(377, 0, 127);
_globals->_soundHandler.startSound(377);
setDelay(120);
break;
case 4:
Expand Down Expand Up @@ -1829,7 +1829,7 @@ void Scene9900::signal() {

switch (_sceneMode){
case 150:
_globals->_soundHandler.startSound(380, 0, 127);
_globals->_soundHandler.startSound(380);
_object8.postInit(0);
_object8.setVisage(2002);
_object8.setStrip(1);
Expand Down Expand Up @@ -1862,7 +1862,7 @@ void Scene9900::signal() {
setAction(&_sequenceManager, this, 9902, &_object1, &_object2, &_object3, &_object4, &_object5, &_object6);
break;
case 9904:
_globals->_soundHandler.startSound(390, 0, 127);
_globals->_soundHandler.startSound(390);
_sceneMode = 9912;
setAction(&_strAction2, this);
break;
Expand Down Expand Up @@ -1893,7 +1893,7 @@ void Scene9900::signal() {
setAction(&_sequenceManager, this, 9904, &_object1, &_object2, &_object3, &_object4, &_object5, &_object6);
break;
case 9909:
_globals->_soundHandler.startSound(375, 0, 127);
_globals->_soundHandler.startSound(375);
_globals->_player.disableControl();
_sceneMode = 9907;
setAction(&_sequenceManager, this, 9907, &_object1, &_object2, &_object3, &_object4, &_object5, &_object6);
Expand All @@ -1904,7 +1904,7 @@ void Scene9900::signal() {
setAction(&_sequenceManager, this, 9911, &_object1, &_object2, &_object3, &_object4, &_object5, &_object6);
break;
case 9911:
_globals->_soundHandler.startSound(367, 0, 127);
_globals->_soundHandler.startSound(367);
_globals->_player.disableControl();
_sceneMode = 9909;
setAction(&_sequenceManager, this, 9909, &_object1, &_object2, &_object3, &_object4, &_object5, &_object6);
Expand Down Expand Up @@ -2055,7 +2055,7 @@ void Scene9999::postInit(SceneObjectList *OwnerList) {
else
_globals->_stripNum = 2121;

_globals->_soundHandler.startSound(118, 0, 127);
_globals->_soundHandler.startSound(118);

}

Expand Down
36 changes: 18 additions & 18 deletions engines/tsage/ringworld_scenes8.cpp
Expand Up @@ -48,7 +48,7 @@ void Scene7000::Action1::signal() {
setAction(&scene->_action6, this);
break;
case 2:
scene->_soundHandler.startSound(252, 0, 127);
scene->_soundHandler.startSound(252);
scene->_object8.remove();
scene->_object1.postInit();
scene->_object1.setVisage(7003);
Expand Down Expand Up @@ -169,7 +169,7 @@ void Scene7000::Action4::signal() {
setDelay(300);
break;
case 2:
_globals->_soundHandler.startSound(252, 0, 127);
_globals->_soundHandler.startSound(252);
scene->_object1.show();
scene->_object1.setStrip(3);
scene->_object1.setFrame(1);
Expand Down Expand Up @@ -199,7 +199,7 @@ void Scene7000::Action5::signal() {
}
case 1:
_globals->_player.checkAngle(&scene->_object1);
_globals->_soundHandler.startSound(252, 0, 127);
_globals->_soundHandler.startSound(252);
scene->_object1.setStrip(2);
scene->_stripManager.start(7015, this);
break;
Expand Down Expand Up @@ -532,7 +532,7 @@ void Scene7000::postInit(SceneObjectList *OwnerList) {
_object1.animate(ANIM_MODE_8, 0, 0);
_globals->_sceneItems.addItems(&_object1, 0);
}
_soundHandler.startSound(251, 0, 127);
_soundHandler.startSound(251);
if (_globals->_sceneManager._previousScene == 2100) {
if (_globals->getFlag(72)) {
_globals->_player.postInit();
Expand All @@ -550,7 +550,7 @@ void Scene7000::postInit(SceneObjectList *OwnerList) {
setAction(&_action1);
}
} else {
_globals->_soundHandler.startSound(250, 0, 127);
_globals->_soundHandler.startSound(250);
_globals->setFlag(72);

_object3.postInit();
Expand Down Expand Up @@ -597,9 +597,9 @@ void Scene7000::postInit(SceneObjectList *OwnerList) {
_object3.setVisage(5001);
_object3.setStrip2(1);
_object3.setPosition(Common::Point(307, 0), 0);
_soundHandler.startSound(151, 0, 127);
_soundHandler.startSound(151);
_soundHandler.proc5(1);
_globals->_soundHandler.startSound(250, 0, 127);
_globals->_soundHandler.startSound(250);
setAction(&_action3);
}
}
Expand Down Expand Up @@ -1114,9 +1114,9 @@ void Scene7100::postInit(SceneObjectList *OwnerList) {
_object1.setPosition(Common::Point(100, 100), 0);

setAction(&_action11);
_soundHandler1.startSound(270, 0, 127);
_soundHandler2.startSound(275, 0, 127);
_globals->_soundHandler.startSound(270, 0, 127);
_soundHandler1.startSound(270);
_soundHandler2.startSound(275);
_globals->_soundHandler.startSound(270);
}
/*--------------------------------------------------------------------------
* Scene 7200
Expand Down Expand Up @@ -1281,7 +1281,7 @@ void Scene7200::postInit(SceneObjectList *OwnerList) {
_swimmer.setPosition(Common::Point(-8, 16), 0);

setAction(&_action1);
_soundHandler.startSound(271, 0, 127);
_soundHandler.startSound(271);
}

/*--------------------------------------------------------------------------
Expand Down Expand Up @@ -1476,7 +1476,7 @@ void Scene7300::postInit(SceneObjectList *OwnerList) {
_object8._numFrames = 2;

setAction(&_action1);
_globals->_soundHandler.startSound(272, 0, 127);
_globals->_soundHandler.startSound(272);
}

/*--------------------------------------------------------------------------
Expand Down Expand Up @@ -1644,7 +1644,7 @@ void Scene7700::Action3::signal() {
setDelay(60);
// No break on purpose!
case 2:
scene->_soundHandler.startSound(260, 0, 127);
scene->_soundHandler.startSound(260);
scene->_object8.setVisage(7703);
scene->_object8.setPosition(Common::Point(177, 97), 0);
scene->_object8.setStrip2(3);
Expand Down Expand Up @@ -1853,7 +1853,7 @@ void Scene7700::SceneHotspot8::doAction(int action) {
break;
case CURSOR_USE:
scene->_sceneMode = 7709;
scene->_soundHandler.startSound(259, 0, 127);
scene->_soundHandler.startSound(259);
scene->_object15.setFrame(scene->_object15.getFrameCount());
scene->_object15.animate(ANIM_MODE_6, scene);
if ((scene->_field977 == 2) && (scene->_field97B == 0)) {
Expand All @@ -1879,7 +1879,7 @@ void Scene7700::SceneHotspot9::doAction(int action) {
break;
case CURSOR_USE:
scene->_sceneMode = 7709;
scene->_soundHandler.startSound(259, 0, 127);
scene->_soundHandler.startSound(259);
scene->_object15.setFrame(1);
scene->_object15.animate(ANIM_MODE_5, scene);
if (scene->_field977 > 2) {
Expand Down Expand Up @@ -2102,7 +2102,7 @@ void Scene7700::Object9::doAction(int action) {
_globals->_sceneItems.push_front(&scene->_object10);
scene->_object10.setPriority2(240);
}
scene->_soundHandler.startSound(262, 0, 127);
scene->_soundHandler.startSound(262);
scene->_object14.animate(ANIM_MODE_5, 0);
}
_globals->_events.setCursor(CURSOR_WALK);
Expand Down Expand Up @@ -2209,7 +2209,7 @@ void Scene7700::signal() {
_globals->_player.enableControl();
break;
case 7704:
_globals->_soundHandler.startSound(256, 0, 127);
_globals->_soundHandler.startSound(256);
_prof.setStrip2(4);
_prof.setFrame2(1);
_prof.setPosition(Common::Point(159, 87), 0);
Expand Down Expand Up @@ -2493,7 +2493,7 @@ void Scene7700::postInit(SceneObjectList *OwnerList) {

_sceneMode = 7701;
setAction(&_sequenceManager, this, 7701, &_globals->_player, 0);
_soundHandler.startSound(256, 0, 127);
_soundHandler.startSound(256);
}

Scene7700::Scene7700() {
Expand Down

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