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BLADERUNNER: Added ShoeshineMan actor
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/* ScummVM - Graphic Adventure Engine | ||
* | ||
* ScummVM is the legal property of its developers, whose names | ||
* are too numerous to list here. Please refer to the COPYRIGHT | ||
* file distributed with this source distribution. | ||
* | ||
* This program is free software; you can redistribute it and/or | ||
* modify it under the terms of the GNU General Public License | ||
* as published by the Free Software Foundation; either version 2 | ||
* of the License, or (at your option) any later version. | ||
* | ||
* This program is distributed in the hope that it will be useful, | ||
* but WITHOUT ANY WARRANTY; without even the implied warranty of | ||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the | ||
* GNU General Public License for more details. | ||
* | ||
* You should have received a copy of the GNU General Public License | ||
* along with this program; if not, write to the Free Software | ||
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. | ||
* | ||
*/ | ||
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#include "bladerunner/script/ai_script.h" | ||
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namespace BladeRunner { | ||
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AIScriptShoeshineMan::AIScriptShoeshineMan(BladeRunnerEngine *vm) : AIScriptBase(vm) { | ||
} | ||
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void AIScriptShoeshineMan::Initialize() { | ||
_animationFrame = 0; | ||
_animationState = 0; | ||
_animationStateNext = 0; | ||
_animationNext = 0; | ||
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_state = false; | ||
} | ||
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bool AIScriptShoeshineMan::Update() { | ||
return false; | ||
} | ||
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void AIScriptShoeshineMan::TimerExpired(int timer) { | ||
//return false; | ||
} | ||
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void AIScriptShoeshineMan::CompletedMovementTrack() { | ||
//return false; | ||
} | ||
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void AIScriptShoeshineMan::ReceivedClue(int clueId, int fromActorId) { | ||
//return false; | ||
} | ||
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void AIScriptShoeshineMan::ClickedByPlayer() { | ||
if (Actor_Query_Goal_Number(kActorShoeshineMan) != 100) | ||
return; | ||
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if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -1098.15, -0.039999999, -201.53, 0, true, false, 0)) { | ||
Actor_Set_Goal_Number(kActorShoeshineMan, 102); | ||
Actor_Face_Actor(kActorMcCoy, kActorShoeshineMan, true); | ||
Actor_Says_With_Pause(kActorShoeshineMan, 0, 1.2, 13); | ||
Actor_Says(kActorMcCoy, 730, 17); | ||
Actor_Says(kActorShoeshineMan, 10, 13); | ||
Actor_Says(kActorShoeshineMan, 20, 12); | ||
Actor_Says_With_Pause(kActorMcCoy, 735, 1.0, 14); | ||
Actor_Change_Animation_Mode(kActorShoeshineMan, 29); | ||
} | ||
} | ||
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void AIScriptShoeshineMan::EnteredScene(int sceneId) { | ||
// return false; | ||
} | ||
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void AIScriptShoeshineMan::OtherAgentEnteredThisScene(int otherActorId) { | ||
// return false; | ||
} | ||
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void AIScriptShoeshineMan::OtherAgentExitedThisScene(int otherActorId) { | ||
// return false; | ||
} | ||
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void AIScriptShoeshineMan::OtherAgentEnteredCombatMode(int otherActorId, int combatMode) { | ||
// return false; | ||
} | ||
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void AIScriptShoeshineMan::ShotAtAndMissed() { | ||
// return false; | ||
} | ||
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bool AIScriptShoeshineMan::ShotAtAndHit() { | ||
return false; | ||
} | ||
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void AIScriptShoeshineMan::Retired(int byActorId) { | ||
// return false; | ||
} | ||
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int AIScriptShoeshineMan::GetFriendlinessModifierIfGetsClue(int otherActorId, int clueId) { | ||
return 0; | ||
} | ||
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bool AIScriptShoeshineMan::GoalChanged(int currentGoalNumber, int newGoalNumber) { | ||
if (newGoalNumber - 100 <= 1) { | ||
if (newGoalNumber == 100) { | ||
Actor_Put_In_Set(kActorShoeshineMan, kSetDR01_DR02_DR04); | ||
Actor_Set_At_XYZ(kActorShoeshineMan, -1160.0, -0.039999999, -235.0, 524); | ||
} else { | ||
AI_Movement_Track_Flush(kActorShoeshineMan); | ||
AI_Movement_Track_Append(kActorShoeshineMan, 281, 0); | ||
AI_Movement_Track_Append(kActorShoeshineMan, 40, 0); | ||
AI_Movement_Track_Repeat(kActorShoeshineMan); | ||
} | ||
} | ||
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return false; | ||
} | ||
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bool AIScriptShoeshineMan::UpdateAnimation(int *animation, int *frame) { | ||
return true; | ||
} | ||
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bool AIScriptShoeshineMan::ChangeAnimationMode(int mode) { | ||
switch (mode) { | ||
case 0: | ||
if (_animationState >= 2 && _animationState <= 4) { | ||
_state = true; | ||
} else { | ||
_animationState = 0; | ||
_animationFrame = 0; | ||
} | ||
break; | ||
case 1: | ||
_animationState = 1; | ||
_animationFrame = 0; | ||
break; | ||
case 3: | ||
_animationState = 2; | ||
_animationFrame = 0; | ||
_state = false; | ||
break; | ||
case 12: | ||
_animationState = 3; | ||
_animationFrame = 0; | ||
_state = false; | ||
break; | ||
case 13: | ||
_animationState = 4; | ||
_animationFrame = 0; | ||
_state = false; | ||
break; | ||
case 23: | ||
_animationState = 5; | ||
_animationFrame = 0; | ||
break; | ||
case 29: | ||
_animationState = 6; | ||
_animationFrame = 0; | ||
break; | ||
default: | ||
break; | ||
} | ||
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return true; | ||
} | ||
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void AIScriptShoeshineMan::QueryAnimationState(int *animationState, int *animationFrame, int *animationStateNext, int *animationNext) { | ||
*animationState = _animationState; | ||
*animationFrame = _animationFrame; | ||
*animationStateNext = _animationStateNext; | ||
*animationNext = _animationNext; | ||
} | ||
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void AIScriptShoeshineMan::SetAnimationState(int animationState, int animationFrame, int animationStateNext, int animationNext) { | ||
_animationState = animationState; | ||
_animationFrame = animationFrame; | ||
_animationStateNext = animationStateNext; | ||
_animationNext = animationNext; | ||
} | ||
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bool AIScriptShoeshineMan::ReachedMovementTrackWaypoint(int waypointId) { | ||
return true; | ||
} | ||
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void AIScriptShoeshineMan::FledCombat() { | ||
// return false; | ||
} | ||
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} // End of namespace BladeRunner |
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