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PEGASUS: Add the shuttle weapon base class
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Matthew Hoops committed Oct 27, 2011
1 parent 61311a2 commit 9f1d9f3
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Showing 3 changed files with 196 additions and 0 deletions.
1 change: 1 addition & 0 deletions engines/pegasus/module.mk
Expand Up @@ -63,6 +63,7 @@ MODULE_OBJS = \
neighborhood/mars/reactor.o \
neighborhood/mars/robotship.o \
neighborhood/mars/shuttleenergymeter.o \
neighborhood/mars/shuttleweapon.o \
neighborhood/mars/spacechase3d.o \
neighborhood/mars/spacejunk.o \
neighborhood/norad/norad.o \
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127 changes: 127 additions & 0 deletions engines/pegasus/neighborhood/mars/shuttleweapon.cpp
@@ -0,0 +1,127 @@
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* Additional copyright for this file:
* Copyright (C) 1995-1997 Presto Studios, Inc.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/

#include "pegasus/neighborhood/mars/shuttleweapon.h"
#include "pegasus/neighborhood/mars/spacejunk.h"

namespace Pegasus {

ShuttleWeapon::ShuttleWeapon() : IdlerAnimation(kNoDisplayElement) {
setScale(kShuttleWeaponScale);
_weaponDuration = kShuttleWeaponScale * 2;
setSegment(0, _weaponDuration);
setBounds(kShuttleWindowLeft, kShuttleWindowTop, kShuttleWindowLeft + kShuttleWindowWidth,
kShuttleWindowTop + kShuttleWindowHeight);
setDisplayOrder(kShuttleWeaponFrontOrder);
}

void ShuttleWeapon::initShuttleWeapon() {
startDisplaying();
}

void ShuttleWeapon::cleanUpShuttleWeapon() {
stop();
hide();
stopDisplaying();
}

bool ShuttleWeapon::canFireWeapon() {
return !isRunning();
}

void ShuttleWeapon::fireWeapon(const tCoordType hStop, const tCoordType vStop) {
if (!isRunning()) {
stop();
setTime(0);
show();

Common::Point pt2D(hStop, vStop);
project2DTo3D(pt2D, kShuttleDistance, _weaponTarget);
_weaponTime = 0;
setDisplayOrder(kShuttleWeaponFrontOrder);
start();
}
}

void ShuttleWeapon::updateWeaponPosition() {
_weaponTime = (float)_lastTime / _weaponDuration;
linearInterp(_weaponOrigin, _weaponTarget, _weaponTime, _weaponLocation);

if (_weaponTime == 1.0) {
stop();
hide();
} else {
triggerRedraw();
}
}

void ShuttleWeapon::timeChanged(const TimeValue) {
updateWeaponPosition();

bool hit = false;
Common::Point impactPoint;

if (g_spaceJunk->isJunkFlying()) {
hit = collisionWithJunk(impactPoint);
if (hit) {
stop();
hide();
hitJunk(impactPoint);
}
}

if (!hit && _weaponTime == 1.0 && collisionWithShuttle(impactPoint))
hitShuttle(impactPoint);
}

bool ShuttleWeapon::collisionWithJunk(Common::Point &impactPoint) {
if (getDisplayOrder() == kShuttleWeaponFrontOrder) {
Point3D junkPosition;
g_spaceJunk->getJunkPosition(junkPosition);

if (junkPosition.z < _weaponLocation.z) {
setDisplayOrder(kShuttleWeaponBackOrder);
project3DTo2D(_weaponLocation, impactPoint);
return g_spaceJunk->pointInJunk(impactPoint);
}
}

return false;
}

bool ShuttleWeapon::collisionWithShuttle(Common::Point &impactPoint) {
project3DTo2D(_weaponLocation, impactPoint);
return g_robotShip->pointInShuttle(impactPoint);
}

void ShuttleWeapon::hitJunk(Common::Point impactPoint) {
g_spaceJunk->hitByEnergyBeam(impactPoint);
}

void ShuttleWeapon::hitShuttle(Common::Point impactPoint) {
g_robotShip->hitByEnergyBeam(impactPoint);
}

} // End of namespace Pegasus
68 changes: 68 additions & 0 deletions engines/pegasus/neighborhood/mars/shuttleweapon.h
@@ -0,0 +1,68 @@
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* Additional copyright for this file:
* Copyright (C) 1995-1997 Presto Studios, Inc.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/

#ifndef PEGASUS_NEIGHBORHOOD_MARS_SHUTTLEWEAPON_H
#define PEGASUS_NEIGHBORHOOD_MARS_SHUTTLEWEAPON_H

#include "pegasus/timers.h"
#include "pegasus/neighborhood/mars/spacechase3d.h"

namespace Pegasus {

// Can fire multiple times?
// For now, no...
// clone2727 adds: And now forever

const TimeScale kShuttleWeaponScale = kFifteenTicksPerSecond;

class ShuttleWeapon : public IdlerAnimation {
public:
ShuttleWeapon();
virtual ~ShuttleWeapon() {}

virtual void initShuttleWeapon();
virtual void cleanUpShuttleWeapon();

virtual void fireWeapon(const tCoordType, const tCoordType);

bool canFireWeapon();

protected:
void timeChanged(const TimeValue);
virtual void updateWeaponPosition();
virtual bool collisionWithJunk(Common::Point &impactPoint);
bool collisionWithShuttle(Common::Point &impactPoint);
virtual void hitJunk(Common::Point impactPoint);
virtual void hitShuttle(Common::Point impactPoint);

Point3D _weaponOrigin, _weaponTarget;
Point3D _weaponLocation;
float _weaponTime;
TimeValue _weaponDuration;
};

} // End of namespace Pegasus

#endif

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