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SHERLOCK: RT: Inventory window now partially showing
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Original file line number | Diff line number | Diff line change |
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@@ -0,0 +1,63 @@ | ||
/* ScummVM - Graphic Adventure Engine | ||
* | ||
* ScummVM is the legal property of its developers, whose names | ||
* are too numerous to list here. Please refer to the COPYRIGHT | ||
* file distributed with this source distribution. | ||
* | ||
* This program is free software; you can redistribute it and/or | ||
* modify it under the terms of the GNU General Public License | ||
* as published by the Free Software Foundation; either version 2 | ||
* of the License, or (at your option) any later version. | ||
* | ||
* This program is distributed in the hope that it will be useful, | ||
* but WITHOUT ANY WARRANTY; without even the implied warranty of | ||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the | ||
* GNU General Public License for more details. | ||
* | ||
* You should have received a copy of the GNU General Public License | ||
* along with this program; if not, write to the Free Software | ||
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. | ||
* | ||
*/ | ||
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#include "sherlock/tattoo/tattoo_inventory.h" | ||
#include "sherlock/tattoo/tattoo.h" | ||
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namespace Sherlock { | ||
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namespace Tattoo { | ||
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TattooInventory::TattooInventory(SherlockEngine *vm) : Inventory(vm) { | ||
_invShapes.resize(8); | ||
} | ||
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TattooInventory::~TattooInventory() { | ||
} | ||
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void TattooInventory::loadInv() { | ||
// Exit if the inventory names are already loaded | ||
if (_names.size() > 0) | ||
return; | ||
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// Load the inventory names | ||
Common::SeekableReadStream *stream = _vm->_res->load("invent.txt"); | ||
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int count = stream->readByte(); | ||
char c; | ||
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for (int idx = 0; idx < count; ++idx) { | ||
Common::String name; | ||
while ((c = stream->readByte()) != 0) | ||
name += c; | ||
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_names.push_back(name); | ||
} | ||
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delete stream; | ||
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loadGraphics(); | ||
} | ||
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} // End of namespace Tattoo | ||
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} // End of namespace Sherlock |
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Original file line number | Diff line number | Diff line change |
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@@ -0,0 +1,48 @@ | ||
/* ScummVM - Graphic Adventure Engine | ||
* | ||
* ScummVM is the legal property of its developers, whose names | ||
* are too numerous to list here. Please refer to the COPYRIGHT | ||
* file distributed with this source distribution. | ||
* | ||
* This program is free software; you can redistribute it and/or | ||
* modify it under the terms of the GNU General Public License | ||
* as published by the Free Software Foundation; either version 2 | ||
* of the License, or (at your option) any later version. | ||
* | ||
* This program is distributed in the hope that it will be useful, | ||
* but WITHOUT ANY WARRANTY; without even the implied warranty of | ||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the | ||
* GNU General Public License for more details. | ||
* | ||
* You should have received a copy of the GNU General Public License | ||
* along with this program; if not, write to the Free Software | ||
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. | ||
* | ||
*/ | ||
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#ifndef SHERLOCK_TATTOO_INVENTORY_H | ||
#define SHERLOCK_TATTOO_INVENTORY_H | ||
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#include "sherlock/inventory.h" | ||
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namespace Sherlock { | ||
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namespace Tattoo { | ||
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class TattooInventory : public Inventory { | ||
public: | ||
TattooInventory(SherlockEngine *vm); | ||
~TattooInventory(); | ||
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/** | ||
* Load the list of names the inventory items correspond to, if not already loaded, | ||
* and then calls loadGraphics to load the associated graphics | ||
*/ | ||
virtual void loadInv(); | ||
}; | ||
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} // End of namespace Tattoo | ||
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} // End of namespace Sherlock | ||
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#endif |
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