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SHERLOCK: Correct some minor spelling mistakes
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sirlemonhead authored and dreammaster committed May 12, 2015
1 parent 7b2da2a commit a0467ea
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Showing 2 changed files with 3 additions and 3 deletions.
4 changes: 2 additions & 2 deletions engines/sherlock/inventory.cpp
Expand Up @@ -117,8 +117,8 @@ void Inventory::loadGraphics() {
Common::fill(&_invShapes[0], &_invShapes[MAX_VISIBLE_INVENTORY], (ImageFile *)nullptr);

for (int idx = _invIndex; (idx < _holdings) && (idx - _invIndex) < MAX_VISIBLE_INVENTORY; ++idx) {
// Get the name of the item to be dispalyed, figure out it's accompanying
// .VGS file with it's picture, and then load it
// Get the name of the item to be displayed, figure out its accompanying
// .VGS file with its picture, and then load it
int invNum = findInv((*this)[idx]._name);
Common::String fName = Common::String::format("item%02d.vgs", invNum + 1);

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2 changes: 1 addition & 1 deletion engines/sherlock/talk.cpp
Expand Up @@ -379,7 +379,7 @@ void Talk::talkTo(const Common::String &filename) {

byte color = ui._endKeyActive ? COMMAND_FOREGROUND : COMMAND_NULL;

// If the window is alraedy open, simply draw. Otherwise, do it
// If the window is already open, simply draw. Otherwise, do it
// to the back buffer and then summon the window
if (ui._windowOpen) {
screen.buttonPrint(Common::Point(119, CONTROLS_Y), color, true, "Exit");
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