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ZVISION: Clarified comment for workaround for bug #6770
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I should have done this before it was merged, but I completely
forgot that dafioram had verified that the bug *does* in fact
happen in the original game as well.
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Torbjörn Andersson committed Jan 14, 2018
1 parent c7b8bc8 commit a506a8f
Showing 1 changed file with 1 addition and 3 deletions.
4 changes: 1 addition & 3 deletions engines/zvision/scripting/scr_file_handling.cpp
Expand Up @@ -146,9 +146,7 @@ bool ScriptManager::parseCriteria(Common::SeekableReadStream &stream, Common::Li
// shows a close-up of only the tunnel, instead of showing the entire
// booth. However, the scripts that draw the lever in its correct
// state do not test this flag, causing it to be drawn when it should
// not be. This bug does not happen in the original game, suggesting
// a ScummVM bug. But I'm not aware of any other such glitches, and it
// still seems like a correct way of working around bug #6770.
// not be. This fixes bug #6770.
if (_engine->getGameId() == GID_GRANDINQUISITOR && key == 9536) {
Puzzle::CriteriaEntry entry;
entry.key = 9404; // me2j_time_tunnel_open
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