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TSAGE: R2R - Implement scene 2425
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Strangerke committed Dec 7, 2011
1 parent aae7192 commit a6ab173
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Showing 3 changed files with 267 additions and 4 deletions.
5 changes: 4 additions & 1 deletion engines/tsage/ringworld2/ringworld2_logic.cpp
Expand Up @@ -98,11 +98,14 @@ Scene *Ringworld2Game::createScene(int sceneNumber) {
// Maze
return new Scene2000();
case 2350:
// Balloon Launch Platform
// Maze: Balloon Launch Platform
return new Scene2350();
case 2400:
// Maze: Large empty room
return new Scene2400();
case 2425:
// Maze:
return new Scene2425();
case 2430:
case 2435:
case 2440:
Expand Down
217 changes: 216 additions & 1 deletion engines/tsage/ringworld2/ringworld2_scenes2.cpp
Expand Up @@ -1222,7 +1222,7 @@ void Scene2350::process(Event &event) {
}

/*--------------------------------------------------------------------------
* Scene 2400 -
* Scene 2400 - Maze: Large empty room
*
*--------------------------------------------------------------------------*/
void Scene2400::Exit1::changeScene() {
Expand Down Expand Up @@ -1283,5 +1283,220 @@ void Scene2400::signal() {
}
}

/*--------------------------------------------------------------------------
* Scene 2425 - Maze:
*
*--------------------------------------------------------------------------*/

bool Scene2425::Item1::startAction(CursorType action, Event &event) {
Scene2425 *scene = (Scene2425 *)R2_GLOBALS._sceneManager._scene;

if ((action == R2_37) && (!R2_GLOBALS.getFlag(84))) {
R2_GLOBALS._player.disableControl();
scene->_sceneMode = 2426;
scene->setAction(&scene->_sequenceManager, scene, 2426, &R2_GLOBALS._player, &scene->_actor1, NULL);
R2_GLOBALS.setFlag(84);
return true;
} else if (action == R2_37) {
R2_GLOBALS._events.setCursor(R2_STEPPING_DISKS);
R2_GLOBALS._player.enableControl(R2_STEPPING_DISKS);
return startAction(R2_STEPPING_DISKS, event);
} else
return startAction(action, event);
}

bool Scene2425::Item2::startAction(CursorType action, Event &event) {
Scene2425 *scene = (Scene2425 *)R2_GLOBALS._sceneManager._scene;

if ((action == R2_37) && (R2_GLOBALS.getFlag(84))) {
R2_GLOBALS._player.disableControl();
scene->_sceneMode = 2427;
scene->setAction(&scene->_sequenceManager, scene, 2427, &R2_GLOBALS._player, &scene->_actor1, NULL);
R2_GLOBALS.clearFlag(84);
return true;
} else if (action == R2_37) {
R2_GLOBALS._events.setCursor(R2_STEPPING_DISKS);
R2_GLOBALS._player.enableControl(R2_STEPPING_DISKS);
return startAction(R2_STEPPING_DISKS, event);
} else
return startAction(action, event);
}

bool Scene2425::Item3::startAction(CursorType action, Event &event) {
Scene2425 *scene = (Scene2425 *)R2_GLOBALS._sceneManager._scene;

if (action != R2_37)
return startAction(action, event);
else {
R2_GLOBALS._player.disableControl();
if (R2_GLOBALS.getFlag(84)) {
scene->_sceneMode = 20;
scene->setAction(&scene->_sequenceManager, scene, 2427, &R2_GLOBALS._player, &scene->_actor1, NULL);
R2_GLOBALS.clearFlag(84);
} else {
scene->_sceneMode = 2425;
scene->setAction(&scene->_sequenceManager, scene, 2425, &R2_GLOBALS._player, &scene->_actor1, NULL);
}
return true;
}
}

bool Scene2425::Item4::startAction(CursorType action, Event &event) {
if (action != R2_37)
return startAction(action, event);
else {
R2_GLOBALS._events.setCursor(R2_STEPPING_DISKS);
R2_GLOBALS._player.enableControl(R2_STEPPING_DISKS);
return startAction(R2_STEPPING_DISKS, event);
}
}

bool Scene2425::Actor1::startAction(CursorType action, Event &event) {
if (action == R2_STEPPING_DISKS) {
if (R2_GLOBALS._player._characterIndex == 2) {
R2_GLOBALS._events.setCursor(R2_37);
return true;
} else {
return startAction(action, event);
}
} else if (R2_GLOBALS._events.getCursor() == R2_37)
return false;
else
return startAction(action, event);
}

bool Scene2425::Actor2::startAction(CursorType action, Event &event) {
if (action != R2_37)
return startAction(action, event);
else {
R2_GLOBALS._events.setCursor(R2_STEPPING_DISKS);
R2_GLOBALS._player.enableControl(R2_STEPPING_DISKS);
return startAction(R2_STEPPING_DISKS, event);
}
}

void Scene2425::Exit1::changeScene() {
Scene2425 *scene = (Scene2425 *)R2_GLOBALS._sceneManager._scene;

_enabled = false;
R2_GLOBALS._events.setCursor(R2_NEGATOR_GUN);
R2_GLOBALS._player.disableControl();
scene->_sceneMode = 11;

Common::Point pt(340, 200);
NpcMover *mover = new NpcMover();
R2_GLOBALS._player.addMover(mover, &pt, scene);
}


void Scene2425::postInit(SceneObjectList *OwnerList) {
loadScene(2425);
SceneExt::postInit();
if (R2_GLOBALS._sceneManager._previousScene == -1) {
R2_GLOBALS._player._characterIndex = 2;
R2_GLOBALS._sceneManager._previousScene = 2000;
}

R2_GLOBALS._sound1.play(200);
_exit1.setDetails(Rect(270, 136, 319, 168), EXITCURSOR_SE, 2000);
R2_GLOBALS._player.postInit();
R2_GLOBALS._player.animate(ANIM_MODE_1, NULL);

if (R2_GLOBALS._player._characterIndex == 1) {
R2_GLOBALS._player.setVisage(2008);
R2_GLOBALS._player._moveDiff = Common::Point(3, 2);
} else {
R2_GLOBALS._player.setVisage(20);
R2_GLOBALS._player._moveDiff = Common::Point(5, 3);
}

if (R2_GLOBALS._player._characterScene[1] == R2_GLOBALS._player._characterScene[2]) {
_actor2.postInit();
if (R2_GLOBALS._player._characterIndex == 1) {
_actor2.setup(20, 5, 1);
_actor2.setDetails(9002, 0, 4, 3, 1, NULL);
} else {
_actor2.setup(2008, 5, 1);
_actor2.setDetails(9001, 0, 5, 3, 1, NULL);
}
_actor2.setPosition(Common::Point(250, 185));
}

_actor1.postInit();
if (R2_GLOBALS._sceneManager._previousScene == 2455)
_actor1.setup(2426, 1, 1);
else
_actor1.setup(2426, 1, 2);

_actor1.setPosition(Common::Point(290, 9));
_actor1.fixPriority(20);
_actor1.setDetails(2455, 12, -1, -1, 1, NULL);
_item1.setDetails(Rect(225, 52, 248, 65), 2425, -1, -1, -1, 1, NULL);
_item2.setDetails(Rect(292, 81, 316, 94), 2425, -1, -1, -1, 1, NULL);

// CHECKME: SceneActor using a SceneItem function??
// _actor3.setDetails(11, 2425, 3, -1, 6);
_actor3._sceneRegionId = 11;
_actor3._resNum = 2425;
_actor3._lookLineNum = 3;
_actor3._talkLineNum = -1;
_actor3._useLineNum = 6;
g_globals->_sceneItems.addItems(&_actor3, this);

_item3.setDetails(12, 2425, 7, -1, 9);
_item4.setDetails(Rect(0, 0, 320, 200), 2425, 0, -1, -1, 1, NULL);

R2_GLOBALS._player.disableControl();
switch (R2_GLOBALS._player._oldCharacterScene[R2_GLOBALS._player._characterIndex]) {
case 2000: {
_sceneMode = 10;
R2_GLOBALS._player.setPosition(Common::Point(340, 200));

Common::Point pt(280, 150);
NpcMover *mover = new NpcMover();
R2_GLOBALS._player.addMover(mover, &pt, this);
break;
}
case 2425:
_sceneMode = 10;
R2_GLOBALS._player.setPosition(Common::Point(280, 150));
_action->signal();
break;
case 2455:
_sceneMode = 2428;
setAction(&_sequenceManager, this, 2428, &R2_GLOBALS._player, &_actor1, NULL);
break;
default:
R2_GLOBALS._player.setPosition(Common::Point(280, 150));
R2_GLOBALS._player.setStrip(8);
R2_GLOBALS._player.enableControl();
break;
}
R2_GLOBALS._player._oldCharacterScene[R2_GLOBALS._player._characterIndex] = 2425;
}

void Scene2425::remove() {
R2_GLOBALS._sound1.fadeOut(NULL);
SceneExt::remove();
}

void Scene2425::signal() {
switch (_sceneMode) {
case 11:
g_globals->_sceneManager.changeScene(2000);
break;
case 20:
_sceneMode = 2425;
setAction(&_sequenceManager, this, 2425, &R2_GLOBALS._player, &_actor1, NULL);
break;
case 2425:
g_globals->_sceneManager.changeScene(2455);
break;
default:
R2_GLOBALS._player.enableControl();
break;
}
}

} // End of namespace Ringworld2
} // End of namespace TsAGE
49 changes: 47 additions & 2 deletions engines/tsage/ringworld2/ringworld2_scenes2.h
Expand Up @@ -136,9 +136,54 @@ class Scene2400 : public SceneExt {
SequenceManager _sequenceManager;

virtual void postInit(SceneObjectList *OwnerList = NULL);
// virtual void remove();
virtual void signal();
// virtual void process(Event &event);
};

class Scene2425 : public SceneExt {
class Item1 : public NamedHotspot {
public:
virtual bool startAction(CursorType action, Event &event);
};
class Item2 : public NamedHotspot {
public:
virtual bool startAction(CursorType action, Event &event);
};
class Item3 : public NamedHotspot {
public:
virtual bool startAction(CursorType action, Event &event);
};
class Item4 : public NamedHotspot {
public:
virtual bool startAction(CursorType action, Event &event);
};

class Actor1 : public SceneActor {
public:
bool startAction(CursorType action, Event &event);
};
class Actor2 : public SceneActor {
public:
bool startAction(CursorType action, Event &event);
};

class Exit1 : public SceneExit {
public:
virtual void changeScene();
};
public:
Item1 _item1;
Item2 _item2;
Item3 _item3;
Item4 _item4;
Actor1 _actor1;
Actor2 _actor2;
Actor2 _actor3;
Exit1 _exit1;
SequenceManager _sequenceManager;

virtual void postInit(SceneObjectList *OwnerList = NULL);
virtual void remove();
virtual void signal();
};

} // End of namespace Ringworld2
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