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DM: Add support for viewports with blitting
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WinterGrascph committed Aug 26, 2016
1 parent 98a4379 commit a8434fc
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Showing 2 changed files with 18 additions and 7 deletions.
13 changes: 8 additions & 5 deletions engines/dm/gfx.cpp
Expand Up @@ -38,6 +38,9 @@ struct Frame {
Frame gCeilingFrame = {0, 223, 0, 28, 0, 0};
Frame gFloorFrame = {0, 223, 66, 135, 0, 0};

extern Viewport gDefultViewPort = {0, 0};
extern Viewport gDungeonViewport = {0, 64};

}

using namespace DM;
Expand Down Expand Up @@ -170,20 +173,20 @@ void DisplayMan::loadIntoBitmap(uint16 index, byte *destBitmap) {
void DisplayMan::blitToBitmap(byte *srcBitmap, uint16 srcWidth, uint16 srcX, uint16 srcY,
byte *destBitmap, uint16 destWidth,
uint16 destFromX, uint16 destToX, uint16 destFromY, uint16 destToY,
Color transparent) {
Color transparent, Viewport &destViewport) {
for (uint16 y = 0; y < destToY - destFromY; ++y)
for (uint16 x = 0; x < destToX - destFromX; ++x) {
byte srcPixel = srcBitmap[srcWidth * (y + srcY) + srcX + x];
if (srcPixel != transparent)
destBitmap[destWidth * (y + destFromY) + destFromX + x] = srcPixel;
destBitmap[destWidth * (y + destFromY + destViewport.posY) + destFromX + x + destViewport.posX] = srcPixel;
}
}

void DisplayMan::blitToScreen(byte *srcBitmap, uint16 srcWidth, uint16 srcX, uint16 srcY,
uint16 destFromX, uint16 destToX, uint16 destFromY, uint16 destToY,
Color transparent) {
Color transparent, Viewport &viewport) {
blitToBitmap(srcBitmap, srcWidth, srcX, srcY,
getCurrentVgaBuffer(), _screenWidth, destFromX, destToX, destFromY, destToY, transparent);
getCurrentVgaBuffer(), _screenWidth, destFromX, destToX, destFromY, destToY, transparent, viewport);
}

void DisplayMan::blitToBitmap(byte *srcBitmap, uint16 srcWidth, uint16 srcHeight, byte *destBitmap, uint16 destWidth, uint16 destX, uint16 destY) {
Expand Down Expand Up @@ -235,7 +238,7 @@ uint16 DisplayMan::height(uint16 index) {
}

void DisplayMan::drawWallSetBitmap(byte *bitmap, Frame &f, uint16 srcWidth) {
blitToScreen(bitmap, srcWidth, f.srcX, f.srcY, f.destFromX, f.destToX + 1, f.destFromY, f.destToY + 1, kColorFlesh);
blitToScreen(bitmap, srcWidth, f.srcX, f.srcY, f.destFromX, f.destToX + 1, f.destFromY, f.destToY + 1, kColorFlesh, gDungeonViewport);
}


Expand Down
12 changes: 10 additions & 2 deletions engines/dm/gfx.h
Expand Up @@ -7,6 +7,7 @@
namespace DM {

struct Frame;

enum Color {
kColorNoTransparency = 255,
kColorBlack = 0,
Expand Down Expand Up @@ -40,6 +41,13 @@ enum dmPaletteEnum {
kPalDungeonView5 = 9,
};

struct Viewport {
// TODO: should probably add width and height, seems redundant right meow
uint16 posX, posY;
};

extern Viewport gDefultViewPort;
extern Viewport gDungeonViewport;



Expand Down Expand Up @@ -75,11 +83,11 @@ class DisplayMan {
void blitToBitmap(byte *srcBitmap, uint16 srcWidth, uint16 srcX, uint16 srcY,
byte *destBitmap, uint16 destWidth,
uint16 destFromX, uint16 destToX, uint16 destFromY, uint16 destToY,
Color transparent = kColorNoTransparency);
Color transparent = kColorNoTransparency, Viewport &viewport = gDefultViewPort);
void blitToBitmap(byte *srcBitmap, uint16 srcWidth, uint16 srcHeight, byte *destBitmap, uint16 destWidth, uint16 destX = 0, uint16 destY = 0);
void blitToScreen(byte *srcBitmap, uint16 srcWidth, uint16 srcX, uint16 srcY,
uint16 destFromX, uint16 destToX, uint16 destFromY, uint16 destToY,
Color transparent = kColorNoTransparency);
Color transparent = kColorNoTransparency, Viewport &viewport = gDefultViewPort);

void flipBitmapHorizontal(byte *bitmap, uint16 width, uint16 height);
void flipBitmapVertical(byte *bitmap, uint16 width, uint16 height);
Expand Down

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