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NEVERHOOD: Add StaticData class
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johndoe123 authored and wjp committed May 8, 2013
1 parent 9d0e90b commit ae4ef4e
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Showing 6 changed files with 209 additions and 9 deletions.
3 changes: 2 additions & 1 deletion engines/neverhood/module.mk
Expand Up @@ -18,7 +18,8 @@ MODULE_OBJS = \
screen.o \
smackerscene.o \
smackerplayer.o \
sprite.o
sprite.o \
staticdata.o

# This module can be built as a plugin
ifdef BUILD_PLUGINS
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7 changes: 6 additions & 1 deletion engines/neverhood/neverhood.cpp
Expand Up @@ -33,6 +33,7 @@
#include "neverhood/resourceman.h"
#include "neverhood/resource.h"
#include "neverhood/screen.h"
#include "neverhood/staticdata.h"

namespace Neverhood {

Expand Down Expand Up @@ -62,6 +63,9 @@ Common::Error NeverhoodEngine::run() {

_isSaveAllowed = false;

_staticData = new StaticData();
_staticData->load("neverhood.dat");

_screen = new Screen(this);

_res = new ResourceMan();
Expand Down Expand Up @@ -176,9 +180,10 @@ Common::Error NeverhoodEngine::run() {
}

delete _gameModule;

delete _res;
delete _screen;

delete _staticData;

debug("Ok.");

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2 changes: 2 additions & 0 deletions engines/neverhood/neverhood.h
Expand Up @@ -42,6 +42,7 @@ struct NeverhoodGameDescription;
class GameModule;
class ResourceMan;
class Screen;
class StaticData;

struct GameState {
int sceneNum;
Expand Down Expand Up @@ -74,6 +75,7 @@ class NeverhoodEngine : public ::Engine {
Screen *_screen;
ResourceMan *_res;
GameModule *_gameModule;
StaticData *_staticData;

public:

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10 changes: 3 additions & 7 deletions engines/neverhood/scene.h
Expand Up @@ -32,14 +32,10 @@
#include "neverhood/palette.h"
#include "neverhood/smackerplayer.h"
#include "neverhood/sprite.h"
#include "neverhood/staticdata.h"

namespace Neverhood {

struct MessageListItem {
uint32 messageNum;
uint32 messageValue;
};

class Scene : public Entity {
public:
Scene(NeverhoodEngine *vm, Module *parentModule, bool clearHitRects);
Expand All @@ -58,7 +54,7 @@ class Scene : public Entity {
Common::Array<Entity*> _entities;
Common::Array<BaseSurface*> _surfaces;
bool _systemCallbackFlag;
MessageListItem *_messageList;
MessageList *_messageList;
int _messageListIndex;
int _messageListCount;
bool _messageListFlag1;
Expand All @@ -77,7 +73,7 @@ class Scene : public Entity {
Background *_background;
bool _surfaceFlag;
bool _messageListFlag;
MessageListItem *_messageList2;
MessageList *_messageList2;
int _messageListStatus;
SmackerPlayer *_smackerPlayer;
void (Entity::*_savedUpdateHandlerCb)();
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121 changes: 121 additions & 0 deletions engines/neverhood/staticdata.cpp
@@ -0,0 +1,121 @@
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/

#include "neverhood/staticdata.h"

namespace Neverhood {

StaticData::StaticData() {
}

StaticData::~StaticData() {
}

void StaticData::load(const char *filename) {

Common::File fd;

if (!fd.open(filename))
error("StaticData::load() Could not open %s", filename);

fd.readUint32LE(); // magic
fd.readUint32LE(); // version

// Load message lists
uint32 messageListsCount = fd.readUint32LE();
debug("messageListsCount: %d", messageListsCount);
for (uint32 i = 0; i < messageListsCount; i++) {
MessageList *messageList = new MessageList();
uint32 id = fd.readUint32LE();
uint32 itemCount = fd.readUint32LE();
for (uint32 itemIndex = 0; itemIndex < itemCount; itemIndex++) {
MessageItem messageItem;
messageItem.messageNum = fd.readUint16LE();
messageItem.messageValue = fd.readUint32LE();
messageList->push_back(messageItem);
}
_messageLists[id] = messageList;
}

// Load rect lists
uint32 rectListsCount = fd.readUint32LE();
debug("rectListsCount: %d", rectListsCount);
for (uint32 i = 0; i < rectListsCount; i++) {
RectList *rectList = new RectList();
uint32 id = fd.readUint32LE();
uint32 itemCount = fd.readUint32LE();
for (uint32 itemIndex = 0; itemIndex < itemCount; itemIndex++) {
RectItem rectItem;
rectItem.rect.x1 = fd.readUint16LE();
rectItem.rect.y1 = fd.readUint16LE();
rectItem.rect.x2 = fd.readUint16LE();
rectItem.rect.y2 = fd.readUint16LE();
uint32 subItemCount = fd.readUint32LE();
rectItem.subRects.reserve(subItemCount);
for (uint32 subItemIndex = 0; subItemIndex < subItemCount; subItemIndex++) {
SubRectItem subRectItem;
subRectItem.rect.x1 = fd.readUint16LE();
subRectItem.rect.y1 = fd.readUint16LE();
subRectItem.rect.x2 = fd.readUint16LE();
subRectItem.rect.y2 = fd.readUint16LE();
subRectItem.messageListId = fd.readUint32LE();
rectItem.subRects.push_back(subRectItem);
}
rectList->push_back(rectItem);
}
_rectLists[id] = rectList;
}

// Load hit rects
uint32 hitRectListsCount = fd.readUint32LE();
debug("hitRectListsCount: %d", hitRectListsCount);
for (uint32 i = 0; i < hitRectListsCount; i++) {
HitRectList *hitRectList = new HitRectList();
uint32 id = fd.readUint32LE();
uint32 itemCount = fd.readUint32LE();
for (uint32 itemIndex = 0; itemIndex < itemCount; itemIndex++) {
HitRect hitRect;
hitRect.rect.x1 = fd.readUint16LE();
hitRect.rect.y1 = fd.readUint16LE();
hitRect.rect.x2 = fd.readUint16LE();
hitRect.rect.y2 = fd.readUint16LE();
hitRect.type = fd.readUint16LE();
hitRectList->push_back(hitRect);
}
_hitRectLists[id] = hitRectList;
}

}

HitRectList *StaticData::getHitRectList(uint32 id) {
return _hitRectLists[id];
}

RectList *StaticData::getRectList(uint32 id) {
return _rectLists[id];
}

MessageList *StaticData::getMessageList(uint32 id) {
return _messageLists[id];
}

} // End of namespace Neverhood
75 changes: 75 additions & 0 deletions engines/neverhood/staticdata.h
@@ -0,0 +1,75 @@
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/

#ifndef NEVERHOOD_STATICDATA_H
#define NEVERHOOD_STATICDATA_H

#include "common/array.h"
#include "common/hashmap.h"
#include "neverhood/neverhood.h"
#include "neverhood/graphics.h"

namespace Neverhood {

struct HitRect {
NRect rect;
uint16 type;
};

typedef Common::Array<HitRect> HitRectList;

struct SubRectItem {
NRect rect;
uint32 messageListId;
};

struct RectItem {
NRect rect;
Common::Array<SubRectItem> subRects;
};

typedef Common::Array<RectItem> RectList;

struct MessageItem {
uint16 messageNum;
uint32 messageValue;
};

typedef Common::Array<MessageItem> MessageList;

class StaticData {
public:
StaticData();
~StaticData();
void load(const char *filename);
HitRectList *getHitRectList(uint32 id);
RectList *getRectList(uint32 id);
MessageList *getMessageList(uint32 id);
protected:
Common::HashMap<uint32, HitRectList*> _hitRectLists;
Common::HashMap<uint32, RectList*> _rectLists;
Common::HashMap<uint32, MessageList*> _messageLists;
};

} // End of namespace Neverhood

#endif /* NEVERHOOD_STATICDATA_H */

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