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GRAPHICS: Unify drawing paths in VectorRendererSpec::drawString.
Formerly, the behavior between when a drawable area was specified and when not was different in a sense which is not expected. For example, when an empty textDrawableArea was passed and the text could be drawn outside the 'area' specified. While when a textDrawableArea covering the whole screen was passed the text was clipped inside 'area'. Now, the code does follow the latter logic in both cases. I am not sure whether this will cause any issues, but a quick check of the launcher and options menu didn't reveal anything...
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