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Merge pull request #838 from bluegr/chewy
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Chewy: Esc from F5. New WIP engine.
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sev- committed Oct 15, 2016
2 parents e928198 + 53de49a commit af2027d
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128 changes: 128 additions & 0 deletions engines/chewy/chewy.cpp
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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/

#include "common/config-manager.h"
#include "common/error.h"
#include "common/events.h"
#include "common/system.h"
#include "graphics/palette.h"

#include "engines/engine.h"
#include "engines/util.h"

#include "chewy/chewy.h"
#include "chewy/console.h"
#include "chewy/cursor.h"
#include "chewy/events.h"
#include "chewy/graphics.h"
#include "chewy/resource.h"
#include "chewy/scene.h"
#include "chewy/sound.h"
#include "chewy/text.h"

namespace Chewy {

ChewyEngine::ChewyEngine(OSystem *syst, const ChewyGameDescription *gameDesc)
: Engine(syst),
_gameDescription(gameDesc),
_rnd("chewy") {

const Common::FSNode gameDataDir(ConfMan.get("path"));

SearchMan.addSubDirectoryMatching(gameDataDir, "back");
SearchMan.addSubDirectoryMatching(gameDataDir, "cut");
SearchMan.addSubDirectoryMatching(gameDataDir, "err");
SearchMan.addSubDirectoryMatching(gameDataDir, "misc");
SearchMan.addSubDirectoryMatching(gameDataDir, "room");
SearchMan.addSubDirectoryMatching(gameDataDir, "sound");
SearchMan.addSubDirectoryMatching(gameDataDir, "txt");
}

ChewyEngine::~ChewyEngine() {
delete _events;
delete _text;
delete _sound;
delete _cursor;
delete _scene;
delete _graphics;
delete _console;
}

void ChewyEngine::initialize() {
_console = new Console(this);
_cursor = new Cursor(this);
_graphics = new Graphics(this);
_scene = new Scene(this);
_sound = new Sound(_mixer);
_text = new Text();
_events = new Events(this, _graphics, _console);

_curCursor = 0;
_elapsedFrames = 0;
_videoNum = -1;
}

Common::Error ChewyEngine::run() {
// Initialize backend
//initGraphics(640, 480, true);
initGraphics(320, 200, false);

initialize();

/*for (uint i = 0; i < 161; i++) {
debug("Video %d", i);
_graphics->playVideo(i);
}*/

//_graphics->playVideo(0);

_scene->change(0);
//_sound->playSpeech(1);
//_sound->playSound(1);
//_sound->playMusic(2);

// Run a dummy loop
while (!shouldQuit()) {
_events->processEvents();

_console->onFrame();

// Cursor animation
if (_elapsedFrames % 30 == 0)
_cursor->animateCursor();

if (_videoNum >= 0) {
_graphics->playVideo(_videoNum);
_scene->draw();
_videoNum = -1;
}

g_system->updateScreen();
g_system->delayMillis(10);

_elapsedFrames++;
}

return Common::kNoError;
}

} // End of namespace Chewy
87 changes: 87 additions & 0 deletions engines/chewy/chewy.h
@@ -0,0 +1,87 @@
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/

#ifndef CHEWY_CHEWY_H
#define CHEWY_CHEWY_H


#include "common/scummsys.h"
#include "common/file.h"
#include "common/util.h"
#include "common/str.h"
#include "common/hashmap.h"
#include "common/hash-str.h"
#include "common/random.h"

#include "engines/engine.h"

namespace Chewy {

struct ChewyGameDescription;
class Console;
class Cursor;
class Events;
class Graphics;
class Scene;
class Sound;
class Text;

class ChewyEngine : public Engine {
public:
ChewyEngine(OSystem *syst, const ChewyGameDescription *gameDesc);
virtual ~ChewyEngine();

int getGameType() const;
uint32 getFeatures() const;
Common::Language getLanguage() const;
Common::Platform getPlatform() const;

const ChewyGameDescription *_gameDescription;
Common::RandomSource _rnd;

void setPlayVideo(uint num) { _videoNum = num; }

Graphics *_graphics;
Cursor *_cursor;
Scene *_scene;
Sound *_sound;
Text *_text;

protected:
// Engine APIs
virtual Common::Error run();
virtual bool hasFeature(EngineFeature f) const;

void initialize();
void shutdown();

Console *_console;
Events *_events;

uint _curCursor;
uint _elapsedFrames;
int _videoNum;
};

} // End of namespace Chewy

#endif
3 changes: 3 additions & 0 deletions engines/chewy/configure.engine
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# This file is included from the main "configure" script
# add_engine [name] [desc] [build-by-default] [subengines] [base games] [deps]
add_engine chewy "Chewy: Esc from F5" no

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