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Original file line number | Diff line number | Diff line change |
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/* ScummVM - Graphic Adventure Engine | ||
* | ||
* ScummVM is the legal property of its developers, whose names | ||
* are too numerous to list here. Please refer to the COPYRIGHT | ||
* file distributed with this source distribution. | ||
* | ||
* This program is free software; you can redistribute it and/or | ||
* modify it under the terms of the GNU General Public License | ||
* as published by the Free Software Foundation; either version 2 | ||
* of the License, or (at your option) any later version. | ||
* This program is distributed in the hope that it will be useful, | ||
* but WITHOUT ANY WARRANTY; without even the implied warranty of | ||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the | ||
* GNU General Public License for more details. | ||
* You should have received a copy of the GNU General Public License | ||
* along with this program; if not, write to the Free Software | ||
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. | ||
* | ||
*/ | ||
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#include "access/resources.h" | ||
#include "access/martian/martian_game.h" | ||
#include "access/martian/martian_resources.h" | ||
#include "access/martian/martian_room.h" | ||
#include "access/martian/martian_scripts.h" | ||
#include "access/amazon/amazon_resources.h" | ||
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namespace Access { | ||
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namespace Martian { | ||
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MartianEngine::MartianEngine(OSystem *syst, const AccessGameDescription *gameDesc) : | ||
AccessEngine(syst, gameDesc) { | ||
} | ||
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MartianEngine::~MartianEngine() { | ||
} | ||
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void MartianEngine::playGame() { | ||
// Do introduction | ||
doIntroduction(); | ||
if (shouldQuit()) | ||
return; | ||
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// Setup the game | ||
setupGame(); | ||
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_screen->clearScreen(); | ||
_screen->setPanel(0); | ||
_screen->forceFadeOut(); | ||
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_events->showCursor(); | ||
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// Setup and execute the room | ||
_room = new MartianRoom(this); | ||
_scripts = new MartianScripts(this); | ||
_room->doRoom(); | ||
} | ||
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void MartianEngine::doIntroduction() { | ||
_screen->setInitialPalettte(); | ||
_events->setCursor(CURSOR_ARROW); | ||
_events->showCursor(); | ||
_screen->setPanel(0); | ||
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// TODO: Worry about implementing full intro sequence later | ||
return; | ||
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doTitle(); | ||
if (shouldQuit()) | ||
return; | ||
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if (!_skipStart) { | ||
_screen->setPanel(3); | ||
doOpening(); | ||
if (shouldQuit()) | ||
return; | ||
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if (!_skipStart) { | ||
doTent(); | ||
if (shouldQuit()) | ||
return; | ||
} | ||
} | ||
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doTitle(); | ||
} | ||
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void MartianEngine::doTitle() { | ||
_screen->setDisplayScan(); | ||
_destIn = &_buffer2; | ||
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_screen->forceFadeOut(); | ||
_events->hideCursor(); | ||
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_sound->queueSound(0, 98, 30); | ||
_sound->_soundPriority[0] = 1; | ||
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_screen->_loadPalFlag = false; | ||
_files->loadScreen(0, 3); | ||
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_buffer2.copyFrom(*_screen); | ||
_buffer1.copyFrom(*_screen); | ||
_screen->forceFadeIn(); | ||
_sound->playSound(1); | ||
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byte *spriteData = _files->loadFile(0, 2); | ||
_objectsTable[0] = new SpriteResource(this, spriteData, _files->_filesize, | ||
DisposeAfterUse::YES); | ||
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_sound->playSound(1); | ||
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_screen->_loadPalFlag = false; | ||
_files->loadScreen(0, 4); | ||
_sound->playSound(1); | ||
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_buffer2.copyFrom(*_screen); | ||
_buffer1.copyFrom(*_screen); | ||
_sound->playSound(1); | ||
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const int COUNTDOWN[6] = { 2, 0x80, 1, 0x7d, 0, 0x87 }; | ||
for (_pCount = 0; _pCount < 3; ++_pCount) { | ||
_buffer2.copyFrom(_buffer1); | ||
int id = READ_LE_UINT16(COUNTDOWN + _pCount * 4); | ||
int xp = READ_LE_UINT16(COUNTDOWN + _pCount * 4 + 2); | ||
_screen->plotImage(_objectsTable[0], id, Common::Point(xp, 71)); | ||
} | ||
// TODO: More to do | ||
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delete _objectsTable[0]; | ||
} | ||
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void MartianEngine::doOpening() { | ||
warning("TODO doOpening"); | ||
} | ||
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void MartianEngine::doTent() { | ||
warning("TODO doTent"); | ||
} | ||
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void MartianEngine::setupGame() { | ||
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// Setup timers | ||
const int TIMER_DEFAULTS[] = { 4, 10, 8, 1, 1, 1, 1, 2 }; | ||
for (int i = 0; i < 32; ++i) { | ||
TimerEntry te; | ||
te._initTm = te._timer = (i < 8) ? TIMER_DEFAULTS[i] : 1; | ||
te._flag = 1; | ||
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_timers.push_back(te); | ||
} | ||
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// Miscellaneous | ||
// TODO: Replace with Martian fonts when located | ||
_fonts._font1.load(Amazon::FONT6x6_INDEX, Amazon::FONT6x6_DATA); | ||
_fonts._font2.load(Amazon::FONT2_INDEX, Amazon::FONT2_DATA); | ||
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// Set player room and position | ||
_player->_roomNumber = 7; | ||
_player->_playerX = _player->_rawPlayer.x = TRAVEL_POS[_player->_roomNumber][0]; | ||
_player->_playerY = _player->_rawPlayer.y = TRAVEL_POS[_player->_roomNumber][1]; | ||
} | ||
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void MartianEngine::drawHelp() { | ||
error("TODO: drawHelp"); | ||
} | ||
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} // End of namespace Martian | ||
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} // End of namespace Access |
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Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,79 @@ | ||
/* ScummVM - Graphic Adventure Engine | ||
* | ||
* ScummVM is the legal property of its developers, whose names | ||
* are too numerous to list here. Please refer to the COPYRIGHT | ||
* file distributed with this source distribution. | ||
* | ||
* This program is free software; you can redistribute it and/or | ||
* modify it under the terms of the GNU General Public License | ||
* as published by the Free Software Foundation; either version 2 | ||
* of the License, or (at your option) any later version. | ||
* This program is distributed in the hope that it will be useful, | ||
* but WITHOUT ANY WARRANTY; without even the implied warranty of | ||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the | ||
* GNU General Public License for more details. | ||
* You should have received a copy of the GNU General Public License | ||
* along with this program; if not, write to the Free Software | ||
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. | ||
* | ||
*/ | ||
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#ifndef ACCESS_MARTIAN_GAME_H | ||
#define ACCESS_MARTIAN_GAME_H | ||
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#include "access/access.h" | ||
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namespace Access { | ||
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namespace Martian { | ||
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class MartianEngine : public AccessEngine { | ||
private: | ||
bool _skipStart; | ||
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/** | ||
* Do the game introduction | ||
*/ | ||
void doIntroduction(); | ||
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/** | ||
* Do title sequence | ||
*/ | ||
void doTitle(); | ||
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/** | ||
* Do opening sequence | ||
*/ | ||
void doOpening(); | ||
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/** | ||
* Do tent scene of introduction | ||
*/ | ||
void doTent(); | ||
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/** | ||
* Setup variables for the game | ||
*/ | ||
void setupGame(); | ||
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protected: | ||
/** | ||
* Play the game | ||
*/ | ||
virtual void playGame(); | ||
public: | ||
public: | ||
MartianEngine(OSystem *syst, const AccessGameDescription *gameDesc); | ||
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virtual ~MartianEngine(); | ||
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void drawHelp(); | ||
}; | ||
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} // End of namespace Martian | ||
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} // End of namespace Access | ||
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#endif /* ACCESS_MARTIAN_GAME_H */ |
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