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MADS: Fix for penlight when starting a new game in Hard mode
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dreammaster committed Mar 8, 2015
1 parent 6454c5f commit b253255
Showing 1 changed file with 4 additions and 6 deletions.
10 changes: 4 additions & 6 deletions engines/mads/nebular/game_nebular.cpp
Expand Up @@ -277,8 +277,8 @@ void GameNebular::initializeGlobals() {
// Final setup based on selected difficulty level
switch (_difficulty) {
case DIFFICULTY_HARD:
_objects.setRoom(OBJ_PLANT_STALK, NOWHERE);
_objects.setRoom(OBJ_PENLIGHT, NOWHERE);
_objects.setRoom(OBJ_BLOWGUN, NOWHERE);
_objects.setRoom(OBJ_NOTE, NOWHERE);

_globals[kLeavesStatus] = LEAVES_ON_GROUND;
_globals[kDurafailRecharged] = 0;
Expand All @@ -294,12 +294,10 @@ void GameNebular::initializeGlobals() {
break;

case DIFFICULTY_EASY:
_objects.setRoom(OBJ_BLOWGUN, NOWHERE);
_objects.setRoom(OBJ_NOTE, NOWHERE);
_objects.setRoom(OBJ_PLANT_STALK, NOWHERE);
_objects.setRoom(OBJ_PENLIGHT, NOWHERE);

_globals[kLeavesStatus] = LEAVES_ON_TRAP;
_globals[kPenlightCellStatus] = FIRST_TIME_UNCHARGED_DURAFAIL;
_globals[kDurafailRecharged] = 0;
break;
}

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