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/* ScummVM - Graphic Adventure Engine | ||
* | ||
* ScummVM is the legal property of its developers, whose names | ||
* are too numerous to list here. Please refer to the COPYRIGHT | ||
* file distributed with this source distribution. | ||
* | ||
* This program is free software; you can redistribute it and/or | ||
* modify it under the terms of the GNU General Public License | ||
* as published by the Free Software Foundation; either version 2 | ||
* of the License, or (at your option) any later version. | ||
* This program is distributed in the hope that it will be useful, | ||
* but WITHOUT ANY WARRANTY; without even the implied warranty of | ||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the | ||
* GNU General Public License for more details. | ||
* You should have received a copy of the GNU General Public License | ||
* along with this program; if not, write to the Free Software | ||
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. | ||
* | ||
*/ | ||
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/* | ||
* This file is based on WME Lite. | ||
* http://dead-code.org/redir.php?target=wmelite | ||
* Copyright (c) 2011 Jan Nedoma | ||
*/ | ||
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#ifndef WINTERMUTE_ADACTOR_H | ||
#define WINTERMUTE_ADACTOR_H | ||
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#include "engines/wintermute/dctypes.h" // Added by ClassView | ||
#include "engines/wintermute/ad/ad_types.h" // Added by ClassView | ||
#include "engines/wintermute/ad/ad_talk_holder.h" | ||
#include "engines/wintermute/coll_templ.h" | ||
#include "engines/wintermute/base/base_point.h" // Added by ClassView | ||
#include "engines/wintermute/persistent.h" | ||
#include "common/str.h" | ||
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namespace Wintermute { | ||
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class AdSpriteSet; | ||
class AdPath; | ||
class BaseSprite; | ||
class AdActor : public AdTalkHolder { | ||
public: | ||
TDirection angleToDirection(int angle); | ||
DECLARE_PERSISTENT(AdActor, AdTalkHolder) | ||
virtual int getHeight(); | ||
BaseSprite *getTalkStance(const char *stance); | ||
virtual void goTo(int x, int y, TDirection afterWalkDir = DI_NONE); | ||
BasePoint *_targetPoint; | ||
virtual bool update(); | ||
virtual bool display(); | ||
virtual void turnTo(TDirection dir); | ||
AdActor(BaseGame *inGame/*=NULL*/); | ||
virtual ~AdActor(); | ||
bool loadFile(const char *filename); | ||
bool loadBuffer(byte *buffer, bool complete = true); | ||
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private: | ||
TDirection _targetDir; | ||
TDirection _afterWalkDir; | ||
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AdPath *_path; | ||
AdSpriteSet *_walkSprite; | ||
AdSpriteSet *_standSprite; | ||
AdSpriteSet *_turnLeftSprite; | ||
AdSpriteSet *_turnRightSprite; | ||
BaseArray<AdSpriteSet *> _talkSprites; | ||
BaseArray<AdSpriteSet *> _talkSpritesEx; | ||
TDirection _dir; | ||
// new anim system | ||
Common::String _talkAnimName; | ||
Common::String _idleAnimName; | ||
Common::String _walkAnimName; | ||
Common::String _turnLeftAnimName; | ||
Common::String _turnRightAnimName; | ||
BaseArray<AdSpriteSet *> _anims; | ||
virtual bool playAnim(const char *filename); | ||
AdSpriteSet *getAnimByName(const Common::String &animName); | ||
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// scripting interface | ||
virtual ScValue *scGetProperty(const char *name); | ||
virtual bool scSetProperty(const char *name, ScValue *value); | ||
virtual bool scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStack, const char *name); | ||
virtual const char *scToString(); | ||
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bool setDefaultAnimNames(); | ||
BaseSprite *getTalkStanceOld(const char *stance); | ||
bool mergeAnims(const char *animsFilename); | ||
BaseSprite *_animSprite2; | ||
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void initLine(BasePoint startPt, BasePoint endPt); | ||
void getNextStep(); | ||
void followPath(); | ||
double _pFStepX; | ||
double _pFStepY; | ||
double _pFX; | ||
double _pFY; | ||
int _pFCount; | ||
}; | ||
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} // end of namespace Wintermute | ||
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#endif | ||
/* ScummVM - Graphic Adventure Engine | ||
* | ||
* ScummVM is the legal property of its developers, whose names | ||
* are too numerous to list here. Please refer to the COPYRIGHT | ||
* file distributed with this source distribution. | ||
* | ||
* This program is free software; you can redistribute it and/or | ||
* modify it under the terms of the GNU General Public License | ||
* as published by the Free Software Foundation; either version 2 | ||
* of the License, or (at your option) any later version. | ||
* This program is distributed in the hope that it will be useful, | ||
* but WITHOUT ANY WARRANTY; without even the implied warranty of | ||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the | ||
* GNU General Public License for more details. | ||
* You should have received a copy of the GNU General Public License | ||
* along with this program; if not, write to the Free Software | ||
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. | ||
* | ||
*/ | ||
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||
/* | ||
* This file is based on WME Lite. | ||
* http://dead-code.org/redir.php?target=wmelite | ||
* Copyright (c) 2011 Jan Nedoma | ||
*/ | ||
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#ifndef WINTERMUTE_ADACTOR_H | ||
#define WINTERMUTE_ADACTOR_H | ||
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#include "engines/wintermute/dctypes.h" // Added by ClassView | ||
#include "engines/wintermute/ad/ad_types.h" // Added by ClassView | ||
#include "engines/wintermute/ad/ad_talk_holder.h" | ||
#include "engines/wintermute/coll_templ.h" | ||
#include "engines/wintermute/base/base_point.h" // Added by ClassView | ||
#include "engines/wintermute/persistent.h" | ||
#include "common/str.h" | ||
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namespace Wintermute { | ||
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class AdSpriteSet; | ||
class AdPath; | ||
class BaseSprite; | ||
class AdActor : public AdTalkHolder { | ||
public: | ||
TDirection angleToDirection(int angle); | ||
DECLARE_PERSISTENT(AdActor, AdTalkHolder) | ||
virtual int getHeight(); | ||
BaseSprite *getTalkStance(const char *stance); | ||
virtual void goTo(int x, int y, TDirection afterWalkDir = DI_NONE); | ||
BasePoint *_targetPoint; | ||
virtual bool update(); | ||
virtual bool display(); | ||
virtual void turnTo(TDirection dir); | ||
AdActor(BaseGame *inGame/*=NULL*/); | ||
virtual ~AdActor(); | ||
bool loadFile(const char *filename); | ||
bool loadBuffer(byte *buffer, bool complete = true); | ||
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private: | ||
TDirection _targetDir; | ||
TDirection _afterWalkDir; | ||
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AdPath *_path; | ||
AdSpriteSet *_walkSprite; | ||
AdSpriteSet *_standSprite; | ||
AdSpriteSet *_turnLeftSprite; | ||
AdSpriteSet *_turnRightSprite; | ||
BaseArray<AdSpriteSet *> _talkSprites; | ||
BaseArray<AdSpriteSet *> _talkSpritesEx; | ||
TDirection _dir; | ||
// new anim system | ||
Common::String _talkAnimName; | ||
Common::String _idleAnimName; | ||
Common::String _walkAnimName; | ||
Common::String _turnLeftAnimName; | ||
Common::String _turnRightAnimName; | ||
BaseArray<AdSpriteSet *> _anims; | ||
virtual bool playAnim(const char *filename); | ||
AdSpriteSet *getAnimByName(const Common::String &animName); | ||
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// scripting interface | ||
virtual ScValue *scGetProperty(const char *name); | ||
virtual bool scSetProperty(const char *name, ScValue *value); | ||
virtual bool scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStack, const char *name); | ||
virtual const char *scToString(); | ||
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bool setDefaultAnimNames(); | ||
BaseSprite *getTalkStanceOld(const char *stance); | ||
bool mergeAnims(const char *animsFilename); | ||
BaseSprite *_animSprite2; | ||
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void initLine(BasePoint startPt, BasePoint endPt); | ||
void getNextStep(); | ||
void followPath(); | ||
double _pFStepX; | ||
double _pFStepY; | ||
double _pFX; | ||
double _pFY; | ||
int _pFCount; | ||
}; | ||
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} // end of namespace Wintermute | ||
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#endif |
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