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TSAGE: Fixed the priority of the Blue Force Driver speaker
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dreammaster committed Sep 24, 2011
1 parent d609788 commit b5ba7f0
Showing 1 changed file with 2 additions and 2 deletions.
4 changes: 2 additions & 2 deletions engines/tsage/blue_force/blueforce_speakers.cpp
Expand Up @@ -466,7 +466,7 @@ void SpeakerDriver::setText(const Common::String &msg) {
_object2.postInit();
_object2.setVisage(416);
_object2.setStrip2(1);
_object2.fixPriority(-1);
_object2.fixPriority(255);
_object2.setPosition(Common::Point(BF_GLOBALS._sceneManager._scene->_sceneBounds.left + 263,
BF_GLOBALS._sceneManager._scene->_sceneBounds.top + 166));

Expand Down Expand Up @@ -495,7 +495,7 @@ void SpeakerShooter::setText(const Common::String &msg) {
_object2.postInit();
_object2.setVisage(418);
_object2.setStrip2(1);
_object2.fixPriority(-1);
_object2.fixPriority(255);
_object2.setPosition(Common::Point(BF_GLOBALS._sceneManager._scene->_sceneBounds.left + 268,
BF_GLOBALS._sceneManager._scene->_sceneBounds.top + 166));

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