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SUPERNOVA: Add strings for quit game prompt
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criezy committed Feb 23, 2018
1 parent d99905f commit b5df2f8
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Showing 2 changed files with 6 additions and 0 deletions.
4 changes: 4 additions & 0 deletions devtools/create_supernova/gametext.h
Expand Up @@ -815,6 +815,10 @@ const char *gameText[] = {
"Hmm, keine Antwort.", // kStringTelomat20
"Passwort:", // kStringTelomat21
"Deine Armbanduhr piepst,|die Alarmzeit ist erreicht.", // kStringAlarm
// 650
"Spiel abbrechen?", // kStringLeaveGame
"Ja", // kStringYes
"Nein", // kStringNo
NULL
};

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2 changes: 2 additions & 0 deletions engines/supernova/msn_def.h
Expand Up @@ -550,6 +550,8 @@ enum StringID {
kStringTelomat8, kStringTelomat9, kStringTelomat10, kStringTelomat11, kStringTelomat12,
kStringTelomat13, kStringTelomat14, kStringTelomat15, kStringTelomat16, kStringTelomat17,
kStringTelomat18, kStringTelomat19, kStringTelomat20, kStringTelomat21, kStringAlarm,
// 650
kStringLeaveGame, kStringYes, kStringNo,

// Add two placeholder strings at the end for variable text
kStringPlaceholder1, kStringPlaceholder2,
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