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SHERLOCK: intro: play constable anim slower
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Martin Kiewitz committed Jun 1, 2015
1 parent c20fbea commit b752c1f
Showing 1 changed file with 5 additions and 1 deletion.
6 changes: 5 additions & 1 deletion engines/sherlock/scalpel/scalpel.cpp
Expand Up @@ -224,12 +224,14 @@ void ScalpelEngine::showOpening() {
if (isDemo() && _interactiveFl)
return;

#if 0
if (!TsAGE::Logo::show(this))
return;
if (!showCityCutscene())
return;
if (!showAlleyCutscene())
return;
#endif
if (!showStreetCutscene())
return;
if (!showOfficeCutscene())
Expand Down Expand Up @@ -401,8 +403,10 @@ bool ScalpelEngine::showStreetCutscene() {

finished = _animation->play("14KICK", 1, 3, true, 2);

// Constable animation plays slower than speed 2
// If we play it with speed 2, music gets obviously out of sync
if (finished)
finished = _animation->play("14NOTE", 1, 0, false, 2);
finished = _animation->play("14NOTE", 1, 0, false, 3);

// Fade to black
if (finished)
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