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/* ScummVM - Graphic Adventure Engine | ||
* | ||
* ScummVM is the legal property of its developers, whose names | ||
* are too numerous to list here. Please refer to the COPYRIGHT | ||
* file distributed with this source distribution. | ||
* | ||
* This program is free software; you can redistribute it and/or | ||
* modify it under the terms of the GNU General Public License | ||
* as published by the Free Software Foundation; either version 2 | ||
* of the License, or (at your option) any later version. | ||
* | ||
* This program is distributed in the hope that it will be useful, | ||
* but WITHOUT ANY WARRANTY; without even the implied warranty of | ||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the | ||
* GNU General Public License for more details. | ||
* | ||
* You should have received a copy of the GNU General Public License | ||
* along with this program; if not, write to the Free Software | ||
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. | ||
* | ||
*/ | ||
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#include "bladerunner/script/init.h" | ||
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#include "bladerunner/bladerunner.h" | ||
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namespace BladeRunner { | ||
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void ScriptInit::SCRIPT_Initialize_Game() { | ||
Assign_Player_Gun_Hit_Sounds(0, 517, 518, 519); | ||
Assign_Player_Gun_Hit_Sounds(1, 520, 521, 522); | ||
Assign_Player_Gun_Hit_Sounds(2, 523, 524, 525); | ||
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Assign_Player_Gun_Miss_Sounds(0, 526, 527, 528); | ||
Assign_Player_Gun_Miss_Sounds(1, 529, 530, 531); | ||
Assign_Player_Gun_Miss_Sounds(2, 532, 533, 534); | ||
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Init_Globals(); | ||
Init_Game_Flags(); | ||
Init_Clues(); | ||
Init_Clues2(); | ||
Init_World_Waypoints(); | ||
Init_SDB(); | ||
Init_CDB(); | ||
Init_Spinner(); | ||
Init_Actor_Friendliness(); | ||
Init_Combat_Aggressiveness(); | ||
Init_Actor_Honesty(); | ||
Init_Actor_Intelligence(); | ||
Init_Actor_Stability(); | ||
Init_Actor_Health(); | ||
Init_Combat_Cover_Waypoints(); | ||
Init_Combat_Flee_Waypoints(); | ||
Init_Shadows(); | ||
} | ||
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void ScriptInit::Init_Globals() { | ||
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} | ||
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void ScriptInit::Init_Game_Flags() { | ||
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} | ||
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void ScriptInit::Init_Clues() { | ||
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} | ||
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void ScriptInit::Init_Clues2() { | ||
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} | ||
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void ScriptInit::Init_World_Waypoints() { | ||
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} | ||
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void ScriptInit::Init_SDB() { | ||
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} | ||
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void ScriptInit::Init_CDB() { | ||
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} | ||
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void ScriptInit::Init_Spinner() { | ||
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} | ||
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void ScriptInit::Init_Actor_Friendliness() { | ||
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} | ||
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void ScriptInit::Init_Combat_Aggressiveness() { | ||
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} | ||
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void ScriptInit::Init_Actor_Honesty() { | ||
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} | ||
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void ScriptInit::Init_Actor_Intelligence() { | ||
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} | ||
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void ScriptInit::Init_Actor_Stability() { | ||
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} | ||
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void ScriptInit::Init_Actor_Health() { | ||
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} | ||
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void ScriptInit::Init_Combat_Cover_Waypoints() { | ||
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} | ||
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void ScriptInit::Init_Combat_Flee_Waypoints() { | ||
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} | ||
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void ScriptInit::Init_Shadows() { | ||
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} | ||
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} // End of namespace BladeRunner |
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Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,62 @@ | ||
/* ScummVM - Graphic Adventure Engine | ||
* | ||
* ScummVM is the legal property of its developers, whose names | ||
* are too numerous to list here. Please refer to the COPYRIGHT | ||
* file distributed with this source distribution. | ||
* | ||
* This program is free software; you can redistribute it and/or | ||
* modify it under the terms of the GNU General Public License | ||
* as published by the Free Software Foundation; either version 2 | ||
* of the License, or (at your option) any later version. | ||
* | ||
* This program is distributed in the hope that it will be useful, | ||
* but WITHOUT ANY WARRANTY; without even the implied warranty of | ||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the | ||
* GNU General Public License for more details. | ||
* | ||
* You should have received a copy of the GNU General Public License | ||
* along with this program; if not, write to the Free Software | ||
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. | ||
* | ||
*/ | ||
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#ifndef BLADERUNNER_SCRIPT_INIT_H | ||
#define BLADERUNNER_SCRIPT_INIT_H | ||
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#include "bladerunner/script/script.h" | ||
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namespace BladeRunner { | ||
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class BladeRunnerEngine; | ||
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class ScriptInit : ScriptBase { | ||
public: | ||
ScriptInit(BladeRunnerEngine *vm) | ||
: ScriptBase(vm) | ||
{} | ||
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void SCRIPT_Initialize_Game(); | ||
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private: | ||
void Init_Globals(); | ||
void Init_Game_Flags(); | ||
void Init_Clues(); | ||
void Init_Clues2(); | ||
void Init_World_Waypoints(); | ||
void Init_SDB(); | ||
void Init_CDB(); | ||
void Init_Spinner(); | ||
void Init_Actor_Friendliness(); | ||
void Init_Combat_Aggressiveness(); | ||
void Init_Actor_Honesty(); | ||
void Init_Actor_Intelligence(); | ||
void Init_Actor_Stability(); | ||
void Init_Actor_Health(); | ||
void Init_Combat_Cover_Waypoints(); | ||
void Init_Combat_Flee_Waypoints(); | ||
void Init_Shadows(); | ||
}; | ||
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} // End of namespace BladeRunner | ||
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#endif |
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