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ZVISION: FistControl implementation.
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Marisa-Chan committed Sep 9, 2014
1 parent 78552af commit bcb1aea
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1 change: 1 addition & 0 deletions engines/zvision/module.mk
Expand Up @@ -17,6 +17,7 @@ MODULE_OBJS := \
graphics/render_table.o \
scripting/actions.o \
scripting/control.o \
scripting/controls/fist_control.o \
scripting/controls/hotmov_control.o \
scripting/controls/input_control.o \
scripting/controls/lever_control.o \
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294 changes: 294 additions & 0 deletions engines/zvision/scripting/controls/fist_control.cpp
@@ -0,0 +1,294 @@
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/

#include "common/scummsys.h"

#include "zvision/scripting/controls/fist_control.h"

#include "zvision/zvision.h"
#include "zvision/scripting/script_manager.h"
#include "zvision/graphics/render_manager.h"
#include "zvision/cursors/cursor_manager.h"
#include "zvision/animation/meta_animation.h"
#include "zvision/utility/utility.h"

#include "common/stream.h"
#include "common/file.h"
#include "common/system.h"

#include "graphics/surface.h"


namespace ZVision {

FistControl::FistControl(ZVision *engine, uint32 key, Common::SeekableReadStream &stream)
: Control(engine, key, CONTROL_FIST) {
_cursor = CursorIndex_Idle;
_animation = NULL;
_soundKey = 0;
_fiststatus = 0;
_order = 0;
_fistnum = 0;

_frameCur = -1;
_frameEnd = -1;
_frameTime = 0;
_lastRenderedFrame = -1;
_animationId = 0;

clearFistArray(_fistsUp);
clearFistArray(_fistsDwn);

_numEntries = 0;
_entries.clear();

_anmRect = Common::Rect();

// Loop until we find the closing brace
Common::String line = stream.readLine();
trimCommentsAndWhiteSpace(&line);
Common::String param;
Common::String values;
getParams(line, param, values);

while (!stream.eos() && !line.contains('}')) {
if (param.matchString("sound_key", true)) {
_soundKey = atoi(values.c_str());
} else if (param.matchString("cursor", true)) {
_cursor = _engine->getCursorManager()->getCursorId(values);
} else if (param.matchString("descfile", true)) {
readDescFile(values);
} else if (param.matchString("animation_id", true)) {
_animationId = atoi(values.c_str());
} else if (param.matchString("venus_id", true)) {
_venus_id = atoi(values.c_str());
}

line = stream.readLine();
trimCommentsAndWhiteSpace(&line);
getParams(line, param, values);
}
}

FistControl::~FistControl() {
if (_animation)
delete _animation;

clearFistArray(_fistsUp);
clearFistArray(_fistsDwn);
_entries.clear();
}

void FistControl::renderFrame(uint frameNumber) {
if ((int32)frameNumber == _lastRenderedFrame)
return;

_lastRenderedFrame = frameNumber;

const Graphics::Surface *frameData;

if (_animation) {
frameData = _animation->getFrameData(frameNumber);
if (frameData)
_engine->getRenderManager()->blitSurfaceToBkgScaled(*frameData, _anmRect);
}
}

bool FistControl::process(uint32 deltaTimeInMillis) {
if (_engine->getScriptManager()->getStateFlag(_key) & Puzzle::DISABLED)
return false;

if (_frameCur >= 0 && _frameEnd >= 0)
if (_frameCur <= _frameEnd) {
_frameTime -= deltaTimeInMillis;

if (_frameTime <= 0) {
_frameTime = _animation->frameTime();

renderFrame(_frameCur);

_frameCur++;

if (_frameCur > _frameEnd)
_engine->getScriptManager()->setStateValue(_animationId, 2);
}
}

return false;
}

bool FistControl::onMouseMove(const Common::Point &screenSpacePos, const Common::Point &backgroundImageSpacePos) {
if (_engine->getScriptManager()->getStateFlag(_key) & Puzzle::DISABLED)
return false;

if (mouseIn(screenSpacePos, backgroundImageSpacePos) >= 0) {
_engine->getCursorManager()->changeCursor(_cursor);
return true;
}

return false;
}

bool FistControl::onMouseUp(const Common::Point &screenSpacePos, const Common::Point &backgroundImageSpacePos) {
if (_engine->getScriptManager()->getStateFlag(_key) & Puzzle::DISABLED)
return false;

int n_fist = mouseIn(screenSpacePos, backgroundImageSpacePos);

if (n_fist >= 0) {
//ctrl_setvenus(ct);

uint32 oldStatus = _fiststatus;
_fiststatus ^= (1 << n_fist);

for(int i = 0; i < _numEntries; i++)
if (_entries[i]._bitsStrt == oldStatus && _entries[i]._bitsEnd == _fiststatus) {
_frameCur = _entries[i]._anmStrt;
_frameEnd = _entries[i]._anmEnd;
_frameTime = 0;

_engine->getScriptManager()->setStateValue(_animationId, 1);
_engine->getScriptManager()->setStateValue(_soundKey, _entries[i]._sound);
break;
}

_engine->getScriptManager()->setStateValue(_key, _fiststatus);

//_engine->getScriptManager()->FlushMouseBtn(SDL_BUTTON_LEFT);
}

return false;
}

void FistControl::readDescFile(const Common::String &fileName) {
Common::File file;
if (!_engine->getSearchManager()->openFile(file, fileName)) {
warning("Desc file %s could could be opened", fileName.c_str());
return;
}

Common::String line;

while (!file.eos()) {
line = file.readLine();

for (int i = line.size() - 1; i >= 0; i--)
if (line[i] == '~')
line.deleteChar(i);

if (line.matchString("*animation_id*", true)) {
// Not used
} else if (line.matchString("*animation*", true)) {
char filename[64];
sscanf(line.c_str(), "animation:%s", filename);
_animation = new MetaAnimation(Common::String(filename), _engine);
} else if (line.matchString("*anim_rect*", true)) {
int left, top, right, bottom;
sscanf(line.c_str(), "anim_rect:%d %d %d %d", &left, &top, &right, &bottom);
_anmRect = Common::Rect(left, top, right, bottom);
} else if (line.matchString("*num_fingers*", true)) {
sscanf(line.c_str(), "num_fingers:%d", &_fistnum);
_fistsUp.resize(_fistnum);
_fistsDwn.resize(_fistnum);
} else if (line.matchString("*entries*", true)) {
sscanf(line.c_str(), "entries:%d", &_numEntries);
_entries.resize(_numEntries);
} else if (line.matchString("*eval_order_ascending*", true)) {
sscanf(line.c_str(), "eval_order_ascending:%d", &_order);
} else if (line.matchString("*up_hs_num_*", true)) {
int fist, num;
sscanf(line.c_str(), "up_hs_num_%d:%d", &fist, &num);
_fistsUp[fist].resize(num);
} else if (line.matchString("*up_hs_*", true)) {
int16 fist, box, x1, y1, x2, y2;
sscanf(line.c_str(), "up_hs_%hd_%hd:%hd %hd %hd %hd", &fist, &box, &x1, &y1, &x2, &y2);
(_fistsUp[fist])[box] = Common::Rect(x1, y1, x2, y2);
} else if (line.matchString("*down_hs_num_*", true)) {
int fist, num;
sscanf(line.c_str(), "down_hs_num_%d:%d", &fist, &num);
_fistsDwn[fist].resize(num);
} else if (line.matchString("*down_hs_*", true)) {
int16 fist, box, x1, y1, x2, y2;
sscanf(line.c_str(), "down_hs_%hd_%hd:%hd %hd %hd %hd", &fist, &box, &x1, &y1, &x2, &y2);
(_fistsDwn[fist])[box] = Common::Rect(x1, y1, x2, y2);
} else {
int entry, start, end, sound;
char bits_start[33];
char bits_end[33];
if (sscanf(line.c_str(), "%d:%s %s %d %d (%d)", &entry, bits_start, bits_end, &start, &end, &sound) == 6) {
_entries[entry]._bitsStrt = readBits(bits_start);
_entries[entry]._bitsEnd = readBits(bits_end);
_entries[entry]._anmStrt = start;
_entries[entry]._anmEnd = end;
_entries[entry]._sound = sound;
}
}
}
file.close();
}

void FistControl::clearFistArray(Common::Array< Common::Array<Common::Rect> > &arr) {
for (uint i = 0; i < arr.size(); i++)
arr[i].clear();

arr.clear();
}

uint32 FistControl::readBits(const char *str) {
uint32 bfield = 0;
int len = strlen(str);
for (int i = 0; i < len; i++)
if (str[i] != '0')
bfield |= (1 << i);
return bfield;
}

int FistControl::mouseIn(const Common::Point &screenSpacePos, const Common::Point &backgroundImageSpacePos) {
if (_order) {
for(int i = 0; i < _fistnum; i++) {
if (((_fiststatus >> i) & 1) == 1) {
for(uint j = 0; j < _fistsDwn[i].size(); j++)
if ((_fistsDwn[i])[j].contains(backgroundImageSpacePos))
return i;
} else {
for(uint j = 0; j < _fistsUp[i].size(); j++)
if ((_fistsUp[i])[j].contains(backgroundImageSpacePos))
return i;
}
}
} else {
for(int i = _fistnum - 1; i >= 0; i--) {
if (((_fiststatus >> i) & 1) == 1) {
for(uint j = 0; j < _fistsDwn[i].size(); j++)
if ((_fistsDwn[i])[j].contains(backgroundImageSpacePos))
return i;
} else {
for(uint j = 0; j < _fistsUp[i].size(); j++)
if ((_fistsUp[i])[j].contains(backgroundImageSpacePos))
return i;
}
}
}
return -1;
}

} // End of namespace ZVision
86 changes: 86 additions & 0 deletions engines/zvision/scripting/controls/fist_control.h
@@ -0,0 +1,86 @@
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/

#ifndef ZVISION_FIST_CONTROL_H
#define ZVISION_FIST_CONTROL_H

#include "zvision/scripting/control.h"

#include "common/array.h"
#include "common/rect.h"


namespace ZVision {

class MetaAnimation;

class FistControl : public Control {
public:
FistControl(ZVision *engine, uint32 key, Common::SeekableReadStream &stream);
~FistControl();

private:
uint32 _fiststatus;
int _fistnum;
int16 _cursor;
int _order;

Common::Array< Common::Array<Common::Rect> > _fistsUp;
Common::Array< Common::Array<Common::Rect> > _fistsDwn;

int32 _numEntries;

struct entries {
uint32 _bitsStrt;
uint32 _bitsEnd;
int32 _anmStrt;
int32 _anmEnd;
int32 _sound;
};

Common::Array<entries> _entries;

MetaAnimation *_animation;
Common::Rect _anmRect;
int32 _soundKey;
int32 _frameCur;
int32 _frameEnd;
int32 _frameTime;
int32 _lastRenderedFrame;
int32 _animationId;

public:
bool onMouseUp(const Common::Point &screenSpacePos, const Common::Point &backgroundImageSpacePos);
bool onMouseMove(const Common::Point &screenSpacePos, const Common::Point &backgroundImageSpacePos);
bool process(uint32 deltaTimeInMillis);

private:
void renderFrame(uint frameNumber);
void readDescFile(const Common::String &fileName);
void clearFistArray(Common::Array< Common::Array<Common::Rect> > &arr);
uint32 readBits(const char *str);
int mouseIn(const Common::Point &screenSpacePos, const Common::Point &backgroundImageSpacePos);
};

} // End of namespace ZVision

#endif

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