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ZVISION: Implement settings functions
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Marisa-Chan committed Nov 4, 2014
1 parent d40caba commit be8cf97
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Showing 3 changed files with 56 additions and 1 deletion.
4 changes: 3 additions & 1 deletion engines/zvision/scripting/script_manager.cpp
Expand Up @@ -96,7 +96,7 @@ void ScriptManager::execScope(script_scope &scope) {
for (PuzzleList::iterator PuzzleIter = scope._puzzles.begin(); PuzzleIter != scope._puzzles.end(); ++PuzzleIter)
(*PuzzleIter)->addedBySetState = 0;

if (scope.proc_count < 2 || getStateValue(76)) {
if (scope.proc_count < 2 || getStateValue(StateKey_ExecScopeStyle)) {
for (PuzzleList::iterator PuzzleIter = scope._puzzles.begin(); PuzzleIter != scope._puzzles.end(); ++PuzzleIter)
checkPuzzleCriteria(*PuzzleIter, scope.proc_count);
} else {
Expand Down Expand Up @@ -738,6 +738,8 @@ void ScriptManager::deserialize(Common::SeekableReadStream *stream) {
// Place for read prefs
_engine->setRenderDelay(10);
setStateValue(StateKey_RestoreFlag, 1);

_engine->loadSettings();
}

Location ScriptManager::getCurrentLocation() const {
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1 change: 1 addition & 0 deletions engines/zvision/scripting/script_manager.h
Expand Up @@ -86,6 +86,7 @@ enum StateKey {
StateKey_ShowErrorDlg = 73,
StateKey_DebugCheats = 74,
StateKey_JapanFonts = 75,
StateKey_ExecScopeStyle = 76,
StateKey_Brightness = 77,
StateKey_EF9_R = 91,
StateKey_EF9_G = 92,
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52 changes: 52 additions & 0 deletions engines/zvision/zvision.cpp
Expand Up @@ -54,6 +54,32 @@

namespace ZVision {

#define ZVISION_SETTINGS_KEYS_COUNT 17

struct zvisionIniSettings {
const char *name;
int16 slot;
int16 deflt;
} settingsKeys[ZVISION_SETTINGS_KEYS_COUNT] = {
{"ZVision_KeyboardTurnSpeed", StateKey_KbdRotateSpeed, 5},
{"ZVision_PanaRotateSpeed", StateKey_RotateSpeed, 540},
{"ZVision_QSoundEnabled", StateKey_Qsound, 1},
{"ZVision_VenusEnabled", StateKey_VenusEnable, 1},
{"ZVision_HighQuality", StateKey_HighQuality, 1},
{"ZVision_Platform", StateKey_Platform, 0},
{"ZVision_InstallLevel", StateKey_InstallLevel, 0},
{"ZVision_CountryCode", StateKey_CountryCode, 0},
{"ZVision_CPU", StateKey_CPU, 1},
{"ZVision_MovieCursor", StateKey_MovieCursor, 1},
{"ZVision_NoAnimWhileTurning", StateKey_NoTurnAnim, 0},
{"ZVision_Win958", StateKey_WIN958, 0},
{"ZVision_ShowErrorDialogs", StateKey_ShowErrorDlg, 0},
{"ZVision_ShowSubtitles", StateKey_Subtitles, 1},
{"ZVision_DebugCheats", StateKey_DebugCheats, 0},
{"ZVision_JapaneseFonts", StateKey_JapanFonts, 0},
{"ZVision_Brightness", StateKey_Brightness, 0}
};

ZVision::ZVision(OSystem *syst, const ZVisionGameDescription *gameDesc)
: Engine(syst),
_gameDescription(gameDesc),
Expand Down Expand Up @@ -93,6 +119,28 @@ ZVision::~ZVision() {
DebugMan.clearAllDebugChannels();
}

void ZVision::registerDefaultSettings() {
for (int i = 0; i < ZVISION_SETTINGS_KEYS_COUNT; i++)
ConfMan.registerDefault(settingsKeys[i].name, settingsKeys[i].deflt);
ConfMan.registerDefault("doublefps", false);
}

void ZVision::loadSettings() {
for (int i = 0; i < ZVISION_SETTINGS_KEYS_COUNT; i++)
_scriptManager->setStateValue(settingsKeys[i].slot, ConfMan.getInt(settingsKeys[i].name));

if (getGameId() == GID_NEMESIS)
_scriptManager->setStateValue(StateKey_ExecScopeStyle, 1);
else
_scriptManager->setStateValue(StateKey_ExecScopeStyle, 0);
}

void ZVision::saveSettings() {
for (int i = 0; i < ZVISION_SETTINGS_KEYS_COUNT; i++)
ConfMan.setInt(settingsKeys[i].name, _scriptManager->getStateValue(settingsKeys[i].slot));
ConfMan.flushToDisk();
}

void ZVision::initialize() {
const Common::FSNode gameDataDir(ConfMan.get("path"));

Expand Down Expand Up @@ -171,6 +219,10 @@ void ZVision::initialize() {
_scriptManager->initialize();
_stringManager->initialize(_gameDescription->gameId);

registerDefaultSettings();

loadSettings();

// Create debugger console. It requires GFX to be initialized
_console = new Console(this);
_halveDelay = ConfMan.getBool("doublefps");
Expand Down

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