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FULLPIPE: Fix indentation
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sev- committed Sep 6, 2013
1 parent 69946ce commit c2103bb
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Showing 7 changed files with 341 additions and 342 deletions.
250 changes: 125 additions & 125 deletions engines/fullpipe/fullpipe.cpp
Expand Up @@ -97,150 +97,150 @@ void FullpipeEngine::updateEvents() {
}

void FullpipeEngine::initObjectStates() {
setLevelStates();

setObjectState(sO_Dude, getObjectEnumState(sO_Dude, sO_NotCarryingEgg));
setObjectState(sO_EggCracker, getObjectEnumState(sO_EggCracker, sO_NotCrackedEggs));
setObjectState(sO_GuvTheDrawer, getObjectEnumState(sO_GuvTheDrawer, sO_Awaken));
setObjectState(sO_EggGulper, getObjectEnumState(sO_EggGulper, sO_First));
setObjectState(sO_EggGulperGaveCoin, getObjectEnumState(sO_EggGulperGaveCoin, sO_No));
setObjectState(sO_Jar_4, getObjectEnumState(sO_Jar_4, sO_OnTheSpring));
setObjectState(sO_GulpedEggs, getObjectEnumState(sO_GulpedEgg, sO_NotPresent));

setSwallowedEggsState();

setObjectState(sO_WeirdWacko, getObjectEnumState(sO_WeirdWacko, sO_InGlasses));
setObjectState(sO_TumyTrampie, getObjectEnumState(sO_TumyTrampie, sO_Drinking));
setObjectState(sO_StairsUp_8, getObjectEnumState(sO_StairsUp_8, sO_NotBroken));
setObjectState(sO_HareTheNooksiter, getObjectEnumState(sO_HareTheNooksiter, sO_WithHandle));
setObjectState(sO_Elephantine, getObjectEnumState(sO_Elephantine, sO_WithBoot));
setObjectState(sO_Fly_12, 0);
setObjectState(sO_ClockAxis, getObjectEnumState(sO_ClockAxis, sO_NotAvailable));
setObjectState(sO_ClockHandle, getObjectEnumState(sO_ClockHandle, sO_In_7));
setObjectState(sO_BigMumsy, getObjectEnumState(sO_BigMumsy, sO_Sleeping));
setObjectState(sO_CoinSlot_1, getObjectEnumState(sO_CoinSlot_1, sO_Empty));
setObjectState(sO_FriesPit, getObjectEnumState(sO_FriesPit, sO_WithApple));
setObjectState(sO_Jug, getObjectEnumState(sO_Jug, sO_Blocked));
setObjectState(sO_RightStairs_9, getObjectEnumState(sO_RightStairs_9, sO_ClosedShe));
setObjectState(sO_Pipe_9, getObjectEnumState(sO_Pipe_9, sO_WithJug));
setObjectState(sO_Inflater, getObjectEnumState(sO_Inflater, sO_WithGum));
setObjectState(sO_Swingie, getObjectEnumState(sO_Swingie, sO_Swinging));
setObjectState(sO_DudeJumped, getObjectEnumState(sO_DudeJumped, sO_No));
setObjectState(sO_Bridge, getObjectEnumState(sO_Bridge, sO_Convoluted));
setObjectState(sO_Guardian, getObjectEnumState(sO_Guardian, sO_OnRight));
setObjectState(sO_Grandma, getObjectEnumState(sO_Grandma, sO_In_14));
setObjectState(sO_Boot_15, getObjectEnumState(sO_Boot_15, sO_NotPresent));
setObjectState(sO_LeftPipe_15, getObjectEnumState(sO_LeftPipe_15, sO_OpenedShe));
setObjectState(sO_Pedestal_16, getObjectEnumState(sO_Pedestal_16, sO_IsFree));
setObjectState(sO_Cup, getObjectEnumState(sO_Cup, sO_InSmokeRoom));
setObjectState(sO_Pedestal_17, getObjectEnumState(sO_Pedestal_17, sO_IsFree));
setObjectState(sO_UsherHand, getObjectEnumState(sO_UsherHand, sO_WithoutCoin));
setObjectState(sO_RightPipe_17, getObjectEnumState(sO_RightPipe_17, sO_ClosedShe));
setObjectState(sO_Fly_17, 1);
setObjectState(sO_DudeSwinged, 0);
setObjectState(sO_Girl, getObjectEnumState(sO_Girl, sO_Swinging));
setObjectState(sO_Sugar, getObjectEnumState(sO_Sugar, sO_Present));
setObjectState(sO_Janitors, getObjectEnumState(sO_Janitors, sO_Together));
setObjectState(sO_Bag_22, getObjectEnumState(sO_Bag_22, sO_NotFallen));
setObjectState(sO_Grandpa, getObjectEnumState(sO_Grandpa, sO_InSock));
setObjectState(sO_CoinSlot_22, getObjectEnumState(sO_CoinSlot_22, sO_Empty));
setObjectState(sO_UpperHatch_23, getObjectEnumState(sO_UpperHatch_23, sO_Closed));
setObjectState(sO_LowerHatch_23, getObjectEnumState(sO_LowerHatch_23, sO_Closed));
setObjectState(sO_Lever_23, getObjectEnumState(sO_Lever_23, sO_NotTaken));
setObjectState(sO_LeverHandle_23, getObjectEnumState(sO_LeverHandle_23, sO_WithoutStool));
setObjectState(sO_LowerPipe_21, getObjectEnumState(sO_LowerPipe_21, sO_ClosedShe));
setObjectState(sO_StarsDown_24, getObjectEnumState(sO_StarsDown_24, sO_OpenedShe));
setObjectState(sO_Hatch_26, getObjectEnumState(sO_Hatch_26, sO_Closed));
setObjectState(sO_Sock_26, getObjectEnumState(sO_Sock_26, sO_NotHanging));
setObjectState(sO_LeftPipe_26, getObjectEnumState(sO_LeftPipe_26, sO_ClosedShe));
setObjectState(sO_Valve1_26, getObjectEnumState(sO_Valve1_26, sO_Opened));
setObjectState(sO_Valve2_26, getObjectEnumState(sO_Valve2_26, sO_Closed));
setObjectState(sO_Valve3_26, getObjectEnumState(sO_Valve3_26, sO_Closed));
setObjectState(sO_Valve4_26, getObjectEnumState(sO_Valve4_26, sO_Closed));
setObjectState(sO_Valve5_26, getObjectEnumState(sO_Valve5_26, sO_Opened));
setObjectState(sO_Pool, getObjectEnumState(sO_Pool, sO_Overfull));
setObjectState(sO_Plank_25, getObjectEnumState(sO_Plank_25, sO_NearDudesStairs));
setObjectState(sO_Driver, getObjectEnumState(sO_Driver, sO_WithSteering));
setObjectState(sO_Janitress, getObjectEnumState(sO_Janitress, sO_WithMop));
setObjectState(sO_LeftPipe_29, getObjectEnumState(sO_LeftPipe_29, sO_ClosedShe));
setObjectState(sO_LeftPipe_30, getObjectEnumState(sO_LeftPipe_30, sO_ClosedShe));
setObjectState(sO_Leg, getObjectEnumState(sO_Leg, sO_ShowingHeel));
setObjectState(sO_Tub, getObjectEnumState(sO_Tub, sO_EmptyShe));
setObjectState(sO_Cactus, getObjectEnumState(sO_Cactus, sO_NotGrown));
setObjectState(sO_Fireman, getObjectEnumState(sO_Fireman, sO_WithHose));
setObjectState(sO_Cube, getObjectEnumState(sO_Cube, sO_In_33));
setObjectState(sO_MommyOfHandle_32, getObjectEnumState(sO_MommyOfHandle_32, sO_WithoutHandle));
setObjectState(sO_Pedestal_33, getObjectEnumState(sO_Pedestal_33, sO_IsFree));
setObjectState(sO_Valve_34, getObjectEnumState(sO_Valve_34, sO_WithNothing));
setObjectState(sO_Stool_34, getObjectEnumState(sO_Stool_34, sO_WithoutDrawer));
setObjectState(sO_Plank_34, getObjectEnumState(sO_Plank_34, sO_Passive));
setObjectState(sO_Hatch_34, getObjectEnumState(sO_Hatch_34, sO_Closed));
setObjectState(sO_Valve_35, getObjectEnumState(sO_Valve_35, sO_TurnedOff));
setObjectState(sO_Carpet_35, getObjectEnumState(sO_Carpet_35, sO_CannotTake));
setObjectState(sO_CoinSlot_35, getObjectEnumState(sO_CoinSlot_35, sO_WithCoin));
setObjectState(sO_BellyInflater, getObjectEnumState(sO_BellyInflater, sO_WithCork));
setObjectState(sO_Jawcrucnher, getObjectEnumState(sO_Jawcrucnher, sO_WithoutCarpet));
setObjectState(sO_Guard_1, getObjectEnumState(sO_Guard_1, sO_On));
setObjectState(sO_Gurad_2, getObjectEnumState(sO_Gurad_2, sO_On));
setObjectState(sO_Guard_3, getObjectEnumState(sO_Guard_3, sO_On));
setObjectState(sO_Bottle_38, getObjectEnumState(sO_Bottle_38, sO_OnTheTable));
setObjectState(sO_Boss, getObjectEnumState(sO_Boss, sO_WithHammer));
setLevelStates();

setObjectState(sO_Dude, getObjectEnumState(sO_Dude, sO_NotCarryingEgg));
setObjectState(sO_EggCracker, getObjectEnumState(sO_EggCracker, sO_NotCrackedEggs));
setObjectState(sO_GuvTheDrawer, getObjectEnumState(sO_GuvTheDrawer, sO_Awaken));
setObjectState(sO_EggGulper, getObjectEnumState(sO_EggGulper, sO_First));
setObjectState(sO_EggGulperGaveCoin, getObjectEnumState(sO_EggGulperGaveCoin, sO_No));
setObjectState(sO_Jar_4, getObjectEnumState(sO_Jar_4, sO_OnTheSpring));
setObjectState(sO_GulpedEggs, getObjectEnumState(sO_GulpedEgg, sO_NotPresent));

setSwallowedEggsState();

setObjectState(sO_WeirdWacko, getObjectEnumState(sO_WeirdWacko, sO_InGlasses));
setObjectState(sO_TumyTrampie, getObjectEnumState(sO_TumyTrampie, sO_Drinking));
setObjectState(sO_StairsUp_8, getObjectEnumState(sO_StairsUp_8, sO_NotBroken));
setObjectState(sO_HareTheNooksiter, getObjectEnumState(sO_HareTheNooksiter, sO_WithHandle));
setObjectState(sO_Elephantine, getObjectEnumState(sO_Elephantine, sO_WithBoot));
setObjectState(sO_Fly_12, 0);
setObjectState(sO_ClockAxis, getObjectEnumState(sO_ClockAxis, sO_NotAvailable));
setObjectState(sO_ClockHandle, getObjectEnumState(sO_ClockHandle, sO_In_7));
setObjectState(sO_BigMumsy, getObjectEnumState(sO_BigMumsy, sO_Sleeping));
setObjectState(sO_CoinSlot_1, getObjectEnumState(sO_CoinSlot_1, sO_Empty));
setObjectState(sO_FriesPit, getObjectEnumState(sO_FriesPit, sO_WithApple));
setObjectState(sO_Jug, getObjectEnumState(sO_Jug, sO_Blocked));
setObjectState(sO_RightStairs_9, getObjectEnumState(sO_RightStairs_9, sO_ClosedShe));
setObjectState(sO_Pipe_9, getObjectEnumState(sO_Pipe_9, sO_WithJug));
setObjectState(sO_Inflater, getObjectEnumState(sO_Inflater, sO_WithGum));
setObjectState(sO_Swingie, getObjectEnumState(sO_Swingie, sO_Swinging));
setObjectState(sO_DudeJumped, getObjectEnumState(sO_DudeJumped, sO_No));
setObjectState(sO_Bridge, getObjectEnumState(sO_Bridge, sO_Convoluted));
setObjectState(sO_Guardian, getObjectEnumState(sO_Guardian, sO_OnRight));
setObjectState(sO_Grandma, getObjectEnumState(sO_Grandma, sO_In_14));
setObjectState(sO_Boot_15, getObjectEnumState(sO_Boot_15, sO_NotPresent));
setObjectState(sO_LeftPipe_15, getObjectEnumState(sO_LeftPipe_15, sO_OpenedShe));
setObjectState(sO_Pedestal_16, getObjectEnumState(sO_Pedestal_16, sO_IsFree));
setObjectState(sO_Cup, getObjectEnumState(sO_Cup, sO_InSmokeRoom));
setObjectState(sO_Pedestal_17, getObjectEnumState(sO_Pedestal_17, sO_IsFree));
setObjectState(sO_UsherHand, getObjectEnumState(sO_UsherHand, sO_WithoutCoin));
setObjectState(sO_RightPipe_17, getObjectEnumState(sO_RightPipe_17, sO_ClosedShe));
setObjectState(sO_Fly_17, 1);
setObjectState(sO_DudeSwinged, 0);
setObjectState(sO_Girl, getObjectEnumState(sO_Girl, sO_Swinging));
setObjectState(sO_Sugar, getObjectEnumState(sO_Sugar, sO_Present));
setObjectState(sO_Janitors, getObjectEnumState(sO_Janitors, sO_Together));
setObjectState(sO_Bag_22, getObjectEnumState(sO_Bag_22, sO_NotFallen));
setObjectState(sO_Grandpa, getObjectEnumState(sO_Grandpa, sO_InSock));
setObjectState(sO_CoinSlot_22, getObjectEnumState(sO_CoinSlot_22, sO_Empty));
setObjectState(sO_UpperHatch_23, getObjectEnumState(sO_UpperHatch_23, sO_Closed));
setObjectState(sO_LowerHatch_23, getObjectEnumState(sO_LowerHatch_23, sO_Closed));
setObjectState(sO_Lever_23, getObjectEnumState(sO_Lever_23, sO_NotTaken));
setObjectState(sO_LeverHandle_23, getObjectEnumState(sO_LeverHandle_23, sO_WithoutStool));
setObjectState(sO_LowerPipe_21, getObjectEnumState(sO_LowerPipe_21, sO_ClosedShe));
setObjectState(sO_StarsDown_24, getObjectEnumState(sO_StarsDown_24, sO_OpenedShe));
setObjectState(sO_Hatch_26, getObjectEnumState(sO_Hatch_26, sO_Closed));
setObjectState(sO_Sock_26, getObjectEnumState(sO_Sock_26, sO_NotHanging));
setObjectState(sO_LeftPipe_26, getObjectEnumState(sO_LeftPipe_26, sO_ClosedShe));
setObjectState(sO_Valve1_26, getObjectEnumState(sO_Valve1_26, sO_Opened));
setObjectState(sO_Valve2_26, getObjectEnumState(sO_Valve2_26, sO_Closed));
setObjectState(sO_Valve3_26, getObjectEnumState(sO_Valve3_26, sO_Closed));
setObjectState(sO_Valve4_26, getObjectEnumState(sO_Valve4_26, sO_Closed));
setObjectState(sO_Valve5_26, getObjectEnumState(sO_Valve5_26, sO_Opened));
setObjectState(sO_Pool, getObjectEnumState(sO_Pool, sO_Overfull));
setObjectState(sO_Plank_25, getObjectEnumState(sO_Plank_25, sO_NearDudesStairs));
setObjectState(sO_Driver, getObjectEnumState(sO_Driver, sO_WithSteering));
setObjectState(sO_Janitress, getObjectEnumState(sO_Janitress, sO_WithMop));
setObjectState(sO_LeftPipe_29, getObjectEnumState(sO_LeftPipe_29, sO_ClosedShe));
setObjectState(sO_LeftPipe_30, getObjectEnumState(sO_LeftPipe_30, sO_ClosedShe));
setObjectState(sO_Leg, getObjectEnumState(sO_Leg, sO_ShowingHeel));
setObjectState(sO_Tub, getObjectEnumState(sO_Tub, sO_EmptyShe));
setObjectState(sO_Cactus, getObjectEnumState(sO_Cactus, sO_NotGrown));
setObjectState(sO_Fireman, getObjectEnumState(sO_Fireman, sO_WithHose));
setObjectState(sO_Cube, getObjectEnumState(sO_Cube, sO_In_33));
setObjectState(sO_MommyOfHandle_32, getObjectEnumState(sO_MommyOfHandle_32, sO_WithoutHandle));
setObjectState(sO_Pedestal_33, getObjectEnumState(sO_Pedestal_33, sO_IsFree));
setObjectState(sO_Valve_34, getObjectEnumState(sO_Valve_34, sO_WithNothing));
setObjectState(sO_Stool_34, getObjectEnumState(sO_Stool_34, sO_WithoutDrawer));
setObjectState(sO_Plank_34, getObjectEnumState(sO_Plank_34, sO_Passive));
setObjectState(sO_Hatch_34, getObjectEnumState(sO_Hatch_34, sO_Closed));
setObjectState(sO_Valve_35, getObjectEnumState(sO_Valve_35, sO_TurnedOff));
setObjectState(sO_Carpet_35, getObjectEnumState(sO_Carpet_35, sO_CannotTake));
setObjectState(sO_CoinSlot_35, getObjectEnumState(sO_CoinSlot_35, sO_WithCoin));
setObjectState(sO_BellyInflater, getObjectEnumState(sO_BellyInflater, sO_WithCork));
setObjectState(sO_Jawcrucnher, getObjectEnumState(sO_Jawcrucnher, sO_WithoutCarpet));
setObjectState(sO_Guard_1, getObjectEnumState(sO_Guard_1, sO_On));
setObjectState(sO_Gurad_2, getObjectEnumState(sO_Gurad_2, sO_On));
setObjectState(sO_Guard_3, getObjectEnumState(sO_Guard_3, sO_On));
setObjectState(sO_Bottle_38, getObjectEnumState(sO_Bottle_38, sO_OnTheTable));
setObjectState(sO_Boss, getObjectEnumState(sO_Boss, sO_WithHammer));
}

void FullpipeEngine::setLevelStates() {
CGameVar *v = _gameLoader->_gameVar->getSubVarByName("OBJSTATES")->getSubVarByName(sO_LiftButtons);

if (v) {
v->setSubVarAsInt(sO_Level0, 2833);
v->setSubVarAsInt(sO_Level1, 2754);
v->setSubVarAsInt(sO_Level2, 2757);
v->setSubVarAsInt(sO_Level3, 2760);
v->setSubVarAsInt(sO_Level4, 2763);
v->setSubVarAsInt(sO_Level5, 2766);
v->setSubVarAsInt(sO_Level6, 2769);
v->setSubVarAsInt(sO_Level7, 2772);
v->setSubVarAsInt(sO_Level8, 2775);
v->setSubVarAsInt(sO_Level9, 2778);
}
CGameVar *v = _gameLoader->_gameVar->getSubVarByName("OBJSTATES")->getSubVarByName(sO_LiftButtons);

if (v) {
v->setSubVarAsInt(sO_Level0, 2833);
v->setSubVarAsInt(sO_Level1, 2754);
v->setSubVarAsInt(sO_Level2, 2757);
v->setSubVarAsInt(sO_Level3, 2760);
v->setSubVarAsInt(sO_Level4, 2763);
v->setSubVarAsInt(sO_Level5, 2766);
v->setSubVarAsInt(sO_Level6, 2769);
v->setSubVarAsInt(sO_Level7, 2772);
v->setSubVarAsInt(sO_Level8, 2775);
v->setSubVarAsInt(sO_Level9, 2778);
}
}

void FullpipeEngine::setSwallowedEggsState() {
CGameVar *v = _gameLoader->_gameVar->getSubVarByName("OBJSTATES")->getSubVarByName(sO_GulpedEggs);
CGameVar *v = _gameLoader->_gameVar->getSubVarByName("OBJSTATES")->getSubVarByName(sO_GulpedEggs);

_swallowedEgg1 = v->getSubVarByName(sO_Egg1);
_swallowedEgg2 = v->getSubVarByName(sO_Egg2);
_swallowedEgg3 = v->getSubVarByName(sO_Egg3);
_swallowedEgg1 = v->getSubVarByName(sO_Egg1);
_swallowedEgg2 = v->getSubVarByName(sO_Egg2);
_swallowedEgg3 = v->getSubVarByName(sO_Egg3);

_swallowedEgg1->_value.intValue = 0;
_swallowedEgg2->_value.intValue = 0;
_swallowedEgg3->_value.intValue = 0;
_swallowedEgg1->_value.intValue = 0;
_swallowedEgg2->_value.intValue = 0;
_swallowedEgg3->_value.intValue = 0;
}

int FullpipeEngine::getObjectEnumState(const char *name, const char *state) {
CGameVar *var = _gameLoader->_gameVar->getSubVarByName("OBJSTATES");
CGameVar *var = _gameLoader->_gameVar->getSubVarByName("OBJSTATES");

if (!var) {
var = _gameLoader->_gameVar->addSubVarAsInt("OBJSTATES", 0);
}
if (!var) {
var = _gameLoader->_gameVar->addSubVarAsInt("OBJSTATES", 0);
}

var = var->getSubVarByName(name);
if (var) {
var = var->getSubVarByName("ENUMSTATES");
if (var)
return var->getSubVarAsInt(state);
}
var = var->getSubVarByName(name);
if (var) {
var = var->getSubVarByName("ENUMSTATES");
if (var)
return var->getSubVarAsInt(state);
}

return 0;
return 0;
}

void FullpipeEngine::setObjectState(const char *name, int state) {
CGameVar *var = _gameLoader->_gameVar->getSubVarByName("OBJSTATES");
CGameVar *var = _gameLoader->_gameVar->getSubVarByName("OBJSTATES");

if (!var) {
var = _gameLoader->_gameVar->addSubVarAsInt("OBJSTATES", 0);
}
if (!var) {
var = _gameLoader->_gameVar->addSubVarAsInt("OBJSTATES", 0);
}

var->setSubVarAsInt(name, state);
var->setSubVarAsInt(name, state);
}

} // End of namespace Fullpipe
10 changes: 5 additions & 5 deletions engines/fullpipe/gfx.cpp
Expand Up @@ -64,9 +64,9 @@ bool Background::load(MfcArchive &file) {
for (int i = 0; i < _bigPictureArray1Count; i++) {
_bigPictureArray[i] = (BigPicture **)calloc(_bigPictureArray2Count, sizeof(BigPicture *));
for (int j = 0; j < _bigPictureArray2Count; j++) {
_bigPictureArray[i][j] = new BigPicture();
_bigPictureArray[i][j] = new BigPicture();

_bigPictureArray[i][j]->load(file);
_bigPictureArray[i][j]->load(file);
}
}

Expand All @@ -80,7 +80,7 @@ void Background::addPictureObject(PictureObject *pct) {
bool inserted = false;
for (uint i = 0; i < _picObjList.size(); i++) {
if (((PictureObject *)_picObjList[i])->_priority == pct->_priority) {
_picObjList.insert_at(i, pct);
_picObjList.insert_at(i, pct);
inserted = true;
break;
}
Expand All @@ -92,7 +92,7 @@ void Background::addPictureObject(PictureObject *pct) {
}

void Background::renumPictures(PictureObject *pct) {
int *buf = (int *)calloc(_picObjList.size() + 2, sizeof(int));
int *buf = (int *)calloc(_picObjList.size() + 2, sizeof(int));

for (uint i = 0; i < _picObjList.size(); i++) {
if (pct->_id == ((PictureObject *)_picObjList[i])->_id)
Expand Down Expand Up @@ -166,7 +166,7 @@ bool GameObject::load(MfcArchive &file) {
_priority = file.readUint16LE();

if (g_fullpipe->_gameProjectVersion >= 11) {
_field_8 = file.readUint32LE();
_field_8 = file.readUint32LE();
}

return true;
Expand Down

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