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TSAGE: BF - Remove some useless variables, some renaming
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Strangerke committed Nov 26, 2013
1 parent af51011 commit c211ced
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Showing 6 changed files with 27 additions and 24 deletions.
11 changes: 5 additions & 6 deletions engines/tsage/blue_force/blueforce_logic.cpp
Expand Up @@ -648,8 +648,6 @@ void FocusObject::postInit(SceneObjectList *OwnerList) {
_lookLineNum = 43;
_talkLineNum = 44;
_useLineNum = -1;
_v90 = 0;
_v92 = 1;

SceneExt *scene = (SceneExt *)BF_GLOBALS._sceneManager._scene;
scene->_focusObject = this;
Expand All @@ -658,8 +656,11 @@ void FocusObject::postInit(SceneObjectList *OwnerList) {

void FocusObject::synchronize(Serializer &s) {
NamedObject::synchronize(s);
s.syncAsSint16LE(_v90);
s.syncAsSint16LE(_v92);
if (s.getVersion() < 12) {
int useless = 0;
s.syncAsSint16LE(useless);
s.syncAsSint16LE(useless);
}
}

void FocusObject::remove() {
Expand Down Expand Up @@ -765,8 +766,6 @@ void SceneExt::dispatch() {
void SceneExt::loadScene(int sceneNum) {
Scene::loadScene(sceneNum);

_v51C34.top = 0;
_v51C34.bottom = 300;
BF_GLOBALS._sceneHandler->_delayTicks = 1;
}

Expand Down
14 changes: 7 additions & 7 deletions engines/tsage/blue_force/blueforce_logic.h
Expand Up @@ -139,14 +139,17 @@ class NamedObjectExt: public NamedObject {

class NamedObject2: public NamedObject {
public:
int _v1, _v2;
int _talkCount;

NamedObject2() { _v1 = _v2 = 0; }
NamedObject2() { _talkCount = 0; }
virtual Common::String getClassName() { return "NamedObject2"; }
virtual void synchronize(Serializer &s) {
NamedObject::synchronize(s);
s.syncAsSint16LE(_v1);
s.syncAsSint16LE(_v2);
if (s.getVersion() < 11) {
int useless = 0;
s.syncAsSint16LE(useless);
}
s.syncAsSint16LE(_talkCount);
}
};

Expand Down Expand Up @@ -177,7 +180,6 @@ class FollowerObject: public NamedObject {

class FocusObject: public NamedObject {
public:
int _v90, _v92;
GfxSurface _img;

FocusObject();
Expand All @@ -202,8 +204,6 @@ class SceneExt: public Scene {

EventHandler *_focusObject;
Visage _cursorVisage;

Rect _v51C34;
public:
SceneExt();

Expand Down
16 changes: 8 additions & 8 deletions engines/tsage/blue_force/blueforce_scenes3.cpp
Expand Up @@ -4651,10 +4651,10 @@ bool Scene370::Green::startAction(CursorType action, Event &event) {

switch (action) {
case CURSOR_LOOK:
SceneItem::display2(370, (_v2 < 3) ? 10 : 0);
SceneItem::display2(370, (_talkCount < 3) ? 10 : 0);
return true;
case CURSOR_USE:
if (_v2 != 3)
if (_talkCount != 3)
SceneItem::display2(370, 1);
else if (BF_INVENTORY.getObjectScene(INV_HANDCUFFS) == 1)
SceneItem::display2(370, 26);
Expand All @@ -4670,14 +4670,14 @@ bool Scene370::Green::startAction(CursorType action, Event &event) {
return true;
case CURSOR_TALK:
BF_GLOBALS._player.disableControl();
switch (_v2) {
switch (_talkCount) {
case 0:
++_v2;
++_talkCount;
scene->_sceneMode = 3706;
scene->setAction(&scene->_sequenceManager, scene, 3706, NULL);
break;
case 1:
++_v2;
++_talkCount;
scene->_sceneMode = 3707;

scene->_object5.postInit();
Expand All @@ -4689,7 +4689,7 @@ bool Scene370::Green::startAction(CursorType action, Event &event) {
scene->setAction(&scene->_sequenceManager, scene, 3707, &scene->_harrison, &scene->_object5, NULL);
break;
case 2:
++_v2;
++_talkCount;
scene->_sceneMode = 3708;
scene->setAction(&scene->_sequenceManager, scene, 3708, this, &scene->_laura, &scene->_harrison,
&scene->_object5, &scene->_greensGun, NULL);
Expand All @@ -4715,7 +4715,7 @@ bool Scene370::Green::startAction(CursorType action, Event &event) {
}
return true;
case INV_HANDCUFFS:
if (_v2 != 3)
if (_talkCount != 3)
SceneItem::display2(370, 2);
else {
T2_GLOBALS._uiElements.addScore(50);
Expand Down Expand Up @@ -4752,7 +4752,7 @@ bool Scene370::Harrison::startAction(CursorType action, Event &event) {
SceneItem::display2(370, 8);
return true;
case CURSOR_TALK:
if (scene->_green._v2 != 3) {
if (scene->_green._talkCount != 3) {
scene->_sceneMode = 3;
scene->_stripManager.start(3714, scene);
} else if ((BF_INVENTORY.getObjectScene(INV_GREENS_KNIFE) == 1) ||
Expand Down
2 changes: 1 addition & 1 deletion engines/tsage/blue_force/blueforce_scenes7.cpp
Expand Up @@ -148,7 +148,7 @@ void Scene710::postInit(SceneObjectList *OwnerList) {

BF_GLOBALS._sound1.fadeSound(14);
_soundExt1.fadeSound(48);
_v51C34.set(40, 0, 280, 240);

BF_GLOBALS._player.postInit();
BF_GLOBALS._player.hide();
BF_GLOBALS._player._moveDiff = Common::Point(4, 2);
Expand Down
6 changes: 5 additions & 1 deletion engines/tsage/core.cpp
Expand Up @@ -1545,7 +1545,11 @@ void ScenePalette::synchronize(Serializer &s) {
s.syncAsSint32LE(_colors.foreground);
s.syncAsSint32LE(_colors.background);

s.syncAsSint32LE(_field412);
if (s.getVersion() < 12) {
int useless = 0;
s.syncAsSint16LE(useless);
}

s.syncAsByte(_redColor);
s.syncAsByte(_greenColor);
s.syncAsByte(_blueColor);
Expand Down
2 changes: 1 addition & 1 deletion engines/tsage/saveload.h
Expand Up @@ -33,7 +33,7 @@ namespace TsAGE {

typedef void (*SaveNotifierFn)(bool postFlag);

#define TSAGE_SAVEGAME_VERSION 11
#define TSAGE_SAVEGAME_VERSION 12

class SavedObject;

Expand Down

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