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FULLPIPE: Enable scene20. This completes the scene
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sev- committed Jan 2, 2014
1 parent 2636b92 commit c91f21f
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Showing 2 changed files with 4 additions and 1 deletion.
2 changes: 1 addition & 1 deletion engines/fullpipe/scenes.cpp
Expand Up @@ -651,6 +651,7 @@ bool FullpipeEngine::sceneSwitcher(EntranceInfo *entrance) {
scene19_sub_4211D0(scene);
_updateCursorCallback = scene19_updateCursor;
break;
#endif

case SC_20:
sceneVar = _gameLoader->_gameVar->getSubVarByName("SC_20");
Expand All @@ -662,7 +663,6 @@ bool FullpipeEngine::sceneSwitcher(EntranceInfo *entrance) {
addMessageHandler(sceneHandler20, 2);
_updateCursorCallback = defaultUpdateCursor;
break;
#endif

case SC_21:
sceneVar = _gameLoader->_gameVar->getSubVarByName("SC_21");
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3 changes: 3 additions & 0 deletions engines/fullpipe/scenes.h
Expand Up @@ -101,6 +101,9 @@ void scene17_restoreState();
int sceneHandler17(ExCommand *cmd);
int scene17_updateCursor();

void scene20_initScene(Scene *sc);
int sceneHandler20(ExCommand *ex);

int scene21_updateCursor();
void scene21_initScene(Scene *sc);
int sceneHandler21(ExCommand *cmd);
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