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TITANIC: Reduce header includes for titanic.h
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I reduced the header includes a lot in Titanic.h and forward
declared when I could. Titanic.h was including a lot and
a lot of functions that were including it were not using its
API. This will help make it more clear which implementation
files are using which class since they will just need to include
which ones they need.

I also moved the debug related items in Titanic.h into the debugger
header.

I also reordered several of the the header includes to be local to
global.
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dafioram committed Aug 24, 2017
1 parent 78ed19d commit c96b01b
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Showing 73 changed files with 257 additions and 133 deletions.
1 change: 1 addition & 0 deletions engines/titanic/carry/carry.cpp
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*/

#include "titanic/carry/carry.h"
#include "titanic/debugger.h"
#include "titanic/messages/messages.h"
#include "titanic/npcs/character.h"
#include "titanic/npcs/succubus.h"
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4 changes: 4 additions & 0 deletions engines/titanic/continue_save_dialog.cpp
Expand Up @@ -21,7 +21,11 @@
*/

#include "titanic/continue_save_dialog.h"
#include "titanic/support/movie_manager.h"
#include "titanic/titanic.h"
#include "common/error.h"
#include "common/str-array.h"
#include "graphics/screen.h"

namespace Titanic {

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5 changes: 4 additions & 1 deletion engines/titanic/core/game_object.cpp
Expand Up @@ -24,13 +24,16 @@
#include "titanic/core/mail_man.h"
#include "titanic/core/resource_key.h"
#include "titanic/core/room_item.h"
#include "titanic/core/project_item.h"
#include "titanic/debugger.h"
#include "titanic/events.h"
#include "titanic/game_manager.h"
#include "titanic/npcs/true_talk_npc.h"
#include "titanic/pet_control/pet_control.h"
#include "titanic/star_control/star_control.h"
#include "titanic/support/files_manager.h"
#include "titanic/support/screen_manager.h"
#include "titanic/support/video_surface.h"
#include "titanic/game_manager.h"
#include "titanic/titanic.h"

namespace Titanic {
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13 changes: 7 additions & 6 deletions engines/titanic/core/project_item.cpp
Expand Up @@ -20,17 +20,18 @@
*
*/

#include "common/file.h"
#include "common/savefile.h"
#include "graphics/scaler.h"
#include "graphics/thumbnail.h"
#include "titanic/game_manager.h"
#include "titanic/titanic.h"
#include "titanic/core/dont_save_file_item.h"
#include "titanic/core/node_item.h"
#include "titanic/core/project_item.h"
#include "titanic/core/view_item.h"
#include "titanic/events.h"
#include "titanic/game_manager.h"
#include "titanic/pet_control/pet_control.h"
#include "titanic/titanic.h"
#include "common/file.h"
#include "common/savefile.h"
#include "graphics/scaler.h"
#include "graphics/thumbnail.h"

namespace Titanic {

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7 changes: 4 additions & 3 deletions engines/titanic/core/resource_key.cpp
Expand Up @@ -20,10 +20,11 @@
*
*/

#include "common/file.h"
#include "titanic/titanic.h"
#include "titanic/support/simple_file.h"
#include "titanic/core/resource_key.h"
#include "titanic/support/files_manager.h"
#include "titanic/support/simple_file.h"
#include "titanic/titanic.h"
#include "common/file.h"

namespace Titanic {

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7 changes: 4 additions & 3 deletions engines/titanic/core/view_item.cpp
Expand Up @@ -20,13 +20,14 @@
*
*/

#include "titanic/game_manager.h"
#include "titanic/support/screen_manager.h"
#include "titanic/core/view_item.h"
#include "titanic/core/project_item.h"
#include "titanic/core/room_item.h"
#include "titanic/core/view_item.h"
#include "titanic/events.h"
#include "titanic/game_manager.h"
#include "titanic/messages/messages.h"
#include "titanic/pet_control/pet_control.h"
#include "titanic/support/screen_manager.h"
#include "titanic/titanic.h"

namespace Titanic {
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8 changes: 7 additions & 1 deletion engines/titanic/debugger.cpp
Expand Up @@ -21,11 +21,17 @@
*/

#include "titanic/debugger.h"
#include "titanic/titanic.h"
#include "titanic/core/node_item.h"
#include "titanic/core/room_item.h"
#include "titanic/core/tree_item.h"
#include "titanic/core/view_item.h"
#include "titanic/game_manager.h"
#include "titanic/game/movie_tester.h"
#include "titanic/main_game_window.h"
#include "titanic/pet_control/pet_control.h"
#include "titanic/support/movie.h"
#include "titanic/titanic.h"
#include "common/str-array.h"

namespace Titanic {

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19 changes: 15 additions & 4 deletions engines/titanic/debugger.h
Expand Up @@ -23,16 +23,27 @@
#ifndef TITANIC_DEBUGGER_H
#define TITANIC_DEBUGGER_H

#include "common/scummsys.h"
#include "gui/debugger.h"
#include "titanic/core/room_item.h"
#include "titanic/core/node_item.h"
#include "titanic/core/view_item.h"
#include "common/scummsys.h"

namespace Titanic {

#define DEBUG_BASIC 1
#define DEBUG_INTERMEDIATE 2
#define DEBUG_DETAILED 3

class CNodeItem;
class CRoomItem;
class CViewItem;
class TitanicEngine;

enum TitanicDebugChannels {
kDebugCore = 1 << 0,
kDebugScripts = 1 << 1,
kDebugGraphics = 1 << 2,
kDebugStarfield = 1 << 3
};

class Debugger : public GUI::Debugger {
private:
/**
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4 changes: 2 additions & 2 deletions engines/titanic/detection.cpp
Expand Up @@ -20,10 +20,10 @@
*
*/

#include "titanic/titanic.h"
#include "titanic/core/project_item.h"
#include "titanic/events.h"
#include "titanic/support/simple_file.h"

#include "titanic/titanic.h"
#include "base/plugins.h"
#include "common/savefile.h"
#include "common/str-array.h"
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13 changes: 8 additions & 5 deletions engines/titanic/events.cpp
Expand Up @@ -20,14 +20,17 @@
*
*/

#include "common/scummsys.h"
#include "common/events.h"
#include "common/system.h"
#include "engines/util.h"
#include "titanic/events.h"
#include "titanic/titanic.h"
#include "titanic/debugger.h"
#include "titanic/game_manager.h"
#include "titanic/main_game_window.h"
#include "titanic/star_control/star_control.h"
#include "titanic/titanic.h"
#include "common/events.h"
#include "common/scummsys.h"
#include "common/system.h"
#include "engines/util.h"
#include "graphics/screen.h"

namespace Titanic {

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1 change: 1 addition & 0 deletions engines/titanic/game/missiveomat.cpp
Expand Up @@ -22,6 +22,7 @@

#include "titanic/game/missiveomat.h"
#include "titanic/core/room_item.h"
#include "titanic/support/files_manager.h"
#include "titanic/titanic.h"

namespace Titanic {
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1 change: 1 addition & 0 deletions engines/titanic/game/music_console_button.cpp
Expand Up @@ -22,6 +22,7 @@

#include "titanic/game/music_console_button.h"
#include "titanic/core/room_item.h"
#include "titanic/sound/music_room.h"
#include "titanic/sound/music_room_handler.h"
#include "titanic/titanic.h"

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1 change: 1 addition & 0 deletions engines/titanic/game/parrot/parrot_lobby_link_updater.cpp
Expand Up @@ -21,6 +21,7 @@
*/

#include "titanic/game/parrot/parrot_lobby_link_updater.h"
#include "titanic/support/files_manager.h"
#include "titanic/titanic.h"

namespace Titanic {
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1 change: 1 addition & 0 deletions engines/titanic/game/sgt/bedhead.cpp
Expand Up @@ -21,6 +21,7 @@
*/

#include "titanic/game/sgt/bedhead.h"
#include "titanic/support/files_manager.h"
#include "titanic/titanic.h"

namespace Titanic {
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6 changes: 3 additions & 3 deletions engines/titanic/game/television.cpp
Expand Up @@ -21,11 +21,11 @@
*/

#include "titanic/game/television.h"
#include "titanic/game/get_lift_eye2.h"
#include "titanic/core/project_item.h"
#include "titanic/carry/magazine.h"
#include "titanic/core/project_item.h"
#include "titanic/debugger.h"
#include "titanic/game/get_lift_eye2.h"
#include "titanic/pet_control/pet_control.h"
#include "titanic/titanic.h"

namespace Titanic {

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4 changes: 2 additions & 2 deletions engines/titanic/game/transport/lift.cpp
Expand Up @@ -21,9 +21,9 @@
*/

#include "titanic/game/transport/lift.h"
#include "titanic/pet_control/pet_control.h"
#include "titanic/debugger.h"
#include "titanic/moves/multi_move.h"
#include "titanic/titanic.h"
#include "titanic/pet_control/pet_control.h"

namespace Titanic {

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2 changes: 1 addition & 1 deletion engines/titanic/game/transport/lift_indicator.cpp
Expand Up @@ -22,8 +22,8 @@

#include "titanic/game/transport/lift_indicator.h"
#include "titanic/game/transport/lift.h"
#include "titanic/debugger.h"
#include "titanic/pet_control/pet_control.h"
#include "titanic/titanic.h"

namespace Titanic {

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9 changes: 6 additions & 3 deletions engines/titanic/game_manager.cpp
Expand Up @@ -20,13 +20,16 @@
*
*/

#include "titanic/titanic.h"
#include "titanic/game_manager.h"
#include "titanic/game_view.h"
#include "titanic/support/screen_manager.h"
#include "titanic/core/project_item.h"
#include "titanic/events.h"
#include "titanic/game_view.h"
#include "titanic/messages/messages.h"
#include "titanic/pet_control/pet_control.h"
#include "titanic/sound/background_sound_maker.h"
#include "titanic/support/files_manager.h"
#include "titanic/support/screen_manager.h"
#include "titanic/titanic.h"

namespace Titanic {

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18 changes: 12 additions & 6 deletions engines/titanic/game_manager.h
Expand Up @@ -27,18 +27,24 @@
#include "titanic/game_state.h"
#include "titanic/input_handler.h"
#include "titanic/input_translator.h"
#include "titanic/support/simple_file.h"
#include "titanic/support/time_event_info.h"
#include "titanic/support/video_surface.h"
#include "titanic/true_talk/true_talk_manager.h"
#include "titanic/sound/background_sound_maker.h"
#include "titanic/support/time_event_info.h" // class CTimeEventInfo
#include "titanic/true_talk/true_talk_manager.h" // class CTrueTalkManager
#include "titanic/sound/music_room.h"
#include "titanic/sound/sound.h"

namespace Titanic {

class CProjectItem;
class CBackgroundSoundMaker;
class CGameView;
class CMovie;
class CMovieClip;
class CProjectItem;
class CRoomItem;
class CScreenManager;
class CTreeItem;
class CViewItem;
class CVideoSurface;
class SimpleFile;

class CGameManager {
private:
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4 changes: 3 additions & 1 deletion engines/titanic/game_state.cpp
Expand Up @@ -21,9 +21,11 @@
*/

#include "titanic/game_state.h"
#include "titanic/titanic.h"
#include "titanic/game_view.h"
#include "titanic/events.h"
#include "titanic/game_manager.h"
#include "titanic/support/screen_manager.h"
#include "titanic/titanic.h"

namespace Titanic {

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6 changes: 4 additions & 2 deletions engines/titanic/game_view.h
Expand Up @@ -24,13 +24,15 @@
#define TITANIC_GAME_VIEW_H

#include "common/scummsys.h"
#include "titanic/core/view_item.h"
#include "titanic/support/video_surface.h"

namespace Titanic {

class CMainGameWindow;
class CGameManager;
class CResourceKey;
class CViewItem;
class CVideoSurface;
class Rect;

class CGameView {
protected:
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1 change: 1 addition & 0 deletions engines/titanic/gfx/text_control.cpp
Expand Up @@ -21,6 +21,7 @@
*/

#include "titanic/gfx/text_control.h"
#include "titanic/support/strings.h"
#include "titanic/titanic.h"

namespace Titanic {
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8 changes: 6 additions & 2 deletions engines/titanic/gfx/text_control.h
Expand Up @@ -24,18 +24,22 @@
#define TITANIC_TEXT_CONTROL_H

#include "common/keyboard.h"
#include "titanic/support/simple_file.h"
#include "titanic/support/screen_manager.h"
#include "titanic/support/text_cursor.h"
#include "titanic/support/strings.h"

namespace Titanic {

class CScreenManager;
class CTextCursor;
class SimpleFile;

class CTextControl {
struct ArrayEntry {
CString _line;
CString _rgb;
CString _string3;
};

private:
Common::Array<ArrayEntry> _array;
CString _lines;
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5 changes: 4 additions & 1 deletion engines/titanic/input_handler.cpp
Expand Up @@ -21,11 +21,14 @@
*/

#include "titanic/input_handler.h"
#include "titanic/events.h"
#include "titanic/game_manager.h"
#include "titanic/titanic.h"
#include "titanic/core/project_item.h"
#include "titanic/messages/mouse_messages.h"
#include "titanic/pet_control/pet_control.h"
#include "titanic/support/files_manager.h"
#include "titanic/support/screen_manager.h"
#include "titanic/titanic.h"

namespace Titanic {

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