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BLADERUNNER: Added Teenager actor
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sev- committed Mar 12, 2018
1 parent ca51236 commit ca2f948
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Showing 4 changed files with 128 additions and 0 deletions.
1 change: 1 addition & 0 deletions engines/bladerunner/module.mk
Expand Up @@ -92,6 +92,7 @@ MODULE_OBJS = \
script/ai/shoeshine_man.o \
script/ai/steele.o \
script/ai/taffy_patron.o \
script/ai/teenager.o \
script/ai/the_bard.o \
script/ai/transient.o \
script/ai/tyrell_guard.o \
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123 changes: 123 additions & 0 deletions engines/bladerunner/script/ai/teenager.cpp
@@ -0,0 +1,123 @@
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/

#include "bladerunner/script/ai_script.h"

namespace BladeRunner {

AIScriptTeenager::AIScriptTeenager(BladeRunnerEngine *vm) : AIScriptBase(vm) {
}

void AIScriptTeenager::Initialize() {
_animationFrame = 0;
_animationState = 0;
_animationStateNext = 0;
_animationNext = 0;
}

bool AIScriptTeenager::Update() {
return false;
}

void AIScriptTeenager::TimerExpired(int timer) {
//return false;
}

void AIScriptTeenager::CompletedMovementTrack() {
//return false;
}

void AIScriptTeenager::ReceivedClue(int clueId, int fromActorId) {
//return false;
}

void AIScriptTeenager::ClickedByPlayer() {
//return false;
}

void AIScriptTeenager::EnteredScene(int sceneId) {
// return false;
}

void AIScriptTeenager::OtherAgentEnteredThisScene(int otherActorId) {
// return false;
}

void AIScriptTeenager::OtherAgentExitedThisScene(int otherActorId) {
// return false;
}

void AIScriptTeenager::OtherAgentEnteredCombatMode(int otherActorId, int combatMode) {
// return false;
}

void AIScriptTeenager::ShotAtAndMissed() {
// return false;
}

bool AIScriptTeenager::ShotAtAndHit() {
return false;
}

void AIScriptTeenager::Retired(int byActorId) {
// return false;
}

int AIScriptTeenager::GetFriendlinessModifierIfGetsClue(int otherActorId, int clueId) {
return 0;
}

bool AIScriptTeenager::GoalChanged(int currentGoalNumber, int newGoalNumber) {
return false;
}

bool AIScriptTeenager::UpdateAnimation(int *animation, int *frame) {
return true;
}

bool AIScriptTeenager::ChangeAnimationMode(int mode) {
return true;
}

void AIScriptTeenager::QueryAnimationState(int *animationState, int *animationFrame, int *animationStateNext, int *animationNext) {
*animationState = _animationState;
*animationFrame = _animationFrame;
*animationStateNext = _animationStateNext;
*animationNext = _animationNext;
}

void AIScriptTeenager::SetAnimationState(int animationState, int animationFrame, int animationStateNext, int animationNext) {
_animationState = animationState;
_animationFrame = animationFrame;
_animationStateNext = animationStateNext;
_animationNext = animationNext;
}

bool AIScriptTeenager::ReachedMovementTrackWaypoint(int waypointId) {
return true;
}

void AIScriptTeenager::FledCombat() {
// return false;
}

} // End of namespace BladeRunner
1 change: 1 addition & 0 deletions engines/bladerunner/script/ai_script.cpp
Expand Up @@ -72,6 +72,7 @@ AIScripts::AIScripts(BladeRunnerEngine *vm, int actorCount) {
_AIScripts[kActorHawkersParrot] = new AIScriptHawkersParrot(_vm); // 43
_AIScripts[kActorTaffyPatron] = new AIScriptTaffyPatron(_vm); // 44
_AIScripts[kActorLockupGuard] = new AIScriptLockupGuard(_vm); // 45
_AIScripts[kActorTeenager] = new AIScriptTeenager(_vm); // 46
_AIScripts[kActorHysteriaPatron1] = new AIScriptHysteriaPatron1(_vm); // 47
_AIScripts[kActorHysteriaPatron2] = new AIScriptHysteriaPatron2(_vm); // 48
_AIScripts[kActorHysteriaPatron3] = new AIScriptHysteriaPatron3(_vm); // 49
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3 changes: 3 additions & 0 deletions engines/bladerunner/script/ai_script.h
Expand Up @@ -281,6 +281,9 @@ END_SCRIPT
DECLARE_SCRIPT(LockupGuard)
END_SCRIPT

DECLARE_SCRIPT(Teenager)
END_SCRIPT

DECLARE_SCRIPT(HysteriaPatron1)
END_SCRIPT

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