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SCI: Fix access to variables (gc_interval etc.) from the console
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lskovlun committed May 27, 2011
1 parent ff62a60 commit cb990e6
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Showing 2 changed files with 6 additions and 2 deletions.
3 changes: 3 additions & 0 deletions engines/sci/console.cpp
Expand Up @@ -74,6 +74,9 @@ static int parse_reg_t(EngineState *s, const char *str, reg_t *dest, bool mayBeV
Console::Console(SciEngine *engine) : GUI::Debugger(),
_engine(engine), _debugState(engine->_debugState) {

assert(_engine);
assert(_engine->_gamestate);

// Variables
DVar_Register("sleeptime_factor", &g_debug_sleeptime_factor, DVAR_INT, 0);
DVar_Register("gc_interval", &engine->_gamestate->scriptGCInterval, DVAR_INT, 0);
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5 changes: 3 additions & 2 deletions engines/sci/sci.cpp
Expand Up @@ -213,8 +213,6 @@ Common::Error SciEngine::run() {
_gfxScreen = new GfxScreen(_resMan);
_gfxScreen->enableUndithering(ConfMan.getBool("disable_dithering"));

// Create debugger console. It requires GFX to be initialized
_console = new Console(this);
_kernel = new Kernel(_resMan, segMan);

_features = new GameFeatures(segMan, _kernel);
Expand All @@ -227,6 +225,9 @@ Common::Error SciEngine::run() {
_gamestate = new EngineState(segMan);
_eventMan = new EventManager(_resMan->detectFontExtended());

// Create debugger console. It requires GFX and _gamestate to be initialized
_console = new Console(this);

// The game needs to be initialized before the graphics system is initialized, as
// the graphics code checks parts of the seg manager upon initialization (e.g. for
// the presence of the fastCast object)
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