Skip to content

Commit

Permalink
SHERLOCK: Extra comments for methods in ScalpelEngine
Browse files Browse the repository at this point in the history
  • Loading branch information
dreammaster committed May 2, 2015
1 parent 9fd73d0 commit cce0b55
Showing 1 changed file with 12 additions and 0 deletions.
12 changes: 12 additions & 0 deletions engines/sherlock/scalpel/scalpel.cpp
Expand Up @@ -246,6 +246,9 @@ void ScalpelEngine::showOpening() {
_sound->stopMusic();
}

/**
* Show the starting city cutscene which shows the game title
*/
bool ScalpelEngine::showCityCutscene() {
byte palette[PALETTE_SIZE];

Expand Down Expand Up @@ -318,6 +321,9 @@ bool ScalpelEngine::showCityCutscene() {
return finished;
}

/**
* Show the back alley where the initial murder takes place
*/
bool ScalpelEngine::showAlleyCutscene() {
byte palette[PALETTE_SIZE];
_sound->playMusic("prolog2.mus");
Expand Down Expand Up @@ -355,6 +361,9 @@ bool ScalpelEngine::showAlleyCutscene() {
return finished;
}

/**
* Show the Baker Street outside cutscene
*/
bool ScalpelEngine::showStreetCutscene() {
_titleOverride = "TITLE.LIB";
_soundOverride = "TITLE.SND";
Expand Down Expand Up @@ -408,6 +417,9 @@ bool ScalpelEngine::scrollCredits() {
return true;
}

/**
* Show Holmes and Watson at the breakfast table, lestrade's note, and then the scrolling credits
*/
bool ScalpelEngine::showOfficeCutscene() {
_sound->playMusic("PROLOG4.MUS");
_titleOverride = "TITLE2.LIB";
Expand Down

0 comments on commit cce0b55

Please sign in to comment.