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DM: Clean up includes
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Swap <> to "" with scummvm files
Add dm/ prefix to dm files
Reorder includes to system files, dm files
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Bendegúz Nagy committed Sep 3, 2016
1 parent 0d7481b commit cd3b485
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Showing 37 changed files with 216 additions and 212 deletions.
24 changes: 12 additions & 12 deletions engines/dm/champion.cpp
Expand Up @@ -25,18 +25,18 @@
* maintainer of the Dungeon Master Encyclopaedia (http://dmweb.free.fr/)
*/

#include "champion.h"
#include "dungeonman.h"
#include "eventman.h"
#include "menus.h"
#include "inventory.h"
#include "objectman.h"
#include "text.h"
#include "timeline.h"
#include "projexpl.h"
#include "group.h"
#include "movesens.h"
#include "sounds.h"
#include "dm/champion.h"
#include "dm/dungeonman.h"
#include "dm/eventman.h"
#include "dm/menus.h"
#include "dm/inventory.h"
#include "dm/objectman.h"
#include "dm/text.h"
#include "dm/timeline.h"
#include "dm/projexpl.h"
#include "dm/group.h"
#include "dm/movesens.h"
#include "dm/sounds.h"


namespace DM {
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4 changes: 2 additions & 2 deletions engines/dm/champion.h
Expand Up @@ -30,8 +30,8 @@

#include "common/str.h"

#include "dm.h"
#include "gfx.h"
#include "dm/dm.h"
#include "dm/gfx.h"

namespace DM {

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12 changes: 6 additions & 6 deletions engines/dm/console.cpp
Expand Up @@ -25,12 +25,12 @@
* maintainer of the Dungeon Master Encyclopaedia (http://dmweb.free.fr/)
*/

#include "console.h"
#include "dm.h"
#include "champion.h"
#include "dungeonman.h"
#include "movesens.h"
#include "objectman.h"
#include "dm/console.h"
#include "dm/dm.h"
#include "dm/champion.h"
#include "dm/dungeonman.h"
#include "dm/movesens.h"
#include "dm/objectman.h"


namespace DM {
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5 changes: 3 additions & 2 deletions engines/dm/detection.cpp
Expand Up @@ -25,14 +25,15 @@
* maintainer of the Dungeon Master Encyclopaedia (http://dmweb.free.fr/)
*/

#include "dm/dm.h"

#include "common/config-manager.h"
#include "common/error.h"
#include "common/fs.h"
#include "common/system.h"

#include "engines/advancedDetector.h"
#include <common/system.h>

#include "dm/dm.h"

namespace DM {
static const PlainGameDescriptor DMGames[] = {
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9 changes: 4 additions & 5 deletions engines/dm/dialog.cpp
Expand Up @@ -25,11 +25,10 @@
* maintainer of the Dungeon Master Encyclopaedia (http://dmweb.free.fr/)
*/

#include "dialog.h"
#include "gfx.h"
#include "text.h"
#include "eventman.h"

#include "dm/dialog.h"
#include "dm/gfx.h"
#include "dm/text.h"
#include "dm/eventman.h"

namespace DM {

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3 changes: 1 addition & 2 deletions engines/dm/dialog.h
Expand Up @@ -25,8 +25,7 @@
* maintainer of the Dungeon Master Encyclopaedia (http://dmweb.free.fr/)
*/

#include "dm.h"

#include "dm/dm.h"

namespace DM {

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50 changes: 27 additions & 23 deletions engines/dm/dm.cpp
Expand Up @@ -25,6 +25,8 @@
* maintainer of the Dungeon Master Encyclopaedia (http://dmweb.free.fr/)
*/

#include "advancedDetector.h"

#include "common/config-manager.h"
#include "common/scummsys.h"
#include "common/system.h"
Expand All @@ -33,35 +35,37 @@
#include "common/debug-channels.h"
#include "common/error.h"

#include "engines/util.h"
#include "engines/engine.h"
#include "graphics/palette.h"
#include "common/file.h"
#include "common/events.h"
#include "common/array.h"
#include "common/algorithm.h"
#include "common/translation.h"

#include "engines/util.h"
#include "engines/engine.h"

#include "graphics/cursorman.h"
#include "graphics/palette.h"
#include "graphics/surface.h"

#include "gui/saveload.h"

#include "dm/dm.h"
#include "gfx.h"
#include "dungeonman.h"
#include "eventman.h"
#include "menus.h"
#include "champion.h"
#include "loadsave.h"
#include "objectman.h"
#include "inventory.h"
#include "text.h"
#include "movesens.h"
#include "group.h"
#include "timeline.h"
#include "projexpl.h"
#include "dialog.h"
#include <graphics/cursorman.h>
#include <advancedDetector.h>
#include "sounds.h"
#include <graphics/surface.h>
#include <common/translation.h>
#include <gui/saveload.h>
#include "dm/gfx.h"
#include "dm/dungeonman.h"
#include "dm/eventman.h"
#include "dm/menus.h"
#include "dm/champion.h"
#include "dm/loadsave.h"
#include "dm/objectman.h"
#include "dm/inventory.h"
#include "dm/text.h"
#include "dm/movesens.h"
#include "dm/group.h"
#include "dm/timeline.h"
#include "dm/projexpl.h"
#include "dm/dialog.h"
#include "dm/sounds.h"

namespace DM {
const char *debugGetDirectionName(Direction dir) {
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11 changes: 6 additions & 5 deletions engines/dm/dm.h
Expand Up @@ -28,16 +28,17 @@
#ifndef DM_H
#define DM_H

#include "common/random.h"
#include "engines/engine.h"
#include "engines/savestate.h"

#include "common/random.h"
#include "common/savefile.h"
#include "common/str.h"
#include "engines/savestate.h"
#include "common/memstream.h"

#include "console.h"
#include <common/memstream.h>
#include <advancedDetector.h>
#include "advancedDetector.h"

#include "dm/console.h"

struct ADGameDescription;

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22 changes: 11 additions & 11 deletions engines/dm/dmglobals.cpp
Expand Up @@ -26,18 +26,18 @@
*/

#include "common/system.h"

#include "dm/dm.h"
#include "gfx.h"
#include "dungeonman.h"
#include "eventman.h"
#include "menus.h"
#include "champion.h"
#include "loadsave.h"
#include "objectman.h"
#include "inventory.h"
#include "text.h"
#include "movesens.h"
#include "string.h"
#include "dm/gfx.h"
#include "dm/dungeonman.h"
#include "dm/eventman.h"
#include "dm/menus.h"
#include "dm/champion.h"
#include "dm/loadsave.h"
#include "dm/objectman.h"
#include "dm/inventory.h"
#include "dm/text.h"
#include "dm/movesens.h"

namespace DM {

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12 changes: 6 additions & 6 deletions engines/dm/dungeonman.cpp
Expand Up @@ -28,12 +28,12 @@
#include "common/file.h"
#include "common/memstream.h"

#include "dungeonman.h"
#include "timeline.h"
#include "champion.h"
#include "group.h"
#include "movesens.h"
#include "projexpl.h"
#include "dm/dungeonman.h"
#include "dm/timeline.h"
#include "dm/champion.h"
#include "dm/group.h"
#include "dm/movesens.h"
#include "dm/projexpl.h"

namespace DM {

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4 changes: 2 additions & 2 deletions engines/dm/dungeonman.h
Expand Up @@ -28,8 +28,8 @@
#ifndef DUNGEONMAN_H
#define DUNGEONMAN_H

#include "dm.h"
#include "gfx.h"
#include "dm/dm.h"
#include "dm/gfx.h"

namespace DM {

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28 changes: 14 additions & 14 deletions engines/dm/eventman.cpp
Expand Up @@ -27,20 +27,20 @@

#include "common/system.h"
#include "graphics/cursorman.h"

#include "eventman.h"
#include "dungeonman.h"
#include "movesens.h"
#include "objectman.h"
#include "inventory.h"
#include "menus.h"
#include "timeline.h"
#include "projexpl.h"
#include "text.h"
#include "group.h"
#include "dialog.h"
#include "sounds.h"
#include <mortevielle/saveload.h>
#include "graphics/thumbnail.h"

#include "dm/eventman.h"
#include "dm/dungeonman.h"
#include "dm/movesens.h"
#include "dm/objectman.h"
#include "dm/inventory.h"
#include "dm/menus.h"
#include "dm/timeline.h"
#include "dm/projexpl.h"
#include "dm/text.h"
#include "dm/group.h"
#include "dm/dialog.h"
#include "dm/sounds.h"


namespace DM {
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6 changes: 3 additions & 3 deletions engines/dm/eventman.h
Expand Up @@ -32,9 +32,9 @@
#include "common/queue.h"
#include "common/array.h"

#include "dm.h"
#include "gfx.h"
#include "champion.h"
#include "dm/dm.h"
#include "dm/gfx.h"
#include "dm/champion.h"

namespace DM {

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18 changes: 9 additions & 9 deletions engines/dm/gfx.cpp
Expand Up @@ -28,17 +28,17 @@
#include "engines/util.h"
#include "common/system.h"
#include "common/file.h"
#include "graphics/palette.h"
#include "common/endian.h"
#include "graphics/palette.h"

#include "gfx.h"
#include "dungeonman.h"
#include "group.h"
#include "timeline.h"
#include "champion.h"
#include "eventman.h"
#include "lzw.h"
#include "text.h"
#include "dm/gfx.h"
#include "dm/dungeonman.h"
#include "dm/group.h"
#include "dm/timeline.h"
#include "dm/champion.h"
#include "dm/eventman.h"
#include "dm/lzw.h"
#include "dm/text.h"

namespace DM {
DisplayMan::DisplayMan(DMEngine *dmEngine) : _vm(dmEngine) {
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3 changes: 2 additions & 1 deletion engines/dm/gfx.h
Expand Up @@ -31,9 +31,10 @@
#include "common/scummsys.h"
#include "common/rect.h"
#include "common/memstream.h"
#include "dm.h"
#include "common/array.h"

#include "dm/dm.h"

namespace DM {

#define k0_viewFloor_D3L 0 // @ C0_VIEW_FLOOR_D3L
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18 changes: 9 additions & 9 deletions engines/dm/group.cpp
Expand Up @@ -25,15 +25,15 @@
* maintainer of the Dungeon Master Encyclopaedia (http://dmweb.free.fr/)
*/

#include "group.h"
#include "dungeonman.h"
#include "champion.h"
#include "movesens.h"
#include "projexpl.h"
#include "timeline.h"
#include "objectman.h"
#include "menus.h"
#include "sounds.h"
#include "dm/group.h"
#include "dm/dungeonman.h"
#include "dm/champion.h"
#include "dm/movesens.h"
#include "dm/projexpl.h"
#include "dm/timeline.h"
#include "dm/objectman.h"
#include "dm/menus.h"
#include "dm/sounds.h"


namespace DM {
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2 changes: 1 addition & 1 deletion engines/dm/group.h
Expand Up @@ -28,7 +28,7 @@
#ifndef DM_GROUP_H
#define DM_GROUP_H

#include "dm.h"
#include "dm/dm.h"

namespace DM {
class Champion;
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