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SHERLOCK: Fix tiny memory leak
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Torbjörn Andersson authored and wjp committed Jun 10, 2015
1 parent 6aaee55 commit ce6ad7e
Showing 1 changed file with 2 additions and 2 deletions.
4 changes: 2 additions & 2 deletions engines/sherlock/scalpel/scalpel.cpp
Expand Up @@ -187,11 +187,11 @@ ScalpelEngine::~ScalpelEngine() {

void ScalpelEngine::initialize() {
// 3DO actually uses RGB555, but some platforms of ours only support RGB565, so we use that
const Graphics::PixelFormat *pixelFormatRGB565 = new Graphics::PixelFormat(2, 5, 6, 5, 0, 11, 5, 0, 0);

if (getPlatform() == Common::kPlatform3DO) {
const Graphics::PixelFormat pixelFormatRGB565 = Graphics::PixelFormat(2, 5, 6, 5, 0, 11, 5, 0, 0);
// 320x200 16-bit RGB565 for 3DO support
initGraphics(320, 200, false, pixelFormatRGB565);
initGraphics(320, 200, false, &pixelFormatRGB565);
} else {
// 320x200 palettized
initGraphics(320, 200, false);
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