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SHERLOCK: Implement settings window code
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dreammaster committed Apr 13, 2015
1 parent e8e095a commit cf87831
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Showing 5 changed files with 340 additions and 1 deletion.
2 changes: 2 additions & 0 deletions engines/sherlock/screen.h
Expand Up @@ -126,6 +126,8 @@ class Screen : public Surface {
void setDisplayBounds(const Common::Rect &r);
void resetDisplayBounds();
Common::Rect getDisplayBounds();

int fontNumber() const { return _fontNumber; }
};

} // End of namespace Sherlock
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5 changes: 5 additions & 0 deletions engines/sherlock/sherlock.cpp
Expand Up @@ -48,6 +48,7 @@ SherlockEngine::SherlockEngine(OSystem *syst, const SherlockGameDescription *gam
_loadingSavedGame = false;
_onChessboard = false;
_slowChess = false;
_keyPadSpeed = 0;
}

SherlockEngine::~SherlockEngine() {
Expand Down Expand Up @@ -177,4 +178,8 @@ void SherlockEngine::freeSaveGameList() {
// TODO
}

void SherlockEngine::saveConfig() {
// TODO
}

} // End of namespace Comet
4 changes: 4 additions & 0 deletions engines/sherlock/sherlock.h
Expand Up @@ -106,6 +106,8 @@ class SherlockEngine : public Engine {
Common::Array<Common::Point> _map; // Map locations for each scene
bool _onChessboard;
bool _slowChess;
bool _joystick;
int _keyPadSpeed;
public:
SherlockEngine(OSystem *syst, const SherlockGameDescription *gameDesc);
virtual ~SherlockEngine();
Expand All @@ -127,6 +129,8 @@ class SherlockEngine : public Engine {
void setFlags(int flagNum);

void freeSaveGameList();

void saveConfig();
};

} // End of namespace Sherlock
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317 changes: 316 additions & 1 deletion engines/sherlock/user_interface.cpp
Expand Up @@ -53,6 +53,23 @@ const int INVENTORY_POINTS[8][3] = {
{ 285, 315, 294 }
};

const int SETUP_POINTS[12][4] = {
{ 4, 154, 101, 53 }, // Exit
{ 4, 165, 101, 53 }, // Music Toggle
{ 219, 165, 316, 268 }, // Voice Toggle
{ 103, 165, 217, 160 }, // Sound Effects Toggle
{ 219, 154, 316, 268 }, // Help Button Left/Right
{ 103, 154, 217, 160 }, // New Font Style
{ 4, 187, 101, 53 }, // Joystick Toggle
{ 103, 187, 217, 160 }, // Calibrate Joystick
{ 219, 176, 316, 268 }, // Fade Style
{ 103, 176, 217, 160 }, // Window Open Style
{ 4, 176, 101, 53 }, // Portraits Toggle
{ 219, 187, 316, 268 } // Key Pad Accel. Toggle
};



const char COMMANDS[13] = "LMTPOCIUGJFS";
const char INVENTORY_COMMANDS[9] = { "ELUG-+,." };
const char *const PRESS_KEY_FOR_MORE = "Press any Key for More.";
Expand All @@ -77,6 +94,162 @@ const char *const MUSE[] = {
"Doors don't smoke"
};

const char *const SETUP_STRS0[2] = { "off", "on" };
const char *const SETUP_STRS1[2] = { "Directly", "by Pixel" };
const char *const SETUP_STRS2[2] = { "Left", "Right" };
const char *const SETUP_STRS3[2] = { "Appear", "Slide" };
const char *const SETUP_STRS4[2] = { "Slow", "Fast" };
const char *const SETUP_STRS5[2] = { "Left", "Right" };
const char *const SETUP_NAMES[12] = {
"Exit", "M", "V", "S", "B", "New Font Style", "J", "Calibrate Joystick", "F", "W", "P", "K"
};

/*----------------------------------------------------------------*/

/**
* Draws the interface for the settings window
*/
void Settings::drawInteface(bool flag) {
People &people = *_vm->_people;
Screen &screen = *_vm->_screen;
Sound &sound = *_vm->_sound;
UserInterface &ui = *_vm->_ui;
Common::String tempStr;

if (!flag) {
screen._backBuffer1.fillRect(Common::Rect(0, CONTROLS_Y1, SHERLOCK_SCREEN_WIDTH, CONTROLS_Y1 + 1), BORDER_COLOR);
screen._backBuffer1.fillRect(Common::Rect(0, CONTROLS_Y1 + 1, 2, SHERLOCK_SCREEN_HEIGHT), BORDER_COLOR);
screen._backBuffer1.fillRect(Common::Rect(SHERLOCK_SCREEN_WIDTH - 2, CONTROLS_Y1 + 1, SHERLOCK_SCREEN_WIDTH,
SHERLOCK_SCREEN_HEIGHT), BORDER_COLOR);
screen._backBuffer1.hLine(0, SHERLOCK_SCREEN_HEIGHT - 1, SHERLOCK_SCREEN_WIDTH - 1, BORDER_COLOR);
screen._backBuffer1.fillRect(Common::Rect(2, CONTROLS_Y1 + 1, SHERLOCK_SCREEN_WIDTH - 2,
SHERLOCK_SCREEN_HEIGHT - 2), INV_BACKGROUND);
}

screen.makeButton(Common::Rect(SETUP_POINTS[0][0], SETUP_POINTS[0][1], SETUP_POINTS[0][2], SETUP_POINTS[0][1] + 10),
SETUP_POINTS[0][3] - screen.stringWidth("Exit") / 2, "Exit");

tempStr = Common::String::format("Music %s", SETUP_STRS0[sound._music]);
screen.makeButton(Common::Rect(SETUP_POINTS[1][0], SETUP_POINTS[1][1], SETUP_POINTS[1][2], SETUP_POINTS[1][1] + 10),
SETUP_POINTS[1][3] - screen.stringWidth(tempStr) / 2, tempStr);

tempStr = Common::String::format("Voices %s", SETUP_STRS0[sound._voices]);
screen.makeButton(Common::Rect(SETUP_POINTS[2][0], SETUP_POINTS[2][1], SETUP_POINTS[2][2], SETUP_POINTS[2][1] + 10),
SETUP_POINTS[2][3] - screen.stringWidth(tempStr) / 2, tempStr);

tempStr = Common::String::format("Sound Effects %s", SETUP_STRS0[sound._digitized]);
screen.makeButton(Common::Rect(SETUP_POINTS[3][0], SETUP_POINTS[3][1], SETUP_POINTS[3][2], SETUP_POINTS[3][1] + 10),
SETUP_POINTS[3][3] - screen.stringWidth(tempStr) / 2, tempStr);

tempStr = Common::String::format("Auto Help %s", SETUP_STRS5[ui._helpStyle]);
screen.makeButton(Common::Rect(SETUP_POINTS[4][0], SETUP_POINTS[4][1], SETUP_POINTS[4][2], SETUP_POINTS[4][1] + 10),
SETUP_POINTS[4][3] - screen.stringWidth(tempStr) / 2, tempStr);
screen.makeButton(Common::Rect(SETUP_POINTS[5][0], SETUP_POINTS[5][1], SETUP_POINTS[5][2], SETUP_POINTS[5][1] + 10),
SETUP_POINTS[5][3] - screen.stringWidth("New Font Style") / 2, "New Font Style");
tempStr = Common::String::format("Joystick %s", SETUP_STRS0[_vm->_joystick ? 1 : 0]);
screen.makeButton(Common::Rect(SETUP_POINTS[6][0], SETUP_POINTS[6][1], SETUP_POINTS[6][2], SETUP_POINTS[6][1] + 10),
SETUP_POINTS[6][3] - screen.stringWidth(tempStr) / 2, tempStr);
screen.makeButton(Common::Rect(SETUP_POINTS[7][0], SETUP_POINTS[7][1], SETUP_POINTS[7][2], SETUP_POINTS[7][1] + 10),
SETUP_POINTS[7][3] - screen.stringWidth("Calibrate Joystick") / 2, "Calibrate Joystick");

tempStr = Common::String::format("Fade %s", screen._fadeStyle ? "by Pixel" : "Directly");
screen.makeButton(Common::Rect(SETUP_POINTS[8][0], SETUP_POINTS[8][1], SETUP_POINTS[8][2], SETUP_POINTS[8][1] + 10),
SETUP_POINTS[8][3] - screen.stringWidth(tempStr) / 2, tempStr);

tempStr = Common::String::format("Windows %s", ui._windowStyle ? "Slide" : "Appear");
screen.makeButton(Common::Rect(SETUP_POINTS[9][0], SETUP_POINTS[9][1], SETUP_POINTS[9][2], SETUP_POINTS[9][1] + 10),
SETUP_POINTS[9][3] - screen.stringWidth(tempStr) / 2, tempStr);

tempStr = Common::String::format("Portraits %s", SETUP_STRS0[people._portraitsOn]);
screen.makeButton(Common::Rect(SETUP_POINTS[10][0], SETUP_POINTS[10][1], SETUP_POINTS[10][2], SETUP_POINTS[10][1] + 10),
SETUP_POINTS[10][3] - screen.stringWidth(tempStr) / 2, tempStr);
tempStr = Common::String::format("Key Pad %s", _vm->_keyPadSpeed ? "Fast" : "Slow");

screen.makeButton(Common::Rect(SETUP_POINTS[11][0], SETUP_POINTS[11][1], SETUP_POINTS[11][2], SETUP_POINTS[11][1] + 10),
SETUP_POINTS[11][3] - screen.stringWidth(tempStr) / 2, tempStr);

// Show the window immediately, or slide it on-screen
if (!flag) {
if (!ui._windowStyle) {
screen.slamRect(Common::Rect(0, CONTROLS_Y1, SHERLOCK_SCREEN_WIDTH, SHERLOCK_SCREEN_HEIGHT));
} else {
ui.summonWindow(true, CONTROLS_Y1);
}

ui._windowOpen = true;
} else {
screen.slamRect(Common::Rect(0, CONTROLS_Y1, SHERLOCK_SCREEN_WIDTH, SHERLOCK_SCREEN_HEIGHT));
}
}

int Settings::drawButtons(const Common::Point &pt, int key) {
Events &events = *_vm->_events;
People &people = *_vm->_people;
Screen &screen = *_vm->_screen;
Sound &sound = *_vm->_sound;
UserInterface &ui = *_vm->_ui;
int found = -1;
byte color;
Common::String tempStr;

for (int idx = 0; idx < 12; ++idx) {
if ((pt.x > SETUP_POINTS[idx][0] && pt.x < SETUP_POINTS[idx][2] && pt.y > SETUP_POINTS[idx][1]
&& pt.y < (SETUP_POINTS[idx][1] + 10) && (events._released || events._released))
|| (key == SETUP_NAMES[idx][0])) {
found = idx;
color = COMMAND_HIGHLIGHTED;
} else {
color = COMMAND_FOREGROUND;
}

// Print the button text
switch (idx) {
case 1:
tempStr = Common::String::format("Music %s", SETUP_STRS0[sound._music]);
screen.buttonPrint(Common::Point(SETUP_POINTS[idx][3], SETUP_POINTS[idx][1]), color, true, tempStr);
break;
case 2:
tempStr = Common::String::format("Voices %s", SETUP_STRS0[sound._voices]);
screen.buttonPrint(Common::Point(SETUP_POINTS[idx][3], SETUP_POINTS[idx][1]), color, true, tempStr);
break;
case 3:
tempStr = Common::String::format("Sound Effects %s", SETUP_STRS0[sound._digitized]);
screen.buttonPrint(Common::Point(SETUP_POINTS[idx][3], SETUP_POINTS[idx][1]), color, true, tempStr);
break;
case 4:
tempStr = Common::String::format("Auto Help %s", SETUP_STRS2[ui._helpStyle]);
screen.buttonPrint(Common::Point(SETUP_POINTS[idx][3], SETUP_POINTS[idx][1]), color, true, tempStr);
break;
case 6:
tempStr = Common::String::format("Joystick %s", SETUP_STRS0[_vm->_joystick]);
screen.buttonPrint(Common::Point(SETUP_POINTS[idx][3], SETUP_POINTS[idx][1]), color, true, tempStr);
break;
case 8:
tempStr = Common::String::format("Fade %s", SETUP_STRS1[screen._fadeStyle]);
screen.buttonPrint(Common::Point(SETUP_POINTS[idx][3], SETUP_POINTS[idx][1]), color, true, tempStr);
break;
case 9:
tempStr = Common::String::format("Windows %s", SETUP_STRS3[ui._windowStyle]);
screen.buttonPrint(Common::Point(SETUP_POINTS[idx][3], SETUP_POINTS[idx][1]), color, true, tempStr);
break;
case 10:
tempStr = Common::String::format("Portraits %s", SETUP_STRS0[people._portraitsOn]);
screen.buttonPrint(Common::Point(SETUP_POINTS[idx][3], SETUP_POINTS[idx][1]), color, true, tempStr);
break;
case 11:
tempStr = Common::String::format("Key Pad %s", SETUP_STRS4[_vm->_keyPadSpeed]);
screen.buttonPrint(Common::Point(SETUP_POINTS[idx][3], SETUP_POINTS[idx][1]), color, true, tempStr);
break;
default:
screen.buttonPrint(Common::Point(SETUP_POINTS[idx][3], SETUP_POINTS[idx][1]), color, true, SETUP_NAMES[idx]);
break;
}
}

return found;
}


/*----------------------------------------------------------------*/

UserInterface::UserInterface(SherlockEngine *vm) : _vm(vm) {
Expand Down Expand Up @@ -1531,8 +1704,150 @@ void UserInterface::environment() {
// TODO
}

/**
* Handles input when the settings window is being shown
*/
void UserInterface::doControls() {
// TODO
Events &events = *_vm->_events;
People &people = *_vm->_people;
Scene &scene = *_vm->_scene;
Screen &screen = *_vm->_screen;
Sound &sound = *_vm->_sound;
Talk &talk = *_vm->_talk;
UserInterface &ui = *_vm->_ui;
int found;
byte color;
bool updateConfig = false;

Settings settings(_vm);
settings.drawInteface(false);

do {
if (_menuCounter)
whileMenuCounter();

found = -1;
_key = -1;

scene.doBgAnim();
if (talk._talkToAbort)
return;

events.setButtonState();
Common::Point pt = events.mousePos();

if (events._pressed || events._released || events.kbHit()) {
clearInfo();
_key = -1;

if (events.kbHit()) {
Common::KeyState keyState = events.getKey();
_key = toupper(keyState.keycode);

if (_key == Common::KEYCODE_RETURN || _key == Common::KEYCODE_SPACE) {
events._pressed = false;
events._oldButtons = 0;
_keycode = Common::KEYCODE_INVALID;
events._released = true;
}
}

// Handle highlighting button under mouse
found = settings.drawButtons(pt, _key);
}

if ((found == 0 && events._released) || (_key == 'E' || _key == Common::KEYCODE_ESCAPE))
// Exit
break;

if ((found == 1 && events._released) || _key == 'M') {
// Toggle music
if (sound._music) {
sound.stopSound();
sound._music = false;
} else {
sound._music = true;
sound.startSong();
}

updateConfig = true;
settings.drawInteface(true);
}

if ((found == 2 && events._released) || _key == 'V') {
sound._voices = !sound._voices;
updateConfig = true;
settings.drawInteface(true);
}

if ((found == 3 && events._released) || _key == 'S') {
// Toggle sound effects
sound._digitized = !sound._digitized;
updateConfig = true;
settings.drawInteface(true);
}

if ((found == 4 && events._released) || _key == 'A') {
// Help button style
ui._helpStyle ^= 1;
updateConfig = true;
settings.drawInteface(true);
}

if ((found == 5 && events._released) || _key == 'N') {
// New font style
screen.setFont((screen.fontNumber() + 1) & 3);
}

if ((found == 6 && events._released) || _key == 'J') {
// Toggle joystick
_vm->_joystick = !_vm->_joystick;
updateConfig = true;
settings.drawInteface(true);
}

if ((found == 7 && events._released) || _key == 'C') {
// Calibrate joystick - No implementation in ScummVM
}

if ((found == 8 && events._released) || _key == 'F') {
// Toggle fade style
screen._fadeStyle = !screen._fadeStyle;
updateConfig = true;
settings.drawInteface(true);
}

if ((found == 9 && events._released) || _key == 'W') {
// Window style
ui._windowStyle ^= 1;
updateConfig = true;
settings.drawInteface(true);
}

if ((found == 10 && events._released) || _key == 'P') {
// Toggle portraits being shown
people._portraitsOn = !people._portraitsOn;
updateConfig = true;
settings.drawInteface(true);
}

if ((found == 11 && events._released) || _key == 'K') {
// Toggle keypad acceleration speed
_vm->_keyPadSpeed ^= 1;
updateConfig = true;
settings.drawInteface(true);
}
} while (!_vm->shouldQuit());

banishWindow();

if (updateConfig)
_vm->saveConfig();

_keycode = Common::KEYCODE_INVALID;
_keyboardInput = false;
_windowBounds.top = CONTROLS_Y1;
_key = -1;
}

/**
Expand Down

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