Commit
This commit does not belong to any branch on this repository, and may belong to a fork outside of the repository.
(Common stuff between both Norad Alpha and Norad Delta)
- Loading branch information
Matthew Hoops
committed
Oct 20, 2011
1 parent
422ff6c
commit d6dee9f
Showing
14 changed files
with
3,351 additions
and
2 deletions.
There are no files selected for viewing
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,284 @@ | ||
/* ScummVM - Graphic Adventure Engine | ||
* | ||
* ScummVM is the legal property of its developers, whose names | ||
* are too numerous to list here. Please refer to the COPYRIGHT | ||
* file distributed with this source distribution. | ||
* | ||
* Additional copyright for this file: | ||
* Copyright (C) 1995-1997 Presto Studios, Inc. | ||
* | ||
* This program is free software; you can redistribute it and/or | ||
* modify it under the terms of the GNU General Public License | ||
* as published by the Free Software Foundation; either version 2 | ||
* of the License, or (at your option) any later version. | ||
* This program is distributed in the hope that it will be useful, | ||
* but WITHOUT ANY WARRANTY; without even the implied warranty of | ||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the | ||
* GNU General Public License for more details. | ||
* You should have received a copy of the GNU General Public License | ||
* along with this program; if not, write to the Free Software | ||
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. | ||
* | ||
*/ | ||
|
||
#include "pegasus/energymonitor.h" | ||
#include "pegasus/gamestate.h" | ||
#include "pegasus/pegasus.h" | ||
#include "pegasus/ai/ai_area.h" | ||
#include "pegasus/items/inventory/airmask.h" | ||
#include "pegasus/neighborhood/norad/norad.h" | ||
#include "pegasus/neighborhood/norad/noradelevator.h" | ||
#include "pegasus/neighborhood/norad/pressuredoor.h" | ||
#include "pegasus/neighborhood/norad/subcontrolroom.h" | ||
#include "pegasus/neighborhood/norad/subplatform.h" | ||
|
||
namespace Pegasus { | ||
|
||
const tNotificationFlags kDoneWithPressureDoorNotification = 1; | ||
|
||
const tNotificationFlags kNoradNotificationFlags = kDoneWithPressureDoorNotification; | ||
|
||
// This class handles everything that Norad Alpha and Delta have in common, such as | ||
// oxygen mask usage, the elevator and the pressure doors. | ||
|
||
Norad::Norad(InputHandler *nextHandler, PegasusEngine *vm, const Common::String &resName, tNeighborhoodID id) : | ||
Neighborhood(nextHandler, vm, resName, id), _noradNotification(kNoradNotificationID, vm) { | ||
_elevatorUpSpotID = kNoHotSpotID; | ||
_elevatorDownSpotID = kNoHotSpotID; | ||
_elevatorUpRoomID = kNoHotSpotID; | ||
_elevatorDownRoomID = kNoHotSpotID; | ||
|
||
_subRoomEntryRoom1 = kNoRoomID; | ||
_subRoomEntryDir1 = kNoDirection; | ||
_subRoomEntryRoom2 = kNoRoomID; | ||
_subRoomEntryDir2 = kNoDirection; | ||
_upperPressureDoorRoom = kNoRoomID; | ||
_lowerPressureDoorRoom = kNoRoomID; | ||
|
||
_upperPressureDoorUpSpotID = kNoHotSpotID; | ||
_upperPressureDoorDownSpotID = kNoHotSpotID; | ||
_upperPressureDoorAbortSpotID = kNoHotSpotID; | ||
|
||
_lowerPressureDoorUpSpotID = kNoHotSpotID; | ||
_lowerPressureDoorDownSpotID = kNoHotSpotID; | ||
_lowerPressureDoorAbortSpotID = kNoHotSpotID; | ||
|
||
_pressureSoundIn = 0xffffffff; | ||
_pressureSoundOut = 0xffffffff; | ||
_equalizeSoundIn = 0xffffffff; | ||
_equalizeSoundOut = 0xffffffff; | ||
_accessDeniedIn = 0xffffffff; | ||
_accessDeniedOut = 0xffffffff; | ||
|
||
_platformRoom = kNoRoomID; | ||
_subControlRoom = kNoRoomID; | ||
|
||
_doneWithPressureDoor = false; | ||
|
||
_noradNotification.notifyMe(this, kNoradNotificationFlags, kNoradNotificationFlags); | ||
} | ||
|
||
GameInteraction *Norad::makeInteraction(const tInteractionID interactionID) { | ||
PressureDoor *pressureDoor; | ||
SubControlRoom *subControl; | ||
|
||
switch (interactionID) { | ||
case kNoradElevatorInteractionID: | ||
return new NoradElevator(this, _elevatorUpRoomID, _elevatorDownRoomID, _elevatorUpSpotID, _elevatorDownSpotID); | ||
case kNoradPressureDoorInteractionID: | ||
if (GameState.getCurrentRoom() == _upperPressureDoorRoom) | ||
pressureDoor = new PressureDoor(this, true, _upperPressureDoorUpSpotID, _upperPressureDoorDownSpotID, | ||
_upperPressureDoorAbortSpotID, _pressureSoundIn, _pressureSoundOut, _equalizeSoundIn, _equalizeSoundOut); | ||
else | ||
pressureDoor = new PressureDoor(this, false, _lowerPressureDoorUpSpotID, _lowerPressureDoorDownSpotID, | ||
_lowerPressureDoorAbortSpotID, _pressureSoundIn, _pressureSoundOut, _equalizeSoundIn, _equalizeSoundOut); | ||
|
||
if (GameState.getCurrentRoom() == kNorad59West && playingAgainstRobot()) | ||
pressureDoor->playAgainstRobot(); | ||
|
||
return pressureDoor; | ||
case kNoradSubControlRoomInteractionID: | ||
subControl = new SubControlRoom(this); | ||
|
||
if (GameState.getCurrentRoom() == kNorad60West && playingAgainstRobot()) | ||
subControl->playAgainstRobot(); | ||
|
||
return subControl; | ||
case kNoradSubPlatformInteractionID: | ||
return new SubPlatform(this); | ||
default: | ||
return 0; | ||
} | ||
} | ||
|
||
void Norad::flushGameState() { | ||
g_energyMonitor->saveCurrentEnergyValue(); | ||
} | ||
|
||
void Norad::start() { | ||
setUpAirMask(); | ||
Neighborhood::start(); | ||
} | ||
|
||
void Norad::activateHotspots() { | ||
Neighborhood::activateHotspots(); | ||
|
||
tRoomID room = GameState.getCurrentRoom(); | ||
if (room == _elevatorUpRoomID) | ||
_neighborhoodHotspots.activateOneHotspot(_elevatorDownSpotID); | ||
else if (room == _elevatorDownRoomID) | ||
_neighborhoodHotspots.activateOneHotspot(_elevatorUpSpotID); | ||
} | ||
|
||
void Norad::arriveAt(const tRoomID room, const tDirectionConstant direction) { | ||
Neighborhood::arriveAt(room, direction); | ||
|
||
if (GameState.getCurrentRoom() == _elevatorUpRoomID || GameState.getCurrentRoom() == _elevatorDownRoomID) | ||
arriveAtNoradElevator(); | ||
else if (GameState.getCurrentRoom() == _upperPressureDoorRoom) | ||
arriveAtUpperPressureDoorRoom(); | ||
else if (GameState.getCurrentRoom() == _lowerPressureDoorRoom) | ||
arriveAtLowerPressureDoorRoom(); | ||
else if (GameState.getCurrentRoom() == _platformRoom) | ||
arriveAtSubPlatformRoom(); | ||
else if (GameState.getCurrentRoom() == _subControlRoom) | ||
arriveAtSubControlRoom(); | ||
|
||
if (_doneWithPressureDoor) { | ||
_doneWithPressureDoor = false; | ||
openDoor(); | ||
} | ||
} | ||
|
||
void Norad::arriveAtNoradElevator() { | ||
if (_currentInteraction) | ||
_currentInteraction->startOverInteraction(); | ||
else | ||
newInteraction(kNoradElevatorInteractionID); | ||
} | ||
|
||
void Norad::arriveAtUpperPressureDoorRoom() { | ||
newInteraction(kNoradPressureDoorInteractionID); | ||
} | ||
|
||
void Norad::arriveAtLowerPressureDoorRoom() { | ||
newInteraction(kNoradPressureDoorInteractionID); | ||
} | ||
|
||
void Norad::arriveAtSubPlatformRoom() { | ||
newInteraction(kNoradSubPlatformInteractionID); | ||
} | ||
|
||
void Norad::arriveAtSubControlRoom() { | ||
newInteraction(kNoradSubControlRoomInteractionID); | ||
} | ||
|
||
int16 Norad::getStaticCompassAngle(const tRoomID room, const tDirectionConstant dir) { | ||
int16 result = Neighborhood::getStaticCompassAngle(room, dir); | ||
|
||
if (room == _elevatorUpRoomID || room == _elevatorDownRoomID) | ||
result += kElevatorCompassAngle; | ||
else if (room == _platformRoom) | ||
result += kSubPlatformCompassAngle; | ||
else if (room == _subControlRoom) | ||
result += kSubControlCompassAngle; | ||
|
||
return result; | ||
} | ||
|
||
tCanOpenDoorReason Norad::canOpenDoor(DoorTable::Entry &entry) { | ||
if (((GameState.getCurrentRoom() == _subRoomEntryRoom1 && GameState.getCurrentDirection() == _subRoomEntryDir1) || | ||
(GameState.getCurrentRoom() == _subRoomEntryRoom2 && GameState.getCurrentDirection() == _subRoomEntryDir2)) && | ||
GameState.getNoradSubRoomPressure() != kNormalSubRoomPressure) | ||
return kCantOpenBadPressure; | ||
|
||
return Neighborhood::canOpenDoor(entry); | ||
} | ||
|
||
void Norad::cantOpenDoor(tCanOpenDoorReason reason) { | ||
if (reason == kCantOpenBadPressure) | ||
playSpotSoundSync(_pressureSoundIn, _pressureSoundOut); | ||
else | ||
playSpotSoundSync(_accessDeniedIn, _accessDeniedOut); | ||
} | ||
|
||
void Norad::startExitMovie(const ExitTable::Entry &exitEntry) { | ||
if (GameState.getCurrentRoom() == _elevatorUpRoomID) { | ||
if (exitEntry.exitRoom != _elevatorDownRoomID) | ||
newInteraction(kNoInteractionID); | ||
} else if (GameState.getCurrentRoom() == _elevatorDownRoomID) { | ||
if (exitEntry.exitRoom != _elevatorUpRoomID) | ||
newInteraction(kNoInteractionID); | ||
} else { | ||
newInteraction(kNoInteractionID); | ||
} | ||
|
||
Neighborhood::startExitMovie(exitEntry); | ||
} | ||
|
||
void Norad::startZoomMovie(const ZoomTable::Entry &zoomEntry) { | ||
newInteraction(kNoInteractionID); | ||
Neighborhood::startZoomMovie(zoomEntry); | ||
} | ||
|
||
void Norad::upButton(const Input &input) { | ||
if (GameState.getCurrentRoom() != _elevatorUpRoomID && GameState.getCurrentRoom() != _elevatorDownRoomID) | ||
Neighborhood::upButton(input); | ||
} | ||
|
||
void Norad::setUpAirMask() { | ||
_airMaskCallBack.setNotification(&_neighborhoodNotification); | ||
_airMaskCallBack.initCallBack(&_airMaskTimer, kCallBackAtExtremes); | ||
_airMaskCallBack.setCallBackFlag(kAirTimerExpiredFlag); | ||
_neighborhoodNotification.notifyMe(this, kAirTimerExpiredFlag, kAirTimerExpiredFlag); | ||
_airMaskCallBack.scheduleCallBack(kTriggerAtStop, 0, 0); | ||
_airMaskTimer.setScale(1); | ||
_airMaskTimer.setSegment(0, kNoradAirMaskTimeLimit); | ||
checkAirMask(); | ||
} | ||
|
||
void Norad::checkAirMask() { | ||
if (g_airMask && g_airMask->isAirFilterOn()) { | ||
_airMaskTimer.stop(); | ||
} else if (GameState.getNoradGassed() && !_airMaskTimer.isRunning()) { | ||
_airMaskTimer.setTime(0); | ||
_airMaskTimer.start(); | ||
} | ||
|
||
loadAmbientLoops(); | ||
} | ||
|
||
void Norad::receiveNotification(Notification *notification, const tNotificationFlags flags) { | ||
if (notification == &_neighborhoodNotification && (flags & kAirTimerExpiredFlag) != 0) | ||
((PegasusEngine *)g_engine)->die(kDeathGassedInNorad); | ||
|
||
Neighborhood::receiveNotification(notification, flags); | ||
|
||
if (notification == &_noradNotification) { | ||
// Must be kDoneWithPressureDoorNotification... | ||
Input scratch; | ||
_doneWithPressureDoor = true; | ||
downButton(scratch); | ||
} | ||
} | ||
|
||
uint16 Norad::getDateResID() const { | ||
return kDate2112ID; | ||
} | ||
|
||
Common::String Norad::getBriefingMovie() { | ||
return "Images/AI/Norad/XNO"; | ||
} | ||
|
||
void Norad::pickedUpItem(Item *item) { | ||
Neighborhood::pickedUpItem(item); | ||
g_AIArea->checkMiddleArea(); | ||
} | ||
|
||
void Norad::doneWithPressureDoor() { | ||
_noradNotification.setNotificationFlags(kDoneWithPressureDoorNotification, kDoneWithPressureDoorNotification); | ||
} | ||
|
||
} // End of namespace Pegasus |
Oops, something went wrong.