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SCUMM: Move ActorHE into its own header, move some HE specific stuff …
…out of scumm.h
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Original file line number | Diff line number | Diff line change |
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/* ScummVM - Graphic Adventure Engine | ||
* | ||
* ScummVM is the legal property of its developers, whose names | ||
* are too numerous to list here. Please refer to the COPYRIGHT | ||
* file distributed with this source distribution. | ||
* | ||
* This program is free software; you can redistribute it and/or | ||
* modify it under the terms of the GNU General Public License | ||
* as published by the Free Software Foundation; either version 2 | ||
* of the License, or (at your option) any later version. | ||
* This program is distributed in the hope that it will be useful, | ||
* but WITHOUT ANY WARRANTY; without even the implied warranty of | ||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the | ||
* GNU General Public License for more details. | ||
* You should have received a copy of the GNU General Public License | ||
* along with this program; if not, write to the Free Software | ||
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. | ||
* | ||
* $URL$ | ||
* $Id$ | ||
* | ||
*/ | ||
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#ifndef SCUMM_ACTOR_HE_H | ||
#define SCUMM_ACTOR_HE_H | ||
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#include "scumm/actor.h" | ||
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namespace Scumm { | ||
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struct AuxBlock { | ||
bool visible; | ||
Common::Rect r; | ||
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void reset() { | ||
visible = false; | ||
r.left = r.top = 0; | ||
r.right = r.bottom = -1; | ||
} | ||
}; | ||
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struct AuxEntry { | ||
int actorNum; | ||
int subIndex; | ||
}; | ||
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class ActorHE : public Actor { | ||
public: | ||
ActorHE(ScummEngine *scumm, int id) : Actor(scumm, id) {} | ||
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virtual void initActor(int mode); | ||
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virtual void hideActor(); | ||
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void drawActorToBackBuf(int x, int y); | ||
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void setHEFlag(int bit, int set); | ||
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void setUserCondition(int slot, int set); | ||
bool isUserConditionSet(int slot) const; | ||
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void setTalkCondition(int slot); | ||
bool isTalkConditionSet(int slot) const; | ||
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public: | ||
/** This rect is used to clip actor drawing. */ | ||
Common::Rect _clipOverride; | ||
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bool _heNoTalkAnimation; | ||
bool _heTalking; | ||
byte _heFlags; | ||
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AuxBlock _auxBlock; | ||
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struct { | ||
int16 posX; | ||
int16 posY; | ||
int16 color; | ||
byte sentence[128]; | ||
} _heTalkQueue[16]; | ||
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virtual void prepareDrawActorCostume(BaseCostumeRenderer *bcr); | ||
virtual void setActorCostume(int c); | ||
}; | ||
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} // End of namespace Scumm | ||
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#endif |
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