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XEEN: Fix using Lloyd's Beacon across the sides
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dreammaster committed Apr 8, 2018
1 parent 4dfff63 commit d9fd699
Showing 1 changed file with 1 addition and 1 deletion.
2 changes: 1 addition & 1 deletion engines/xeen/dialogs/dialogs_spells.cpp
Expand Up @@ -770,8 +770,8 @@ bool LloydsBeacon::execute() {
result = false;
} else {
sound.playFX(51);
map._loadCcNum = ccNum;
if (c._lloydMap != party._mazeId || c._lloydSide != ccNum) {
map._loadCcNum = c._lloydSide;
map.load(c._lloydMap);
}

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