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TONY: Fix the dialogs displayed for the different function keys
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dreammaster committed Jun 9, 2012
1 parent 10621fd commit da39f4d
Showing 1 changed file with 2 additions and 2 deletions.
4 changes: 2 additions & 2 deletions engines/tony/gfxengine.cpp
Expand Up @@ -216,10 +216,10 @@ void RMGfxEngine::doFrame(CORO_PARAM, bool bDrawLocation) {
else if (!_vm->getIsDemo()) {
if (_input.getAsyncKeyState(Common::KEYCODE_F3) || _input.getAsyncKeyState(Common::KEYCODE_F5))
// Save game screen
CORO_INVOKE_1(openOptionScreen, 3);
CORO_INVOKE_1(openOptionScreen, 4);
else if (_input.getAsyncKeyState(Common::KEYCODE_F2) || _input.getAsyncKeyState(Common::KEYCODE_F7))
// Load game screen
CORO_INVOKE_1(openOptionScreen, 4);
CORO_INVOKE_1(openOptionScreen, 3);
}
}
}
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