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TSAGE: Fixes for R2R Bridge and Landing bay
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dreammaster committed Jul 11, 2013
1 parent 1e646c5 commit dcbc2f2
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Showing 2 changed files with 6 additions and 5 deletions.
1 change: 1 addition & 0 deletions engines/tsage/ringworld2/ringworld2_logic.cpp
Expand Up @@ -90,6 +90,7 @@ Scene *Ringworld2Game::createScene(int sceneNumber) {
case 600:
return new Scene600();
case 700:
// Lander Bay 2
return new Scene700();
case 800:
// Sick bay
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10 changes: 5 additions & 5 deletions engines/tsage/ringworld2/ringworld2_scenes0.cpp
Expand Up @@ -2743,7 +2743,7 @@ void Scene250::signal() {
R2_GLOBALS._sceneManager.changeScene(300);
break;
case 139:
R2_GLOBALS._sceneManager.changeScene(139);
R2_GLOBALS._sceneManager.changeScene(700);
break;
case 91:
R2_GLOBALS._sceneManager.changeScene(850);
Expand Down Expand Up @@ -4989,7 +4989,7 @@ bool Scene500::SonicStunner::startAction(CursorType action, Event &event) {
if ((action == CURSOR_USE) && (R2_GLOBALS._player._characterIndex == R2_QUINN)) {
R2_GLOBALS._player.disableControl();
scene->_sceneMode = R2_GLOBALS.getFlag(26) ? 520 : 502;
scene->setAction(&scene->_sequenceManager1, scene, scene->_sceneMode, &R2_GLOBALS._player, NULL);
scene->setAction(&scene->_sequenceManager1, scene, scene->_sceneMode, &R2_GLOBALS._player, this, NULL);
return true;
} else {
return SceneActor::startAction(action, event);
Expand Down Expand Up @@ -5078,7 +5078,7 @@ void Scene500::postInit(SceneObjectList *OwnerList) {
}
}

if ((R2_INVENTORY.getObjectScene(R2_REBREATHER_TANK) != 500) && R2_GLOBALS.getFlag(27)) {
if ((R2_INVENTORY.getObjectScene(R2_REBREATHER_TANK) == 500) && R2_GLOBALS.getFlag(27)) {
_tanks1.postInit();
_tanks1.setup(502, 7, 1);
_tanks1.setPosition(Common::Point(281, 120));
Expand Down Expand Up @@ -5233,7 +5233,7 @@ void Scene500::signal() {
R2_GLOBALS._sceneManager.changeScene(700);
break;
case 501:
if (R2_GLOBALS._player._characterScene[R2_QUINN] == 500) {
if (R2_GLOBALS._player._characterScene[R2_MIRANDA] == 500) {
_stripNumber = 1100;
_sceneMode = 523;
setAction(&_sequenceManager1, this, 523, &R2_GLOBALS._player, NULL);
Expand Down Expand Up @@ -5806,7 +5806,7 @@ void Scene600::dispatch() {
}

/*--------------------------------------------------------------------------
* Scene 700 -
* Scene 700 - Lander Bay 2
*
*--------------------------------------------------------------------------*/
Scene700::Scene700() {
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