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XEEN: Fix loading correct monster sprites
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dreammaster committed Jan 17, 2015
1 parent d37e3d6 commit e0305aa
Showing 1 changed file with 2 additions and 2 deletions.
4 changes: 2 additions & 2 deletions engines/xeen/map.cpp
Expand Up @@ -1045,10 +1045,10 @@ void Map::load(int mapId) {

// Load sprites for the monsters
for (uint i = 0; i < _mobData._monsterSprites.size(); ++i) {
filename = Common::String::format("%03d.mon", _mobData._objectSprites[i]._spriteId);
filename = Common::String::format("%03d.mon", _mobData._monsterSprites[i]._spriteId);
_mobData._monsterSprites[i]._sprites.load(filename);

filename = Common::String::format("%03d.att", _mobData._objectSprites[i]._spriteId);
filename = Common::String::format("%03d.att", _mobData._monsterSprites[i]._spriteId);
_mobData._monsterSprites[i]._attackSprites.load(filename);
}

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