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Matthew Hoops
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Sep 21, 2011
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/* ScummVM - Graphic Adventure Engine | ||
* | ||
* ScummVM is the legal property of its developers, whose names | ||
* are too numerous to list here. Please refer to the COPYRIGHT | ||
* file distributed with this source distribution. | ||
* | ||
* Additional copyright for this file: | ||
* Copyright (C) 1995-1997 Presto Studios, Inc. | ||
* | ||
* This program is free software; you can redistribute it and/or | ||
* modify it under the terms of the GNU General Public License | ||
* as published by the Free Software Foundation; either version 2 | ||
* of the License, or (at your option) any later version. | ||
* This program is distributed in the hope that it will be useful, | ||
* but WITHOUT ANY WARRANTY; without even the implied warranty of | ||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the | ||
* GNU General Public License for more details. | ||
* You should have received a copy of the GNU General Public License | ||
* along with this program; if not, write to the Free Software | ||
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. | ||
* | ||
*/ | ||
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#include "pegasus/menu.h" | ||
#include "pegasus/pegasus.h" | ||
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namespace Pegasus { | ||
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GameMenu::GameMenu(const uint32 id) : IDObject(id), InputHandler((InputHandler *)((PegasusEngine *)g_engine)) { | ||
_previousHandler = 0; | ||
_lastCommand = kMenuCmdNoCommand; | ||
} | ||
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void GameMenu::becomeCurrentHandler() { | ||
_previousHandler = InputHandler::setInputHandler(this); | ||
} | ||
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void GameMenu::restorePreviousHandler() { | ||
InputHandler::setInputHandler(_previousHandler); | ||
} | ||
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} // End of namespace Pegasus |
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/* ScummVM - Graphic Adventure Engine | ||
* | ||
* ScummVM is the legal property of its developers, whose names | ||
* are too numerous to list here. Please refer to the COPYRIGHT | ||
* file distributed with this source distribution. | ||
* | ||
* Additional copyright for this file: | ||
* Copyright (C) 1995-1997 Presto Studios, Inc. | ||
* | ||
* This program is free software; you can redistribute it and/or | ||
* modify it under the terms of the GNU General Public License | ||
* as published by the Free Software Foundation; either version 2 | ||
* of the License, or (at your option) any later version. | ||
* This program is distributed in the hope that it will be useful, | ||
* but WITHOUT ANY WARRANTY; without even the implied warranty of | ||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the | ||
* GNU General Public License for more details. | ||
* You should have received a copy of the GNU General Public License | ||
* along with this program; if not, write to the Free Software | ||
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. | ||
* | ||
*/ | ||
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#ifndef PEGASUS_MENU_H | ||
#define PEGASUS_MENU_H | ||
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#include "pegasus/constants.h" | ||
#include "pegasus/input.h" | ||
#include "pegasus/util.h" | ||
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namespace Pegasus { | ||
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class GameMenu : public IDObject, public InputHandler { | ||
public: | ||
GameMenu(const uint32); | ||
virtual ~GameMenu() {} | ||
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virtual void becomeCurrentHandler(); | ||
virtual void restorePreviousHandler(); | ||
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tGameMenuCommand getLastCommand() { return _lastCommand; } | ||
void clearLastCommand() { _lastCommand = kMenuCmdNoCommand; } | ||
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protected: | ||
void setLastCommand(const tGameMenuCommand command) { _lastCommand = command; } | ||
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InputHandler *_previousHandler; | ||
tGameMenuCommand _lastCommand; | ||
}; | ||
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} // End of namespace Pegasus | ||
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#endif |
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@@ -10,6 +10,7 @@ MODULE_OBJS = \ | |
graphics.o \ | ||
hotspot.o \ | ||
input.o \ | ||
menu.o \ | ||
movie.o \ | ||
notification.o \ | ||
pegasus.o \ | ||
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