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PEGASUS: Add new menu class
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Matthew Hoops committed Sep 21, 2011
1 parent 6c47e90 commit e310da1
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44 changes: 44 additions & 0 deletions engines/pegasus/menu.cpp
@@ -0,0 +1,44 @@
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* Additional copyright for this file:
* Copyright (C) 1995-1997 Presto Studios, Inc.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/

#include "pegasus/menu.h"
#include "pegasus/pegasus.h"

namespace Pegasus {

GameMenu::GameMenu(const uint32 id) : IDObject(id), InputHandler((InputHandler *)((PegasusEngine *)g_engine)) {
_previousHandler = 0;
_lastCommand = kMenuCmdNoCommand;
}

void GameMenu::becomeCurrentHandler() {
_previousHandler = InputHandler::setInputHandler(this);
}

void GameMenu::restorePreviousHandler() {
InputHandler::setInputHandler(_previousHandler);
}

} // End of namespace Pegasus
55 changes: 55 additions & 0 deletions engines/pegasus/menu.h
@@ -0,0 +1,55 @@
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* Additional copyright for this file:
* Copyright (C) 1995-1997 Presto Studios, Inc.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/

#ifndef PEGASUS_MENU_H
#define PEGASUS_MENU_H

#include "pegasus/constants.h"
#include "pegasus/input.h"
#include "pegasus/util.h"

namespace Pegasus {

class GameMenu : public IDObject, public InputHandler {
public:
GameMenu(const uint32);
virtual ~GameMenu() {}

virtual void becomeCurrentHandler();
virtual void restorePreviousHandler();

tGameMenuCommand getLastCommand() { return _lastCommand; }
void clearLastCommand() { _lastCommand = kMenuCmdNoCommand; }

protected:
void setLastCommand(const tGameMenuCommand command) { _lastCommand = command; }

InputHandler *_previousHandler;
tGameMenuCommand _lastCommand;
};

} // End of namespace Pegasus

#endif
1 change: 1 addition & 0 deletions engines/pegasus/module.mk
Expand Up @@ -10,6 +10,7 @@ MODULE_OBJS = \
graphics.o \
hotspot.o \
input.o \
menu.o \
movie.o \
notification.o \
pegasus.o \
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