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ACCESS: Fix resetting cursor after conversations
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dreammaster committed Dec 13, 2014
1 parent 958dd0b commit e46c0ac
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Showing 4 changed files with 2 additions and 4 deletions.
1 change: 0 additions & 1 deletion engines/access/access.cpp
Expand Up @@ -51,7 +51,6 @@ AccessEngine::AccessEngine(OSystem *syst, const AccessGameDescription *gameDesc)
_destIn = nullptr;
_current = nullptr;
_pCount = 0;
_normalMouse = true;
_mouseMode = 0;
_currentMan = 0;
_currentManOld = -1;
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1 change: 0 additions & 1 deletion engines/access/access.h
Expand Up @@ -172,7 +172,6 @@ class AccessEngine : public Engine {
Common::Array<ExtraCell> _extraCells;
ImageEntryList _images;
int _pCount;
bool _normalMouse;
int _mouseMode;

int _currentManOld;
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2 changes: 1 addition & 1 deletion engines/access/amazon/amazon_room.cpp
Expand Up @@ -84,7 +84,7 @@ void AmazonRoom::reloadRoom1() {
}

_selectCommand = -1;
_vm->_normalMouse = 1;
_vm->_events->_normalMouse = CURSOR_CROSSHAIRS;
_vm->_mouseMode = 0;
_vm->_boxSelect = true;
_vm->_player->_playerOff = false;
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2 changes: 1 addition & 1 deletion engines/access/martian/martian_room.cpp
Expand Up @@ -82,7 +82,7 @@ void MartianRoom::reloadRoom1() {
}

_selectCommand = -1;
_vm->_normalMouse = 1;
_vm->_events->_normalMouse = CURSOR_CROSSHAIRS;
_vm->_mouseMode = 0;
_vm->_boxSelect = true;
_vm->_player->_playerOff = false;
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