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FULLPIPE: Save correct thumbnail to the savegames
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sev- committed Sep 29, 2016
1 parent 6aa4efd commit ea1ec78
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2 changes: 2 additions & 0 deletions engines/fullpipe/statesaver.cpp
Expand Up @@ -146,6 +146,8 @@ bool GameLoader::writeSavegame(Scene *sc, const char *fname) {
saveFile->writeUint16LE(header2.time);
saveFile->writeUint32LE(header2.playtime);

g_fp->_currentScene->draw();

Graphics::saveThumbnail(*saveFile); // FIXME. Render proper screen

saveFile->writeUint32LE(headerPos); // Store where the header starts
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