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CGE2: Add parts of the graphics code.
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uruk
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Apr 29, 2014
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/* ScummVM - Graphic Adventure Engine | ||
* | ||
* ScummVM is the legal property of its developers, whose names | ||
* are too numerous to list here. Please refer to the COPYRIGHT | ||
* file distributed with this source distribution. | ||
* | ||
* This program is free software; you can redistribute it and/or | ||
* modify it under the terms of the GNU General Public License | ||
* as published by the Free Software Foundation; either version 2 | ||
* of the License, or (at your option) any later version. | ||
* | ||
* This program is distributed in the hope that it will be useful, | ||
* but WITHOUT ANY WARRANTY; without even the implied warranty of | ||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the | ||
* GNU General Public License for more details. | ||
* | ||
* You should have received a copy of the GNU General Public License | ||
* along with this program; if not, write to the Free Software | ||
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. | ||
* | ||
*/ | ||
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/* | ||
* This code is based on original Sfinx source code | ||
* Copyright (c) 1994-1997 Janus B. Wisniewski and L.K. Avalon | ||
*/ | ||
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#include "cge2/bitmap.h" | ||
#include "cge2/cge2.h" | ||
#include "cge2/vga13h.h" | ||
//#include "cge/cge_main.h" | ||
#include "common/system.h" | ||
#include "common/debug.h" | ||
#include "common/debug-channels.h" | ||
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namespace CGE2 { | ||
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Bitmap::Bitmap(CGE2Engine *vm, const char *fname) : _m(NULL), _v(NULL), _map(0), _vm(vm) { | ||
char pat[kMaxPath]; | ||
forceExt(pat, fname, ".VBM"); | ||
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if (_vm->_resman->exist(pat)) { | ||
EncryptedStream file(_vm, pat); | ||
if (file.err()) | ||
error("Unable to find VBM [%s]", fname); | ||
if (!loadVBM(&file)) | ||
error("Bad VBM [%s]", fname); | ||
} else { | ||
error("Bad VBM [%s]", fname); | ||
} | ||
} | ||
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Bitmap::Bitmap(CGE2Engine *vm, uint16 w, uint16 h, uint8 *map) : _w(w), _h(h), _m(map), _v(NULL), _map(0), _b(NULL), _vm(vm) { | ||
if (map) | ||
code(); | ||
} | ||
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// following routine creates filled rectangle | ||
// immediately as VGA video chunks, in near memory as fast as possible, | ||
// especially for text line real time display | ||
Bitmap::Bitmap(CGE2Engine *vm, uint16 w, uint16 h, uint8 fill) | ||
: _w((w + 3) & ~3), // only full uint32 allowed! | ||
_h(h), _m(NULL), _map(0), _b(NULL), _vm(vm) { | ||
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uint16 dsiz = _w >> 2; // data size (1 plane line size) | ||
uint16 lsiz = 2 + dsiz + 2; // uint16 for line header, uint16 for gap | ||
uint16 psiz = _h * lsiz; // - last gape, but + plane trailer | ||
uint8 *v = new uint8[4 * psiz + _h * sizeof(*_b)];// the same for 4 planes | ||
// + room for wash table | ||
assert(v != NULL); | ||
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WRITE_LE_UINT16(v, (kBmpCPY | dsiz)); // data chunk hader | ||
memset(v + 2, fill, dsiz); // data bytes | ||
WRITE_LE_UINT16(v + lsiz - 2, (kBmpSKP | ((kScrWidth / 4) - dsiz))); // gap | ||
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// Replicate lines | ||
byte *destP; | ||
for (destP = v + lsiz; destP < (v + psiz); destP += lsiz) | ||
Common::copy(v, v + lsiz, destP); | ||
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WRITE_LE_UINT16(v + psiz - 2, kBmpEOI); // plane trailer uint16 | ||
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// Replicate planes | ||
for (destP = v + psiz; destP < (v + 4 * psiz); destP += psiz) | ||
Common::copy(v, v + psiz, destP); | ||
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HideDesc *b = (HideDesc *)(v + 4 * psiz); | ||
b->_skip = (kScrWidth - _w) >> 2; | ||
b->_hide = _w >> 2; | ||
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// Replicate across the entire table | ||
for (HideDesc *hdP = b + 1; hdP < (b + _h); hdP++) | ||
*hdP = *b; | ||
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b->_skip = 0; // fix the first entry | ||
_v = v; | ||
_b = b; | ||
} | ||
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Bitmap::Bitmap(CGE2Engine *vm, const Bitmap &bmp) : _w(bmp._w), _h(bmp._h), _m(NULL), _v(NULL), _map(0), _b(NULL), _vm(vm) { | ||
uint8 *v0 = bmp._v; | ||
if (!v0) | ||
return; | ||
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uint16 vsiz = (uint8 *)(bmp._b) - (uint8 *)(v0); | ||
uint16 siz = vsiz + _h * sizeof(HideDesc); | ||
uint8 *v1 = new uint8[siz]; | ||
assert(v1 != NULL); | ||
memcpy(v1, v0, siz); | ||
_b = (HideDesc *)((_v = v1) + vsiz); | ||
} | ||
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Bitmap::~Bitmap() { | ||
free(_m); | ||
delete[] _v; | ||
} | ||
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Bitmap &Bitmap::operator=(const Bitmap &bmp) { | ||
if (this == &bmp) | ||
return *this; | ||
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uint8 *v0 = bmp._v; | ||
_w = bmp._w; | ||
_h = bmp._h; | ||
_m = NULL; | ||
_map = 0; | ||
_vm = bmp._vm; | ||
delete[] _v; | ||
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if (v0 == NULL) { | ||
_v = NULL; | ||
} else { | ||
uint16 vsiz = (uint8 *)bmp._b - (uint8 *)v0; | ||
uint16 siz = vsiz + _h * sizeof(HideDesc); | ||
uint8 *v1 = new uint8[siz]; | ||
assert(v1 != NULL); | ||
memcpy(v1, v0, siz); | ||
_b = (HideDesc *)((_v = v1) + vsiz); | ||
} | ||
return *this; | ||
} | ||
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char *Bitmap::forceExt(char *buf, const char *name, const char *ext) { | ||
strcpy(buf, name); | ||
char *dot = strrchr(buf, '.'); | ||
if (dot) | ||
*dot = '\0'; | ||
strcat(buf, ext); | ||
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return buf; | ||
} | ||
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BitmapPtr Bitmap::code() { | ||
if (!_m) | ||
return NULL; | ||
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uint16 cnt; | ||
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if (_v) { // old X-map exists, so remove it | ||
delete[] _v; | ||
_v = NULL; | ||
} | ||
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while (true) { // at most 2 times: for (V == NULL) & for allocated block; | ||
uint8 *im = _v + 2; | ||
uint16 *cp = (uint16 *) _v; | ||
int bpl; | ||
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if (_v) { // 2nd pass - fill the hide table | ||
for (uint16 i = 0; i < _h; i++) { | ||
_b[i]._skip = 0xFFFF; | ||
_b[i]._hide = 0x0000; | ||
} | ||
} | ||
for (bpl = 0; bpl < 4; bpl++) { // once per each bitplane | ||
uint8 *bm = _m; | ||
bool skip = (bm[bpl] == kPixelTransp); | ||
uint16 j; | ||
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cnt = 0; | ||
for (uint16 i = 0; i < _h; i++) { // once per each line | ||
uint8 pix; | ||
for (j = bpl; j < _w; j += 4) { | ||
pix = bm[j]; | ||
if (_v && pix != kPixelTransp) { | ||
if (j < _b[i]._skip) | ||
_b[i]._skip = j; | ||
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if (j >= _b[i]._hide) | ||
_b[i]._hide = j + 1; | ||
} | ||
if ((pix == kPixelTransp) != skip || cnt >= 0x3FF0) { // end of block | ||
cnt |= (skip) ? kBmpSKP : kBmpCPY; | ||
if (_v) | ||
WRITE_LE_UINT16(cp, cnt); // store block description uint16 | ||
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cp = (uint16 *) im; | ||
im += 2; | ||
skip = (pix == kPixelTransp); | ||
cnt = 0; | ||
} | ||
if (!skip) { | ||
if (_v) | ||
*im = pix; | ||
im++; | ||
} | ||
cnt++; | ||
} | ||
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bm += _w; | ||
if (_w < kScrWidth) { | ||
if (skip) { | ||
cnt += (kScrWidth - j + 3) / 4; | ||
} else { | ||
cnt |= kBmpCPY; | ||
if (_v) | ||
WRITE_LE_UINT16(cp, cnt); | ||
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cp = (uint16 *) im; | ||
im += 2; | ||
skip = true; | ||
cnt = (kScrWidth - j + 3) / 4; | ||
} | ||
} | ||
} | ||
if (cnt && ! skip) { | ||
cnt |= kBmpCPY; | ||
if (_v) | ||
WRITE_LE_UINT16(cp, cnt); | ||
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cp = (uint16 *) im; | ||
im += 2; | ||
} | ||
if (_v) | ||
WRITE_LE_UINT16(cp, kBmpEOI); | ||
cp = (uint16 *) im; | ||
im += 2; | ||
} | ||
if (_v) | ||
break; | ||
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uint16 sizV = (uint16)(im - 2 - _v); | ||
_v = new uint8[sizV + _h * sizeof(*_b)]; | ||
assert(_v != NULL); | ||
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_b = (HideDesc *)(_v + sizV); | ||
} | ||
cnt = 0; | ||
for (uint16 i = 0; i < _h; i++) { | ||
if (_b[i]._skip == 0xFFFF) { // whole line is skipped | ||
_b[i]._skip = (cnt + kScrWidth) >> 2; | ||
cnt = 0; | ||
} else { | ||
uint16 s = _b[i]._skip & ~3; | ||
uint16 h = (_b[i]._hide + 3) & ~3; | ||
_b[i]._skip = (cnt + s) >> 2; | ||
_b[i]._hide = (h - s) >> 2; | ||
cnt = kScrWidth - h; | ||
} | ||
} | ||
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return this; | ||
} | ||
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bool Bitmap::solidAt(int16 x, int16 y) { | ||
if ((x >= _w) || (y >= _h)) | ||
return false; | ||
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uint8 *m = _v; | ||
uint16 r = static_cast<uint16>(x) % 4; | ||
uint16 n0 = (kScrWidth * y + x) / 4; | ||
uint16 n = 0; | ||
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while (r) { | ||
uint16 w, t; | ||
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w = READ_LE_UINT16(m); | ||
m += 2; | ||
t = w & 0xC000; | ||
w &= 0x3FFF; | ||
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switch (t) { | ||
case kBmpEOI: | ||
r--; | ||
// No break on purpose | ||
case kBmpSKP: | ||
w = 0; | ||
break; | ||
case kBmpREP: | ||
w = 1; | ||
break; | ||
} | ||
m += w; | ||
} | ||
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while (true) { | ||
uint16 w, t; | ||
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w = READ_LE_UINT16(m); | ||
m += 2; | ||
t = w & 0xC000; | ||
w &= 0x3FFF; | ||
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if (n > n0) | ||
return false; | ||
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n += w; | ||
switch (t) { | ||
case kBmpEOI: | ||
return false; | ||
case kBmpSKP: | ||
w = 0; | ||
break; | ||
case kBmpREP: | ||
case kBmpCPY: | ||
if (n - w <= n0 && n > n0) | ||
return true; | ||
break; | ||
} | ||
m += ((t == kBmpREP) ? 1 : w); | ||
} | ||
} | ||
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bool Bitmap::loadVBM(EncryptedStream *f) { | ||
uint16 p = 0, n = 0; | ||
if (!f->err()) | ||
f->read((uint8 *)&p, sizeof(p)); | ||
p = FROM_LE_16(p); | ||
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if (!f->err()) | ||
f->read((uint8 *)&n, sizeof(n)); | ||
n = FROM_LE_16(n); | ||
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if (!f->err()) | ||
f->read((uint8 *)&_w, sizeof(_w)); | ||
_w = FROM_LE_16(_w); | ||
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if (!f->err()) | ||
f->read((uint8 *)&_h, sizeof(_h)); | ||
_h = FROM_LE_16(_h); | ||
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if (!f->err()) { | ||
if (p) { | ||
if (_vm->_bitmapPalette) { | ||
// Read in the palette | ||
byte palData[kPalSize]; | ||
f->read(palData, kPalSize); | ||
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const byte *srcP = palData; | ||
for (int idx = 0; idx < kPalCount; idx++, srcP += 3) { | ||
_vm->_bitmapPalette[idx]._r = *srcP; | ||
_vm->_bitmapPalette[idx]._g = *(srcP + 1); | ||
_vm->_bitmapPalette[idx]._b = *(srcP + 2); | ||
} | ||
} else | ||
f->seek(f->pos() + kPalSize); | ||
} | ||
} | ||
if ((_v = new uint8[n]) == NULL) | ||
return false; | ||
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if (!f->err()) | ||
f->read(_v, n); | ||
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_b = (HideDesc *)(_v + n - _h * sizeof(HideDesc)); | ||
return (!f->err()); | ||
} | ||
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} // End of namespace CGE2 |
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