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SCI32: Allow changing SFX/speech volume in GK2
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Originally, changing the SFX volume from ScummVM was disabled
because the game itself only allowed adjustment of music volume,
so adjusting the SFX volume would indirectly affect the music
volume. On reflection, allowing the adjustment of SFX volume even
though this also changes the music volume seems preferable to not
allowing any adjustment of the SFX/speech volumes.
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csnover committed Aug 26, 2017
1 parent 7473848 commit ed0d041
Showing 1 changed file with 2 additions and 3 deletions.
5 changes: 2 additions & 3 deletions engines/sci/detection_tables.h
Expand Up @@ -843,9 +843,8 @@ static const struct ADGameDescription SciGameDescriptions[] = {
GUIO_NOLAUNCHLOAD, \
GUIO_NOASPECT, \
GAMEOPTION_HQ_VIDEO)
#define GUIO_GK2 GUIO8(GUIO_NOSUBTITLES, \
GUIO_NOSFX, \
GUIO_NOSPEECHVOLUME, \
#define GUIO_GK2 GUIO7(GUIO_NOSUBTITLES, \
GUIO_LINKSPEECHTOSFX, \
GUIO_NOMIDI, \
GUIO_NOASPECT, \
GAMEOPTION_ORIGINAL_SAVELOAD, \
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