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SCI: PQ1 script patch, fixes gun locker crash
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fixes bug #3303802 / bug #3036933
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m-kiewitz committed Sep 17, 2013
1 parent 4132a3b commit ed86585
Showing 1 changed file with 65 additions and 0 deletions.
65 changes: 65 additions & 0 deletions engines/sci/engine/script_patches.cpp
Expand Up @@ -909,6 +909,68 @@ const SciScriptSignature mothergoose256Signatures[] = {
SCI_SIGNATUREENTRY_TERMINATOR
};

// ===========================================================================
// Police Quest 1 VGA
// When at the police station, you can put or get your gun from your locker.
// The script, that handles this, is buggy. It disposes the gun as soon as
// you click, but then waits 2 seconds before it also closes the locker.
// Problem is that it's possible to click again, which then results in a
// disposed object getting accessed. This happened to work by pure luck in
// SSCI.
// This patch changes the code, so that the gun is actually given away
// when the 2 seconds have passed and the locker got closed.
// Responsible method: putGun::changeState (script 341)
// Fixes bug #3036933 / #3303802
const byte pq1vgaSignaturePutGunInLockerBug[] = {
5,
0x35, 0x00, // ldi 00
0x1a, // eq?
0x31, 0x25, // bnt [next state check]
+22, 29, // [skip 22 bytes]
0x38, 0x5f, 0x01, // pushi 15fh
0x78, // push1
0x76, // push0
0x81, 0x00, // lag 00
0x4a, 0x06, // send 06 - ego::put(0)
0x35, 0x02, // ldi 02
0x65, 0x1c, // aTop 1c (set timer to 2 seconds)
0x33, 0x0e, // jmp [end of method]
0x3c, // dup --- next state check target
0x35, 0x01, // ldi 01
0x1a, // eq?
0x31, 0x08, // bnt [end of method]
0x39, 0x6f, // pushi 6fh
0x76, // push0
0x72, 0x88, 0x00, // lofsa 0088
0x4a, 0x04, // send 04 - locker::dispose
0
};

const uint16 pq1vgaPatchPutGunInLockerBug[] = {
PATCH_ADDTOOFFSET | +3,
0x31, 0x1c, // bnt [next state check]
PATCH_ADDTOOFFSET | +22,
0x35, 0x02, // ldi 02
0x65, 0x1c, // aTop 1c (set timer to 2 seconds)
0x33, 0x17, // jmp [end of method]
0x3c, // dup --- next state check target
0x35, 0x01, // ldi 01
0x1a, // eq?
0x31, 0x11, // bnt [end of method]
0x38, 0x5f, 0x01, // pushi 15fh
0x78, // push1
0x76, // push0
0x81, 0x00, // lag 00
0x4a, 0x06, // send 06 - ego::put(0)
PATCH_END
};

// script, description, magic DWORD, adjust
const SciScriptSignature pq1vgaSignatures[] = {
{ 341, "put gun in locker bug", 1, PATCH_MAGICDWORD(0x38, 0x5f, 0x01, 0x78), -27, pq1vgaSignaturePutGunInLockerBug, pq1vgaPatchPutGunInLockerBug },
SCI_SIGNATUREENTRY_TERMINATOR
};

// ===========================================================================
// script 215 of qfg1vga pointBox::doit actually processes button-presses
// during fighting with monsters. It strangely also calls kGetEvent. Because
Expand Down Expand Up @@ -1496,6 +1558,9 @@ void Script::matchSignatureAndPatch(uint16 scriptNr, byte *scriptData, const uin
case GID_MOTHERGOOSE256:
signatureTable = mothergoose256Signatures;
break;
case GID_PQ1:
signatureTable = pq1vgaSignatures;
break;
case GID_QFG1VGA:
signatureTable = qfg1vgaSignatures;
break;
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