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MADS: Fix calculating frame delays for animated objects
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dreammaster committed Jun 7, 2014
1 parent 2222060 commit ee894cf
Showing 1 changed file with 2 additions and 2 deletions.
4 changes: 2 additions & 2 deletions engines/mads/scene.cpp
Expand Up @@ -451,8 +451,8 @@ void Scene::doFrame() {
if (_vm->_game->_fx) {
uint32 priorTime = _vm->_game->_priorFrameTimer;
uint32 newTime = _vm->_events->getFrameCounter();
_sequences.delay(newTime, priorTime);
_kernelMessages.delay(newTime, priorTime);
_sequences.delay(priorTime, newTime);
_kernelMessages.delay(priorTime, newTime);
}

if (_vm->_debugger->_showMousePos)
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