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FULLPIPE: Renamed gameobj.h to constants.h
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sev- committed Sep 6, 2013
1 parent f22f7a8 commit eeec3a7
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Showing 6 changed files with 8 additions and 8 deletions.
6 changes: 3 additions & 3 deletions engines/fullpipe/gameobj.h → engines/fullpipe/constants.h
Expand Up @@ -20,8 +20,8 @@
*
*/

#ifndef FULLPIPE_GAMEOBJ_H
#define FULLPIPE_GAMEOBJ_H
#ifndef FULLPIPE_CONSTANTS_H
#define FULLPIPE_CONSTANTS_H

namespace Fullpipe {

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} // End of namespace Fullpipe

#endif /* FULLPIPE_INPUT_H */
#endif /* FULLPIPE_CONSTANTS_H */
2 changes: 1 addition & 1 deletion engines/fullpipe/init.cpp
Expand Up @@ -27,7 +27,7 @@
#include "fullpipe/objectnames.h"
#include "fullpipe/input.h"

#include "fullpipe/gameobj.h"
#include "fullpipe/constants.h"

namespace Fullpipe {

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2 changes: 1 addition & 1 deletion engines/fullpipe/scene.cpp
Expand Up @@ -27,7 +27,7 @@
#include "fullpipe/statics.h"
#include "fullpipe/messages.h"

#include "fullpipe/gameobj.h"
#include "fullpipe/constants.h"

#include "common/algorithm.h"

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2 changes: 1 addition & 1 deletion engines/fullpipe/scenes.cpp
Expand Up @@ -34,7 +34,7 @@
#include "fullpipe/messages.h"
#include "fullpipe/behavior.h"

#include "fullpipe/gameobj.h"
#include "fullpipe/constants.h"

namespace Fullpipe {

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2 changes: 1 addition & 1 deletion engines/fullpipe/stateloader.cpp
Expand Up @@ -31,7 +31,7 @@
#include "fullpipe/scene.h"
#include "fullpipe/statics.h"

#include "fullpipe/gameobj.h"
#include "fullpipe/constants.h"

namespace Fullpipe {

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2 changes: 1 addition & 1 deletion engines/fullpipe/statics.cpp
Expand Up @@ -27,7 +27,7 @@
#include "fullpipe/statics.h"
#include "fullpipe/messages.h"

#include "fullpipe/gameobj.h"
#include "fullpipe/constants.h"
#include "fullpipe/objectnames.h"

namespace Fullpipe {
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