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TSAGE: R2R - Fix bug with short delay card discard for player 0
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Strangerke committed Oct 12, 2014
1 parent 64979e6 commit f025a61
Showing 1 changed file with 1 addition and 1 deletion.
2 changes: 1 addition & 1 deletion engines/tsage/ringworld2/ringworld2_scenes1.cpp
Expand Up @@ -5802,7 +5802,7 @@ void Scene1337::handlePlayer0() {
//No break on purpose
case 21:
discardCard(&_gameBoardSide[0]._delayCard);
break;
return;
default:
for (int i = 0; i <= 3; i++) {
if (checkAntiDelayCard(_gameBoardSide[0]._delayCard._cardId, _gameBoardSide[0]._handCard[i]._cardId)) {
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