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SHERLOCK: Add another use of FIXED_INT_MULTIPLIER
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dreammaster committed Jun 5, 2015
1 parent 26bbfec commit f2d3d5f
Showing 1 changed file with 1 addition and 1 deletion.
2 changes: 1 addition & 1 deletion engines/sherlock/scene.cpp
Expand Up @@ -758,7 +758,7 @@ void Scene::transitionToScene() {
if (_entrance._startPosition.x < 1) {
// No entrance info either, so use defaults
if (IS_SERRATED_SCALPEL) {
hSavedPos = Common::Point(16000, 10000);
hSavedPos = Common::Point(160 * FIXED_INT_MULTIPLIER, 100 * FIXED_INT_MULTIPLIER);
hSavedFacing = 4;
} else {
hSavedPos = people[PLAYER]._position;
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