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XEEN: Fix combat stalling when ranged attack comes from a back row
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dreammaster committed Jan 21, 2018
1 parent ccfbc8f commit f30fb59
Showing 1 changed file with 1 addition and 1 deletion.
2 changes: 1 addition & 1 deletion engines/xeen/interface_scene.cpp
Expand Up @@ -523,7 +523,7 @@ void InterfaceScene::drawOutdoorsScene() {
_outdoorList[123] = _outdoorList[114];
_outdoorList[112]._sprites = nullptr;
_outdoorList[113]._sprites = nullptr;
_outdoorList[124]._sprites = nullptr;
_outdoorList[114]._sprites = nullptr;
monsterIndex = 2;
} else if (combat._attackMonsters[2] != -1 && map._mobData._monsters[combat._attackMonsters[2]]._frame >= 8) {
_outdoorList[121] = _outdoorList[115];
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